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DFRPG / Re: Shifts to Stress - optional or not ?
« on: June 20, 2010, 06:30:16 PM »
Let the debate begin!
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For the purposes of this build, it will follow the manner of the movie in how they jump. Obviously, since a specific electromechanical device can "anchor" and reopen a jumpscar, I'm pretty sure it wouldn't qualify as magic in the dresdenverse.
Actually, that's one of the two reasons I picked it. The first reason being that I think the struggle between jumpers and paladins given a noir twist would be good for the d-verse. Therefore the second is that I'm personally looking for something to fit in the game that is superhuman without being magical.
Besides, unless they actually violate the flow of time (which teleportation from one point in space to another point in space in the same point of time does not do), the law itself has no regard for the physical relationship between space and time. Even if it did, it's not as if the White Council could do anything. Obviously thresholds have no effect on the abilities of jumpers in the movie, and like neither would circles unless made as physical barriers only perhaps.
Waterloo is not that far from me, sitting here in Omaha which is still part of Nebraska.
winter
Except that Nikodemus wasn't harmed by Michael's attacks. And it was implied in the book that the Knights and the Church didn't know how to kill him.
Death Masks Chapter 31(click to show/hide)
High Concept: The Witch Hunter
Trouble: Shoot First, Ask Questions Later
Other Aspects: I Love My Gun and My Country; Are You Feeling Lucky, Punk?; Nothing Like the Smell of Napalm in the Morning!; Experienced Gunsmith; Expert Marksman
[SNIP]
This guy uses Craftsmanship to apply aspects to his two Smith and Wesson Model 500 revolvers (these babies shoot a 50 caliber round with a 10" barrel). He routinely applies three aspects to them, one is "Perfectly Maintained", the other is "Hand Made Ammo", and another is "Perfectly Aligned Barrels" or some such (I don't know much about guns, so Im just making guesses for applicable aspects on the weapons). He can Freetag each of these once per scene, possibly once per gun, but I think that is stretching it.
[SNIP]
Sounds like your wizards are Being Prepared.