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Messages - Bubba Amon Hotep

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31
DFRPG / Re: A good source for character concepts
« on: August 29, 2010, 02:36:22 PM »
@Richard

Yes the characters could be broken down into components.  And have pieces salvaged out of them for a new character in the DFRPG.  I would just be afraid of someone trying to use the "whole character".

I also agree all books are a matter of taste.

I recently started reading The Worm Ouroboros by E.R. Eddison.  I am torn.  People don't speak like the book is written in this day and age, sometimes I wish they would.  I am quite happy however, that genres have formed that allow a generally understood mythos.  Eddison spends a good deal of prose describing the beasts that today would simply be recognizable by name.

Example:  "A chariot coloured like the halo about the moon waited by the window, poised in air, harnessed to a strange steed.  A horse it seemed but winged like an eagle, and its fore-legs feathered and armed with eagle's claws instead of hooves.  A black, round-headed bird, short beaked, and eyes like two stars shining.  It spoke and said, "Time is."

True the book was first published in 1922, but the term "Griffon" is undoubtedly more known in todays public.  And a modern author can be lazy and write, ( A Griffon, harnessed to a Chariot, spoke, "Time is." )  But I am rambling off topic.

END
 

32
DFRPG / Re: Character Concept Help
« on: August 29, 2010, 02:15:11 PM »
Mechanically . . . . hmmm

Okay how about, "Emissary of Power".  A human saddled with the burden of great power from human spirit or Faithful Followers.  Therefore you would have to have "[ -1 ] Marked by power"  This would be your ability to "shine/standout" to humans and supernatural monsters to let them know you are a part of something powerful.   You would have to work to maintain Emissary of Power status by working to convert more and more people.  You would also have to keep up a strong public image and never allow yourself to be filmed, photographed, or seen by a lot of people in questionable areas.  Would also let the Storyteller/Game master compel your trouble to not be able to do things because this.

In regards to powers, since they are all mind based you could create the pool and go modular.  Give yourself a Human form for when you aren't "psyched up" and give yourself a beast change to represent when you are.  Create the pool of points and do a short list of abilities.  You have limitations, but you would be able to spend a round to "psyche up/shift" to a new power.  A two point pool will cost you four refresh.  But that grants you lots of range.  As you milestone up, you can increase your pool and have multiple powers going at once.

I can see the character on stage getting ready to be cut by weapons.  Even walk across glass.  So he "psyches up" and activates inhuman toughness.  Then impresses the crowd. 

For the next show of power he wants to do something with speed.  So he spends a round to deactivate the toughness, and activate Inhuman speed.

So it would be written as so.

[-1] Marked by power
[+1] Human Form
[-1] Beast Change
      [-4] Modular Abilities
             Form Points - 2

Total Cost -5.  So you could play the character with a feet in the water campaign.  With more refresh you can increase your form pool, or buy some stunts.  Perhaps one that shifts Endurance to Conviction for you, for determining physical stress.

Hope this helps get your creative juices flowing.

33
DFRPG / Re: A good source for character concepts
« on: August 29, 2010, 12:02:47 AM »
I would say high refresh, his "gift" is a -15 or -20 by itself.

John is trapped.  He taps his "gift" for all its worth.  Which allows him to shift dimensions, rip a creatures heart out, and not have a scratch to show for it.  Oh, and he does it with his MIND. 

Or how about when he uses his "gift" to rewind time, looks at where nearly everyone in an city larger than London has been for the last month, and only gets a small nose bleed.

Or when the guy told him destroying the planet was his fault.

And this is all book 1.  He hasn't "achieved milestones".

When your mommy is Lillith, your Refresh ought to be that high. 'Sides, it seems that it isn't really that John has that high a Refresh, just that his Intimidate and Deceit are up the wazoo, you can do that without having a high Refresh; you just need to clock lots of Significant Milestones without any Major Milestones (on the other hand, you can't clock Major Milestones without gaining the increase in skills).

34
DFRPG / Re: Character Concept Help
« on: August 28, 2010, 11:51:31 PM »
Hmm, interesting.  You could go "massive mentalist".  Make him a Tony Robins self help guru.  Have thousands of people believe in him.  Then he becomes a Focus of Faith.  He doesn't get the power from within, as much as he gets power from all the people that believe in him.  We know that the swords of the cross are focus items that channel the faith of millions across the world into physical reality.  He would be like that but on a smaller scale.

This would also lock him in to wanting to increase his "power base" and convert more and more people to his thinking so he could become stronger, or keep his powers.  Take some stunts to shift skill checks to Conviction, or Discipline.  And make everything a mind game with the character.

Almost like a "Tick" character.  Is he so strong and tough because he thinks he is? or because he is the embodiment of justice?

35
DFRPG / Re: A good source for character concepts
« on: August 28, 2010, 11:35:35 PM »
Okay, if you enjoyed the novels GREAT! I am honestly happy people are reading.

I attempted to enjoy Simon's work.  To me it was like a popcorn and explosions movie.  You don't watch it for the plot, the characters, or the dialog, you are just there to be entertained and not think.  Perfect movie to talk to a friend through and you won't miss anything.  Fun, but lacking in my mind.

To be more specific, I just couldn't get past the underlying tone of the characters he created.  For instance the main character flees the "Nightside" for fear of death.  When he comes back, his pursuers show up, only to be easily defeated by one of the main characters friends.  Guess he fled for no reason.  The characters Simon introduces are over the top larger than life Min/Maxed player characters.  Get them together and they can destroy the world. ( Something even eluded to in book 1)

Perfect example is his Ex-Girlfriend storming a heavily guarded fortress.  A fortress which has at hand every weapon, bomb, and type of protection it can afford. She has them all on the run with a shotgun.  The main character arrives on scene and simply yells into the room. IE: His intimidate roll alone is enough to "take out" everyone in the conflict.

Guess in Simon's world everyone is playing at refresh -20 or -30.

36
One thing to note for you as well. 

When the group is generating player characters, take advantage of the phase 4 and 5 option of passing the story around so that everyone has a chance to add to them.  The stories in our group became quite twisted and in-depth.  It allowed me to take elements and BBEGs from those stories and loop them back into future adventures, and subplots.  Which makes the players feel like they have created the world, and thus have an investment in it.

37
DFRPG / Re: Workspaces: Arcane Spellwork & Ritual / Arcane Sanctum?
« on: August 20, 2010, 01:49:39 AM »
First let me post a few links for ya.

Arcane Sanctum?
http://www.jimbutcheronline.com/bb/index.php/topic,18839.msg842767.html#msg842767

Workspaces
http://www.jimbutcheronline.com/bb/index.php/topic,17919.0.html

What is the Purpose of an Arcane Library?
http://www.jimbutcheronline.com/bb/index.php/topic,20099.0.html

Two Questions: Thaumaturgy Time and Workspaces
http://www.jimbutcheronline.com/bb/index.php/topic,19182.0.html

These should help you out.  :)

38
DFRPG Resource Collection / Re: Sample Combat
« on: August 19, 2010, 09:04:16 PM »
Let me just say I am glad the Original Poster Posted the example of combat.

Let me also say that two groups of players can run the same scene, and come up with different actions/outcomes.

Let me also say that two GM's will rule differently on actions, and use the rules in different ways.

Now let me say, if both groups had fun.  The GM's and Players did it right.

I just hope all these discussions about rulings, and meanings, are not happening around the table. 

Afterwords, okay.  During, NOT okay.  Everyone is there to have fun, not rules lawyer.

39
DFRPG / Re: A Shopping List Of Consequences
« on: August 19, 2010, 08:58:31 PM »
Whole big list of them back in an older thread.

http://www.jimbutcheronline.com/bb/index.php/topic,19201.0.html

Enjoy.

40
DFRPG Resource Collection / Re: Sample Combat
« on: August 17, 2010, 03:06:42 AM »
Nice post Eberg.  It will help people new to fate see a combat.

41
DFRPG / Re: Gun Styles
« on: August 13, 2010, 08:42:01 PM »
gah, as much as the idea of gunfighting as a complete martial art appeals to me, that movie has no idea how katas really work in a martial art.

You don't USE a kata in an actual fight.  All the kata is for is get your body used to shifting from one position to the next fluidly. 

A real fight is more of a jam session than a fixed piece.

Dude, its hollywood.  Do they understand how anything "really works".  Reality is over rated.

42
DFRPG / Re: Dragoncon Demo Help
« on: August 13, 2010, 01:56:25 AM »
DragonCon ALWAYS a blast! 

Wish I was going this year.  Have fun guys n gals!

43
DFRPG / Re: Introducing DFRPG to a new group
« on: August 09, 2010, 03:30:38 AM »
Des Moines?  ACK NO!  WHY, WHY couldn't it be WATERLOO?  Ah well, I hope you have fun. 

I agree with Deadman and Luminos.  JosephKell hit the nail on the head with his breakdown.
For my first soiree into the dresdenverse with local peoples that had read the books, I ran a little one shot, throwaway adventure that led to bigger things.  It got the players use to the system and allowed them to see skills and abilities in play. (And caused a tweeking characters session after.)

(Scene 1) It was a simple start, compels to get them all to the scene, then hit them with a social conflict. 
(Scene 2) The now formed group was Railroaded into a physical conflict. 
(Scene 3) Granted A short pause while they learned skills, and dove into an investigation portion. 
(Scene 4) The showdown with the BBEG. (yes he got away) 

I planned 3-4 hours of play, it took longer. (Always does) Plus, this was the first I have a female heavy group.  I find myself challenged to keep throwing "female" oriented goals and plot devices into the mix.

Back on topic.  Have some pre-gens handy for the Dresden Virgins.  But totally do the character phases with creation.  So you can explain the pre-gens, and allow other players to make what they want.  It will be a learning exercise and start getting people in the mindset of the personas they are creating.

So recap, Low level starter.  They can build up to a power.  Your players that want wizards can easily start with focused practicioners.  Though I would remind them not to talk about the supernatural to pure vanillas.  They are on a need to know basis.  And really, the only time they need to know is when the monster/magic user is trying to kill them.

Again, hope you have a blast!

44
DFRPG / Re: Real heavy weapons/armor?
« on: August 09, 2010, 02:43:23 AM »
Yes, but he was already very tired in 3 before attempting it and a little bit beat up; that's why the spell nearly killed him. A fresh wizard who is prepared to Lawbreak your ass into oblivion is really, really scary.

And that is why Wardens kill sorcerers (read not wizards yet) that start showing the signs of people prepared and willing to "lawbreak your ass into ovlivion".  Helps me sleep at night knowing that only well adjusted wizards get fully trained.  And the crazy psychos get an early grave and headless corpse.

Of course I do wake up thinking about the "couple" ( read not hordes ) of dark wizards running around in the shadows.  But I can go back to sleep easy enough when I remember that if they do ANYTHING sizable, they show up on the radar and get taken down.

45
DFRPG / Re: Real heavy weapons/armor?
« on: August 06, 2010, 06:59:28 AM »
heres an idea i jacked from a david weber sci fi series that starts with "through the looking glass".   One of the space marines is nicknamed two gun for his ability to use two pistols at once (which is REALLLLLLLLLLLLLLLLLLLLLLLLLLLLLY freakin hard to do effectively) .  They have power armor.     So what does the company armorer make for him to use?    he takes two barret .50 cal sniper rifles chops the barrels down and extends the clips.    Presto .50 BMG semi auto pistols.  Now thats a gun.

without chopping barrels off rifles you can get that size gun in reality.  A troll might eve be able to shoot it one handed if you modified the grips and triggers to fit his oversize hands.

Here is a link . . .http://en.wikipedia.org/wiki/.50_caliber_handguns

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