The Dresden Files > DFRPG

Harry's pain-blocking stunt

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nadia.skylark:
Here's the new version:

[-2] A Block Against Pain: You have mental discipline to block out pain, preventing it from effecting you. You do this by rolling your discipline skill, and gain the following effects for a number of scenes equal to half your roll (rounded up): You automatically succeed on any roll meant to ignore or endure your own suffering, and nobody gets a free tag for inflicting a physical consequence on you. In addition, you gain an additional two mild physical consequences. However, any consequences you have while this block is up heal as if they were one step more severe.

Sanctaphrax:
2 Refresh and reverse Recovery in exchange for immunity to pain, untaggable consequences, and no two milds seems fair. At least at a glance.

I don't think the Discipline roll is doing anything good, though. Since there's no cost to roll, it doesn't really matter how long it lasts; you can always just put it up again when it ends.

g33k:
In keeping with the description in the novels (dangerous to use, easy to over-use) what about the idea of /unlimited/ Mild Physical Consequences?

You can shunt all the ordinary pains off until you get overwhelmed (or have time to deal with them).

The danger comes if you get hit with enough pain to overwhelm the Stunt... and then all of it comes home to roost at once.  If you've been relying on it -- have absorbed too many Consequences -- you probably go straight to Taken Out.

If you come out of the conflict still standing, you go to the doctor and get stitched up, bones set, whatever, go home and take your heavy-duty painkillers, and go to bed... the Stunt wears off overnight, you wake up facing all the pain...  Just not when you needed to be up & fighting.

 

nadia.skylark:

--- Quote ---In keeping with the description in the novels (dangerous to use, easy to over-use) what about the idea of /unlimited/ Mild Physical Consequences?

You can shunt all the ordinary pains off until you get overwhelmed (or have time to deal with them).

The danger comes if you get hit with enough pain to overwhelm the Stunt... and then all of it comes home to roost at once.  If you've been relying on it -- have absorbed too many Consequences -- you probably go straight to Taken Out.

If you come out of the conflict still standing, you go to the doctor and get stitched up, bones set, whatever, go home and take your heavy-duty painkillers, and go to bed... the Stunt wears off overnight, you wake up facing all the pain...  Just not when you needed to be up & fighting.
--- End quote ---

This would be a great idea! Do you have any ideas for how to represent "enough pain to overwhelm the stunt"? Right now there's nothing to overwhelm; you just get a bunch of effects.

g33k:

--- Quote from: nadia.skylark on May 22, 2019, 03:24:39 PM ---This would be a great idea! Do you have any ideas for how to represent "enough pain to overwhelm the stunt"? Right now there's nothing to overwhelm; you just get a bunch of effects.

--- End quote ---
Off the top of my head, it'd be "enough boxes of damage in 1 hit to fill the track, if you didn't shuffle them off to Consequences."  Any hit that big overwhelms the stunt, and then You're In Trouble.

No idea how to cost it out in Refresh, though!    :(   Sorry!

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