The Dresden Files > DFRPG
Harry's pain-blocking stunt
Sanctaphrax:
Unlimited consequences is basically invincibility, so that could very easily be broken. But of course it depends on the limitations, and the bypass methods.
Limiting the unlimited milds to one per attack would help keep the thing in check. At that point it's basically just armour 2 that gives you an aspect and your opponent a tag. Not very scary.
nadia.skylark:
--- Quote ---Unlimited consequences is basically invincibility, so that could very easily be broken. But of course it depends on the limitations, and the bypass methods.
Limiting the unlimited milds to one per attack would help keep the thing in check. At that point it's basically just armour 2 that gives you an aspect and your opponent a tag. Not very scary.
--- End quote ---
What about two mild, two moderate, and two severe consequences (and this power specifically stops your opponent from getting tags on them, but on the other hand they heal slower)? And if your opponent hits you with an attack that's higher than your initial discipline roll, they can choose to use the shifts that go over it to erode your ability to use this power (when it is reduced to zero, it is disabled, and your opponent gets a tag on all your consequences) instead of inflicting them as damage to you?
Sanctaphrax:
I don't know what you mean by "erode your ability to use this Power".
And honestly, the whole things sounds overcomplicated and fiddly.
nadia.skylark:
--- Quote ---I don't know what you mean by "erode your ability to use this Power".
--- End quote ---
I was thinking something sort of like a contest, only with just one person. If you roll discipline for +6, then your opponent(s) have to devote 6 stress to breaking down the pain-block, at which point you lose access to the power's benefits, and need a round of quiet focus to put it back up (during which any attack against you is considered an ambush, similar to if you're trying to cast a thaumaturgy spell in the middle of a fight).
--- Quote ---And honestly, the whole things sounds overcomplicated and fiddly.
--- End quote ---
Yeah, but after having devoted this much time to it, I want to get it right.
Sanctaphrax:
If you want to do it right, you should probably do it simply. Complexity is generally bad.
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