The Dresden Files > DFRPG

Rewriting Lawbreaker Powers

<< < (4/8) > >>

nadia.skylark:

--- Quote ---The third and sixth, unfortunately, are pretty useless for evocation and pretty narrow for thaumaturgy. You could have them broaden the Lawbreaker's evocation a bit; perhaps Sixth Lawbreakers can use time as an evocation element.
--- End quote ---

I like the idea of time as an evocation element! Would it be reasonable to have the third give some sort of bonus to empathy? It fits thematically, but it's not spellcasting, so...


--- Quote ---The solution to a player taking over the story by being stronger than the other PCs is not to have them take over the story even more.
--- End quote ---

Good point. The idea was to convince the player that they needed to stop abusing the Lawbreaker powers or they'd end up dead, but I can see how that might not work out (even if that's absolutely how it works in-universe).

Sanctaphrax:

--- Quote from: nadia.skylark on March 14, 2019, 01:41:24 PM ---I like the idea of time as an evocation element! Would it be reasonable to have the third give some sort of bonus to empathy? It fits thematically, but it's not spellcasting, so...
--- End quote ---

Sounds like a plan to me.

Shaft:
The way I use Lawbreaker in my game is that the first few times someone does it, it changes an aspect that involves Lawbreaking.  The GM can offer compels against that aspect that the character can refuse or accept.  The compel will usually be an invitation to break a law of magic once again.

At this stage, a spell caster can dabble in Lawbreaking while it's still an aspect that they can tag and get fate points for, but they will have to spend Fate points if they want to resist the Lawbreaking lure, and it will be a disadvantage in that they may have to constantly spend a fate point just to make that choice until the GM allows them to change the aspect.

If accepting compels occurs often enough, the character should eventually take Sponsored Magic (LawBreaker).  At that point, the "Sponsor" offers access to more powerful magic, and it's price for that added power is committing additional law breaking acts.

Mechanically, it means that a Wizard with Evocation and Thaumaturgy can get more power by Lawbreaking for only 2 points of refresh. It also allows a non-wizard like Victor Sells to cast spells for 4 points.

Again, this is the house rule we use in my game.  It may not work for everyone's game.

Sanctaphrax:
Interesting idea.

So what does Sponsored Magic: Lawbreaking do, mechanically?

Shaft:

--- Quote from: Sanctaphrax on March 19, 2019, 09:47:24 AM ---Interesting idea.

So what does Sponsored Magic: Lawbreaking do, mechanically?

--- End quote ---

It's pretty flexible- doesn't really follow laws.  :D  It can let you cast spells in any evocations or thaumaturgy domain that that you don't  normally have (example, a Wizard with Fire, Air, and Spirit would be able to cast Earth and Water spells thanks to the Lawbreaking Sponsorship).

We use a rule where you can get access to an additional bonus fate point for every point of Refresh, and it translates into a point of debt.  As a general guideline, you won't get more extra points than your Refresh value, because at that point, the Sponsor may as well just it themselves.  (Example, a 16 point character with a sponsor can get up to 16 extra points of Refresh).  Each point of debt is effectively a banked compel that the sponsor can use against you to achieve it's objectives.  The more debt you have, the more hold the sponsor has over you.  You burn off debt by doing what the sponsor says.  With Lawbreaker, you burn off that debt by using magic to break laws.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version