The Dresden Files > DFRPG
At what point in the series....
iago:
--- Quote from: finarvyn on May 26, 2006, 10:25:44 PM ---At what point in the series will the RPG be set? (Since some characters tend to change somewhat as the series evolves.)
I guess I am wondering if there is a particular point in the timeline where adventures are assumed to occur, or if the game will be set up with the idea that we could play at any point in the sequence. (If the game is set so that play could occur anywhere, this might mean that several versions of the same characters could be appropriate. "Here is Harry at the end of book three"; that kind of thing.)
I can see advantages each way.
--- End quote ---
People can diverge from whatever point in the series they want to. We'll do our best to provide the tools to do just that (really, it shouldn't be too hard, either way).
We're going to "cover" the books up through Proven Guilty at the very least, and may even incorporate little bits of what's going on in book nine (tentatively, I believe, titled 'White Night').
neminem:
Yeah, makes sense. I mainly know D&D, so my examples of role-playing tend to come from there: TSR has released a good number of pre-created worlds, with history and all. There are even video games and novels based off those worlds. Obviously, playing in any of those worlds, it would matter whether you were playing before, during or after the Big War Of Whatever, or the Rule Of King So-And-So, or since the Heroes of Lore beat the Whatever-Baddie, or etc. etc.
As a DM, you get to decide these things to best fit the story you want to tell. DMs have total power.
finarvyn:
--- Quote from: neminem on May 28, 2006, 07:26:24 PM ---Yeah, makes sense. I mainly know D&D, so my examples of role-playing tend to come from there: TSR has released a good number of pre-created worlds, with history and all.
--- End quote ---
What makes this interesting is that Jim is still writing, so we drop our storylines into the middle of the story without knowing how it will end up.
With a D&D camapign, such as those produced by TSR, they build history and such with the intent of letting the DM take over at a certain point. Sometimes there are modules tossed in, but overall the company tries to shut up and let you play.
Now you can play for a year and develop a storyline, Jim does something unexpected in the next book, and then everyone looks at each other and says "Hell's bells! How are going to work that into our game." And Jim just sits back and laughs at all of us. ;D
--- Quote from: neminem on May 28, 2006, 07:26:24 PM ---As a DM, you get to decide these things to best fit the story you want to tell. DMs have total power.
--- End quote ---
Which is why I like to be the DM. ;)
samstarfire:
I sincerely hope that it is pick a point, although even if it's not, the DM could run it that way. But i am pretty sure it will be quite different from conventional RPG's, ina good most likely(or so i hope), in the fact that most of the playble characters/things will be, well, monsters. You won't really have classes, except for maybe humans. I mean, there arn't too many ways a vampire of werewolf can go, and each race would have complications with some sort of class. I can't really see a were-wolf that sneaks around or a white court vamp that is like a beserker. In any case, i'm sure it will be good.
finarvyn:
Have you ever seen the Amber Diceless RPG? In the core rulebook each NPC has three versions, often low or middle or high-powered characters.
I've also seen this sort of thing handled in West End's Star Wars RPG from the '80's (for example, Luke Skywalker at the end of the destruction of the first Death Star would be significantly weaker than Luke Skywalker at the end of Return of the Jedi).
It's possible to do something like this and have multiple versions of any character who might change significantly through the series, and that way a DM could run the game in any "era" of the timeline. When the campaign progressed to a new stage, the NPCs would switch to their new pre-determined state.
It's more work (for the game authors) that way, but would certainly allow for each DM to select when their own campaign would exist. Also, later sourcebooks would update characters who change.
Just one thought. Not saying it should be done that way, only that it could.
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