The Dresden Files > DFRPG
Reflecting or redirecting a spell with a weapon
Ghostfreak:
Please share your thoughts on these stunts.
Absorption: you can will your shield to roll a weapons vs the shifts of power in a spell effect,and absorb that much. As a subsequent action. If your beat it, the entire spell's energy absorbed. If not, subtract it from the total and the spell hast that many shifts of power left.
Example: Wizard places a maneuver on you using a spell that caused the vines in the area to grab you. He summoned 10 shifts to do it, rolled a discipline of 8. You defend with a 4. On your turn, as a subsequent action, you allow the weapon(obviously it needs to be magical) to absorb the magic. You roll a weapons and get a 7. Out of the 10 shifts used to animate the vines to hold you, you absorb 7 and 3 remain, so on the next exchange you can absorb the remaining 3 and spell falls apart.
Deflect magic: this allows you to deflect magic evocations that are either a beam or a ball of energy, rolling weapons with a +2.
Mr. Death:
The first sounds more like an on-the-fly counterspell. I'd allow that without a stunt, provided you have Evocation or Channeling.
But define "absorbed." How does that work mechanically?
I'm not sure why the second one needs a +2 on top of a pretty solid benefit of defending against magic with Weapons. I'd still say you need to justify it with a power or an enchantment, since just swatting a spell away is not something possible with mundane abilities and equipment.
Ghostfreak:
The second is given a +2 because I figured because it was narrowed down to beams or balls of energy. The first is a stunt because not all characters would be able to fit channeling or evocation in a build tight on space.
Mr. Death:
How are they putting up a shield capable of absorbing magical energy if they can't cast magic themselves?
And the +2 on top of being able to do something normally impossible isn't really balanced.
Ghostfreak:
The shield is an example because it would more than likely an item of power, should've added that. My apologies. A magical shield or sword can work, but I chose a shield because a shield gives much more options than a sword. An maybe for the +2 the cost of the stunt would be a 2 refresh cost rather than one, or the +2 can be taken out entirely. I only added that in because I know wizards are capable of casually drumming up so much power with little to almost no trouble; save for bad dice rolls. So being able to meet or beat the attack would be preferable, or if the wizard catches you in the maneuver. Then you would have an opportunity to try and siphon off a bit of the magical energies placed in the maneuver to make getting out a bit easier.
Again as I said, it is an idea that I needed council on to make sure its strong; but not overly so. I am open to suggestions.
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