The Dresden Files > DFRPG
Reflecting or redirecting a spell with a weapon
Mr. Death:
I get what you're saying, but that's just not how the stunt pricing works -- for 1 refresh, you'd get either a new trapping or a bonus to the roll, not usually both, and if you did, it wouldn't be a +2.
I'd feel more comfortable about that as a 2 or more refresh power attached to the item than as a stunt (I still maintain you need a supernatural power to redirect a magic spell -- or any projectile, for that matter; it's just not something normally possible without supernatural ability).
g33k:
--- Quote from: Ghostfreak on May 12, 2018, 10:28:12 PM ---The shield is an example because it would more than likely an item of power, should've added that. My apologies. A magical shield or sword can work, but I chose a shield because a shield gives much more options than a sword. An maybe for the +2 the cost of the stunt would be a 2 refresh cost rather than one, or the +2 can be taken out entirely. I only added that in because I know wizards are capable of casually drumming up so much power with little to almost no trouble; save for bad dice rolls. So being able to meet or beat the attack would be preferable, or if the wizard catches you in the maneuver. Then you would have an opportunity to try and siphon off a bit of the magical energies placed in the maneuver to make getting out a bit easier.
Again as I said, it is an idea that I needed council on to make sure its strong; but not overly so. I am open to suggestions.
--- End quote ---
So an IoP, that's good. I get a kind of "Cap'n America" (but vs supernatural instead of Nazis) vibe. Makes me think maybe a Venator (or works with them a lot) ... ? Cap is a super even without his shield, of course... Will your guy be buffed for speed, stength, toughness, etc? Or are you hanging everything off the shield?
The IoP itself has some potent magic to do with counterspelling, then you Stunt up to use the shield in extra, interesting ways?
I'm unsure of that "siphon off power" bit, though... Been a while since I delved into the rulebooks... does this work like any other powers do?
Were you to one looking to play an Emissary of Lady Liberty? This "magical Cap'n" looks to play interestingly with that notion, IMHO ... (edit: I see that you weren't; I still find the idea charming!)
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