The Dresden Files > DFRPG

Reflecting or redirecting a spell with a weapon

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Ghostfreak:
Outside of wizards who can counterspells and do other weird and crazy things with magic, is it possible for a character to deflect or redirect said spell through a weapon?

Example. Wizard A is fighting against an Emissary of Power. Said wizard casts an evocation at his opponent but his opponent is able to send it back by beating the attack with a weapon or something if that nature. How would be expressed through a stunt? I asked because I am trying to see what a stunt made for this purpose would be able to do and how would it he worded.

Mr. Death:
I'd think it would need to be a supernatural power. Making it a mortal stunt implies that it's something that mortals can do with training and expertise.

I had a custom stunt on here that might fit if reflavored:


--- Quote ---Redirect Attack: After a successful defense against a melee attack, you can skip your next turn to attack another target using the Weapon rating of your attacker.
--- End quote ---

That one was more along the lines of, say, dodging at just the right time to make your opponent miss you and hit someone else. Reflecting magic with a weapon would have to be a little different -- either the weapon itself would need to be enchanted for the purpose, or the person doing the reflecting would have to work power through it.

Ghostfreak:
Hmmm. That is an interesting take on it. I am definitely going to note that down in a file. I think I recall seeing something called might over magic something to that effect. But I cannot find it for the life of me. I am going to put this stunt you have shown on a martial artist.

Taran:

--- Quote from: Mr. Death on May 11, 2018, 03:24:14 PM ---Redirect Attack: After a successful defense against a melee attack, you can skip your next turn to attack another target using the Weapon rating of your attacker.

--- End quote ---

Which is roughly based on these stunts which I'd use as templates as well


--- Quote from: YS Pg. 156 ---Riposte: On a successful defense with Weapons,
you may sacrifice your next action to turn that
defense into an immediate and automatically
successful attack.
--- End quote ---

Just add an additional line:  'and use the weapon value of the attacker'

For an additional refresh, I'd let you make it deflect missile weapons into adjacent zones. I think thrown weapons are 2 zones?  Maybe, if it was a supernatural power, it wouldn't cost anything extra.

Or this one:


--- Quote from: YS 152 ---Redirected Force: Requires Martial Artist.
You’re an expert at turning close-combat attacks
(swung fists, thrust knives) against themselves.
On a successful defense roll using Fists against
such an attack, you may sacrifice your next
action (giving this an effective limit of one per
exchange) to treat the defense as a successful
maneuver on your part (requiring no additional
rolling), placing a maneuver aspect like
Thrown to the Ground or Taken Off
Balance on your attacker.
--- End quote ---

You could leave this one as-is.  I absolutely love this stunt and used it to great effect in a game.  Upgrading it to work on missile attacks would be fun: Dodging an attack from a wizard and, suddenly, your opponent is unarmed(loses his foci) or; blinded (because you redirected that blast of fire), or; 'unbalanced' because you redirected his kinetic attack and knocked him down.

Once again, I'm not sure what the refresh cost of this would be to do it at range.  Because the original has a prerequisite stunt, it should probably cost 2 refresh...

Sanctaphrax:
Even without a stunt, I'd allow it as attack/defence narration. If you successfully defend against a fireball and then make an attack, go ahead and say that the attack takes the form of deflecting the fireball.


--- Quote from: Ghostfreak on May 11, 2018, 04:06:12 PM ---Hmmm. That is an interesting take on it. I am definitely going to note that down in a file. I think I recall seeing something called might over magic something to that effect. But I cannot find it for the life of me.
--- End quote ---

The author requested that it be removed from the wiki. I don't remember why. But it's still on the forum. Looks like this:


--- Quote ---MIGHT OVER MAGIC [-2]
Description: You can shatter magical effects through physical force.
Skills Affected: Might, Fists, Weapons.
Effects:
Disruptive Strikes. You destroy ongoing spells by hitting them. Doing so requires you to roll your Might skill plus the weapon rating of your melee attacks (including Strength bonuses) against a difficulty equal to the spell's strength or complexity. If you succeed, the spell ends.
Parry Magic. You may use your Might skill plus half of any stress bonus you have from Strength Powers in place of your Athletics skill to defend against magical attacks and maneuvers.
Anti-Magic Attacks. You may use Fists in place of Might with this Power, but you receive no benefit from weapons while doing so unless you can wield them with Fists. You may also use Weapons in place of Might with this Power, but only if you are armed with a weapon suitable for use with Weapons.
Skill Over Magic [-0]. When you use your Might (or Fists, or Weapons) skill to defend against a magical attack with multiple targets, you may allow any number of other characters targeted by the same effect to use your defence roll in place of their own. However, you do not benefit from Strength or weapon ratings when using this Power.
Living Counterspell [-1]. When you use your Might (or Fists, or Weapons) skill to defend against a magical attack with multiple targets, you may allow any number of other characters targeted by the same effect to use your defence roll in place of their own.
Superior Might Over Magic [-2]. Add four to your Might (or Fists, or Weapons) skill when using it with this Power.
--- End quote ---

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