The Dresden Files > DFRPG
Dresden Files...the Story Game!!
Lizard King:
--- Quote from: R00kie on April 09, 2008, 05:21:21 AM ---Perhaps you could give examples of games you consider too rules heavy, and games you consider acceptably rules light so we can get some idea of what your tolerances are? Then maybe some of the nice guys on the alpha might comment on how the game compares to some of your examples?
--- End quote ---
Lemme get a quick consensus of my gaming group on the systems we've enjoyed most. What I've considered too rules heavy would be games such as D&D, the Heroes Game System, White Wolf.
On the Indy scene, while I love Vincent Baker and the game idea, I found Dogs in the Vineyard not so much rules heavy, but rules tedious. Spirit of the Century is awesome, but more reading than playing for me, at least at first.
I'm an extremist, guys. Vincent Baker's Otherkind mechanic is the most elegant game system ever created, in my eyes. I'd be more apt to dive into a game if it starts off basic and easy, minimal reading. I'll take supplements later, quite happily, if I can jump in with both feet quickly.
Thanks for listening to me, guys. I'm fully aware that I'm a radical minority. But I do love the whole CONCEPT of Dresden. And I want to RPG with it.
By the way, Iago, we met at Gen Con 07, at your Indy area. I was the long haired dude looking for illustration opportunities and you told me about the upcoming Dresden RPG.
iago:
You fit the description of three or four guys, Lizard, but that definitely narrows the field. :)
SOTC is a good benchmark for what DFRPG will be like; add maybe another 10-20% in explicit support of the genre, rejigger several of the core elements of the system, and that's where you end up.
Have you played around with any of Chad Underkoffler's PDQ products? (Zorcerer of Zo, Truth & Justice, etc)
Lizard King:
--- Quote from: iago on April 09, 2008, 12:36:57 PM ---You fit the description of three or four guys, Lizard, but that definitely narrows the field. :)
SOTC is a good benchmark for what DFRPG will be like; add maybe another 10-20% in explicit support of the genre, rejigger several of the core elements of the system, and that's where you end up.
Have you played around with any of Chad Underkoffler's PDQ products? (Zorcerer of Zo, Truth & Justice, etc)
--- End quote ---
I haven't, but my co-creator/buddy/gamer Chris Moore (created Psi-Run and displayed at the Forge Booth) is the true indy gamer. He knows his stuff way better than I do, so I'll ask him. He's the one who showed me that an indy game culture exists.
iago:
Ah, groovy! I didn't get a lot of chance to talk to Chris, but Psi Run definitely had the buzz. :)
Lizard King:
--- Quote from: iago on April 09, 2008, 04:59:17 PM ---Ah, groovy! I didn't get a lot of chance to talk to Chris, but Psi Run definitely had the buzz. :)
--- End quote ---
When I say co-creator, I don't mean I had input on Psi Run other than test run and illo. But I have the pleasure of working on a game with him now.
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