The Dresden Files > DFRPG
Dresden Files...the Story Game!!
chris_moore:
Okay, so I thought I'd appeal to the man himself. When I heard that Evil Hat Productions was going to do a Dresden Files rpg, I was extremely happy. Now, I'm hopeful (because they are a great company) but worried. Here's why: when I play Dresden Files the RPG, I want the rules to help me create my own Dresden Files novel. I don't want the rules to cover how many feet Murphy can run in six seconds, like so many other rpgs's have done with fan fiction. I'm not saying that Evil Hat will do this, but I want rules that show me how to create scenes, and conflicts, and story arcs. I want the game broken down into chapters, not "turns" or "rounds". Only something like this will do your wonderfully fun novels the justice they deserve. If you have any influence in this matter, please exert it. Your gamer fans will appreciate it!
iago:
Our sensibilities live very much where yours do, Chris. That's not to say there won't be some crunch -- that sort of thing will become particularly relevant when the "Fuego!" starts flying. But much like with Spirit of the Century, we think we'll hit a good compromise between traditional sensibilities and story-game priorities.
chris_moore:
Yes!! I'm so happy to hear this! I'll be waiting for the call to playtest...?
Chris
finarvyn:
Chris, have you had a chance to read either the FATE or Spirit of the Century RPG rules sets? I think a quick read-though would ease some of your worries.
DFRPG will be based on the games mentioned above, not d20 or Rolemaster or any of the other really numbers-driven games.
Thanaeon:
I'm kinda torn about the game. (Yes, I know it's not out yet. I'm still torn, though. I'm pre-torn! ;D )
On the other hand, the fate system has some pretty cool stuff. On the other hand, it's too narrative or "Forgey" for my taste. I mean, I flipped through the Spirit of the Century SRD and found that it looked good, but the level of abstraction left a bitter taste in my mouth. I like my games pretty simulationist, but with some metagame elements to stress themes and passions - the Spiritual Attributes in The Riddle of Steel are a particular favourite of mine in this regard. The OP should however, I imagine, find the game to their liking. Me... I dunno. I hope so. It's just that some of the modern systems feel to me like reading a book where the author got lazy and decided to use excessive author fiat to get the plot go the way they needed to rather than having the events proceed logically from the elements established.
Don't take this as a slam on your game, however. It's a matter of taste, not of quality. And I'll definitely keep my eye on the game anyway, in case it surprises me positively.
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