The Dresden Files > DFRPG
Dresden Files...the Story Game!!
R00kie:
--- Quote from: Lizard King on April 08, 2008, 05:32:19 PM ---The more I read about the upcoming RPG, the more disheartened I become. It looks like an extremely rules-heavy game, and I'm just tired of that. I've done those since I was a kid. I'm ready to just play a game without having to read a text book first.
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I think you are very very wrong. I feel this for a couple of reasons. Firstly because it is FATE based and this is far from rules heavy, and secondly because the big names behind it are Fred Hicks and Rob Donoghue and if you listen to them in podcasts or look at any of the things they have published its clear that they are story gamers at heart and more interested in producing a fun game than a tactical simulation.
Try playing Spirit of the Century. Its very rules light as roleplaying games go, and a lot of fun.
iago:
--- Quote from: Lizard King on April 08, 2008, 05:32:19 PM ---The more I read about the upcoming RPG, the more disheartened I become. It looks like an extremely rules-heavy game, and I'm just tired of that. I've done those since I was a kid. I'm ready to just play a game without having to read a text book first.
I realize I'm probably in the minority on this, and I'm not trying to criticize the game. I'm just into the more indy style story games. Is anyone else thinking this way?
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You're still liable to be a healthy minority, even if you're in a minority there. And I feel you, man -- but I still feel like we need to stay true to our implementation with this one. I'd heartily suggest that the game will still be a solid resource book for fans of the setting, and as such I wouldn't be surprised if a number of folks picked it up with the idea of setting aside the system part and using the setting info for their favorite system of choice. If you're tired of heavier rules, something in the PDQ family would probably rock for ya.
(That said, do I think I'd characterize the game as "extremely rules heavy?" -- No, I wouldn't; it adds a few more systems on top of what Spirit of the Century offers, but I don't consider SOTC to be rules-heavy so much as example-drenched. YMMV.)
Lizard King:
--- Quote from: iago on April 08, 2008, 09:46:45 PM ---You're still liable to be a healthy minority, even if you're in a minority there. And I feel you, man -- but I still feel like we need to stay true to our implementation with this one. I'd heartily suggest that the game will still be a solid resource book for fans of the setting, and as such I wouldn't be surprised if a number of folks picked it up with the idea of setting aside the system part and using the setting info for their favorite system of choice. If you're tired of heavier rules, something in the PDQ family would probably rock for ya.
(That said, do I think I'd characterize the game as "extremely rules heavy?" -- No, I wouldn't; it adds a few more systems on top of what Spirit of the Century offers, but I don't consider SOTC to be rules-heavy so much as example-drenched. YMMV.)
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You are likely exactly right. My friends and I love both RPG's and the Dresden universe. I have no doubt we'll have the Dresden RPG and canabalize the living crap out of it, at the very least. :)
Regarding the rules heavy part of my statement, I realize it doesn't take much to have that description for me. I totally know I'm hard to please in that aspect!
R00kie:
--- Quote from: Lizard King on April 09, 2008, 12:57:04 AM ---Regarding the rules heavy part of my statement, I realize it doesn't take much to have that description for me. I totally know I'm hard to please in that aspect!
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Perhaps you could give examples of games you consider too rules heavy, and games you consider acceptably rules light so we can get some idea of what your tolerances are? Then maybe some of the nice guys on the alpha might comment on how the game compares to some of your examples?
iago:
Better yet, maybe we could suggest some alterna-systems that would really rock for you!
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