The Dresden Files > DFRPG
Request A Character
Sanctaphrax:
Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.
And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.
Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.
Saracen:
--- Quote from: Sanctaphrax on June 16, 2015, 09:52:26 PM ---Evocation is an option, but it doesn't really let him move people. Which is kind of key to his powerset, as I understand it.
--- End quote ---
He moves body-parts much more than whole people, but, either way, maybe grappling spells or something? Anyway, more than Evocation, I was thinking about Thaumaturgy, and you can move people with that.
--- Quote from: Sanctaphrax on June 16, 2015, 09:52:26 PM ---And I dunno about Reality Marble. I guess I could use something like it, but it doesn't really handle the tricky parts of his powerset.
Demense seems totally unrelated to what he does, so I'm not sure what you're getting at there.
--- End quote ---
As I see it, the key thing for both would be the aspects Law has access to inside the Reality Marble/Demense (his Operating Room). When you can't figure out how to handle one of his actions mechanically, invoke for effect. Can it work for the tricky parts of his powerset you mentioned?
Kylop:
--- Quote from: Sanctaphrax on June 14, 2015, 09:53:08 PM ---Now for the most interesting man in the world, Nanoha, and Shirou.
(click to show/hide)Jonathan Goldsmith (Chest Deep)
This one was kinda tricky. Some of his feats are pretty ridiculous, and very hard to represent mechanically.
But then I realized: most of exploits are in the past. In the present, he mostly just sits around and acts interesting. I think this set of stats represents that pretty well.
High Concept: The Most Interesting Man In The World
Trouble Aspect: Long And Eventful Personal History
Other Aspects: I Don't Always Drink Beer..., Class And Confidence
Skills:
Superb: Rapport, Presence
Great: Empathy, Contacts
Good: Conviction, Intimidation
Fair: Discipline, Deceit
Average: Endurance, Scholarship
Stunts:
Incredible Exploits (Dunno): May spend a Fate Point to Declare that he's been somewhere or done something, even if it's ridiculous. Actually, especially if it's ridiculous.
This Is Easy, Compared To X (Dunno): When using Incredible Exploits, may spend an additional Fate Point to acquire a related skill at Superb for the rest of the scene.
The Most Interesting Man In The World (Rapport): +2 to attract interest and attention.
Sex Appeal (Rapport): +2 to seduction.
Famous (Presence): +2 to reputation.
Teflon Persona (Presence): Social armour 1 as long as everyone present knows who he is.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
4
--- End quote ---
Thank you! The stunts are a wonderful translation into game mechanics. I was struggling with how to put it into terms the players could interact with.
Sanctaphrax:
Glad you like him, Kylop. Hope he ends up being useful in-game.
--- Quote from: Saracen on June 16, 2015, 10:26:07 PM ---He moves body-parts much more than whole people, but, either way, maybe grappling spells or something? Anyway, more than Evocation, I was thinking about Thaumaturgy, and you can move people with that.
--- End quote ---
True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.
How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.
I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.
--- Quote from: Saracen on June 16, 2015, 10:26:07 PM ---As I see it, the key thing for both would be the aspects Law has access to inside the Reality Marble/Demense (his Operating Room). When you can't figure out how to handle one of his actions mechanically, invoke for effect. Can it work for the tricky parts of his powerset you mentioned?
--- End quote ---
Reality Marble might do the trick, but invoking Aspects is supposed to be a case-by-case thing. If you're doing it all the time, you should probably do it another way.
And Demesne is very specifically for controlling the physical form of a specific area in the Nevernever IIRC. It really doesn't seem at all applicable here to me.
Saracen:
--- Quote from: Sanctaphrax on June 18, 2015, 02:26:21 AM ---True. Evothaum might be a good way to go. I could probably write his power up as a Sponsored Magic.
How's this sound for an extra benefit...may use Scholarship instead of Lore, and may spend 2 shifts of power/complexity to give an attack spell or a forced movement thaumaturgy effect two targets. If it's an attack spell they get each other's body parts, if it's a movement spell they trade places.
--- End quote ---
I think it works. What about the switching personalities by switching the hearts thing, though? Is that a more complex transformative thaumaturgic spell? A taken out result?
--- Quote from: Sanctaphrax on June 18, 2015, 02:26:21 AM ---I should look up the movement spell rules, though. Might need to buff them a bit if moving enemies in battle is meant to be an effective strategy.
--- End quote ---
Where are these rules? All I can think about is the stuff about the speed potion, with its strength providing the shifts for sprinting. Is it the same, with the strength being how many shifts of power you desire and the Discipline roll being the targeting roll?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version