The Dresden Files > DFRPG

Request A Character

<< < (34/103) > >>

Sanctaphrax:

--- Quote from: Saracen on June 18, 2015, 01:57:37 PM ---I think it works. What about the switching personalities by switching the hearts thing, though? Is that a more complex transformative thaumaturgic spell? A taken out result?
--- End quote ---

Forgot he could do that. But I figure a multi-target mental take-out ought to suffice for that.


--- Quote from: Saracen on June 18, 2015, 01:57:37 PM ---Where are these rules? All I can think about is the stuff about the speed potion, with its strength providing the shifts for sprinting. Is it the same, with the strength being how many shifts of power you desire and the Discipline roll being the targeting roll?
--- End quote ---

Page 282. They seem entirely focused on getting yourself around, though. I guess I'll have to write up my own forcible movement rules.

Sanctaphrax:
Here's Trafalgar Law. This time there are actual spoilers in the spoiler tag, so click with care.

(click to show/hide)Trafalgar D Water Law (Snorkelling)

One Piece is kind of an odd match with DFRPG. I can see a decent argument for giving Law a full set of Supernatural building blocks, but I think that would distract from who he is.

By high-end One Piece character standards, Law's not exceptionally strong or fast. So I'm just gonna say that in the game he's in, normal physical skills go a lot further than they do in regular DFRPG.

High Concept: Captain Of The Heart Pirates
Trouble Aspect: Doflamingo's Enemy
Other Aspects: Last Survivor Of Flevance, The Surgeon Of Death, Saved By Corazon, Former Warlord, The Op-Op Fruit
Skills:
Superb: Scholarship, Conviction
Great: Discipline, Weapons, Intimidation
Good: Endurance, Presence, Athletics
Fair: Fists, Deceit, Alertness
Average: Empathy, Might, Sailing
Stunts:
Doctor (Scholarship): +1 to treat injuries, further +1 to repair internal damage.
Powers:
Limitation (short ranges only, no evocation elements, no enchanted items) [+3]
  Evocation [-3]
  Op Op Fruit [-4]
  Refinement [-2]
Inhuman Toughness [-2]
Inhuman Mental Toughness [-2]
The Catch (playing on his tragic backstory) [+0]
Magic:
Evocation (Op-Op): +1 power, +2 control
Foci: Sword blade (+3 offensive control), sword hilt (+3 offensive power)
Total Refresh Cost:
-11
Refresh Total:
2

Ad-hoc forcible movement spell rules: thaumaturgy only, 1 shift per zone moved, Athletics defence roll subtracts from the number of zones moved. Defence roll is made against power, not control.

OP-OP FRUIT [-4]
Description: You ate the Op-Op fruit. This isn't really magic, or sponsored, but the sponsored magic rules seem to suit it so...
Sponsor: Nope.
Agenda: Nope.
Evocation: The Op-Op fruit can be used to chop things up and move their parts around. This allows some crazy stuff, like swapping somebody's head with somebody else's foot and somehow leaving both of them alive.
Thaumaturgy: The Op-Op fruit's "ritual" effects are similar to its evocation effects, but bigger and more complex. They include mental attacks that move people's personalities from body to body and movement spells that swap the places of things.
Evothaum: All "spells" that can be "cast" with the Op-Op fruit may be cast with Evocation's speed and methods.
Extra Benefits: Attacks and movement "spells" "cast" with the Op-Op fruit may be given additional targets for 2 shifts per extra target. Movement spells cast this way must exchange the places of the targets. If a target defends well enough that there aren't enough shifts left over to move them to another targets place, but not well enough to be unmoved, move them all the way.

Sanctaphrax:
And here's Harry and Molly. Not my finest creations, to be honest. I'm not gonna re-read entire novels just to get them right, though. So we'll all just have to live with their not-so-goodness.

Obviously these are spoilery. Considered making a new thread in the spoiler board, but these small on-topic spoilers are exactly what we have spoiler tags for.

(click to show/hide)Harry Dresden (In A Submarine)

Fire and ice are the same element for the purposes of this character sheet. Removed Lawbreaker because I don't think it belongs on the sheet of someone who isn't actively breaking Laws.

When needed, Harry can get physical powers through the temporary power rules.

High Concept: Wizard Winter Knight
Trouble Aspect: Still A Hero
Other Aspects: Legendary Wiseass, Our Mother's Legacy, Brothers And Sisters In Arms, My Apprentice And My Lady, A Lot To Feel Guilty About
Skills:
Fantastic: Conviction, Discipline
Superb: Endurance, Lore
Great: Athletics, Intimidation
Good: Alertness, Presence, Investigation
Fair: Deceit, Scholarship, Fists
Average: Might, Weapons, Rapport, Empathy, Guns
Stunts:
Longtime Hero (Conviction): Use Conviction instead of Contacts to find and know people who share his convictions or are inimical to them. That is, heroes and monsters.
Powers:
Listening [-1]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Evocation [-3]
Thaumaturgy [-3]
Sponsored Magic (Winter) [-2]
Sponsored Magic (Demonreach) [-1]
Sponsored Magic (Soulfire) [-3]
Refinement [-3]
Inhuman Mental Toughness [-2]
The Catch (threats to people he cares about) [+0]
Magic:
Evocation (Fire, Air, Earth, Spirit): +1 fire control, +2 fire power
Thaumaturgy: +1 divination complexity, +2 crafting strength
Foci: Staff (+2 offensive fire control)
Enchanted Items: Shield bracelet (8-shift shield, 3 times/session), coat (armour 4, lend-able, 3 times/session), staff (weapon 8 kinetic attack, aimed with Discipline, 1 time/session)
Total Refresh Cost:
-20
Refresh Total:
1
(click to show/hide)Molly Carpenter (Snorkelling)

This is the Rag Lady, not the current Molly. No fey powers here.

Mastery of Illusions lets Molly create thaumaturgical illusions with evocation's speed and methods. If I'm GMing, she needs it to make quick mental attacks.

High Concept: Mentally Damaged Wizard
Trouble Aspect: Feared Warlock
Other Aspects: Master Of Illusion, Daughter Of The Carpenters, Don't Tell Me What To Do, In Harry's Shoes, Psychic Over-sensitivity
Skills:
Superb: Lore, Discipline
Great: Deceit, Intimidation, Conviction
Good: Athletics, Investigation, Stealth
Fair: Rapport, Empathy, Alertness
Average: Presence, Endurance, Might
Powers:
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Evocation [-3]
Thaumaturgy [-3]
Mastery Of Illusions [-1]
Lawbreaker (Fourth) [-2]
Refinement [-1]
Magic:
Evocation (Air, Spirit, Earth): +1 spirit power, +2 spirit control
Thaumaturgy: +1 illusion complexity
Foci: variable
Enchanted Items: variable
Total Refresh Cost:
-11
Refresh Total:
2

Sanctaphrax:
That's it for this thread, at least for now. If someone chimes in with info about Van Helsing or Kirei Kotomine, I'll make those characters. Apart from that, it's time for this thread to go back to sleep.

If you're reading this and you have a moment of spare time, please tell me what you think of (any of) the characters I've posted. I'm not picky about feedback: content-free praise and random insults are both fine by me. But this sort of thing is a lot more pleasant when it's not totally solitary.

Saracen:
I liked them all, especially the aspects. With Harry, there could be so many it's hard to narrow it down to just seven, but the ones you picked are nice. A couple of points, though:

Harry: You listed Scholarship twice. Also, Longtime Hero sounds weird under Conviction. Wouldn't it be better under Lore?

Law: do you think the "can't swim" factor should be handled simply as a compel of the aspect The Op-Op Fruit? Personally, I would use Limitation or Uncontrolled Power (and would with all Devil Fruit users).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version