The Dresden Files > DFRPG

Request A Character

<< < (32/103) > >>

Saracen:
I had fun doing this. Here's my take on Joel:

(click to show/hide)Pure Mortal - Submerged

High Concept: World-Hardened Smuggler
Trouble : You Can't Escape Your Past
Phase 1: Paternal Instinct
Phase 2: Something To Survive For
Phase 3: Leave This To Me
Phase 4: Make Every Shot Count
Phase 5: Ruthless and Cynical

Skills
Superb +5:      Endurance
Great +4:        Stealth, Might
Good +3:        Guns, Fists, Intimidation
Fair +2:           Burglary, Athletics, Discipline, Survival
Average +1:    Investigation, Alertness, Presence, Deceit, Empathy

Physical OOOO
Social     OOO
Mental  OO

Stunts:

[-1] No Pain, No Gain: You can take a bunch of punishment before it starts to add up. You may take one additional mild physical consequence.

[-1] It's Still Hiding If They Are Looking Elsewhere: You may use your Stealth skill for the Distraction and Misdirection trapping under Deceit.

[-1] Sneak Attack: You prefer to attack by surprise. When preparing or carrying out an ambush, add two to your Stealth skill.

[-1] Way Of The Gun: Guns are your area of expertise. You may use your Guns skill to build and repair firearms, and to make Declarations related to the modifications that you've made to your firearms. Add one to the stress inflicted by each attack you make with a gun that you either made or modified heavily.

[-1] Bruising Strength: Roll Might at +1 whenever using that skill in conjunction with grappling (page 211). This also allows you to inflict a 2-stress hit on an opponent as a supplemental action during a grapple.

[-1] Street Fighter: You don't fight by the rules. If there's a piece of lead pipe lying around, you'll use it. You may use your Fists skill to wield improvised weapons.

[-1] Torturer: You have the complete lack of mercy that is needed to torture someone properly. You may use your Intimidation skill to inflict mental stress as long as your target is entirely within your power.

[-1] I Think I'll Just Stitch This...:  You can use your Endurance skill for the Medical Attention trapping under Scholarship. (This is probably a bit too creative. Maybe have a stunt that moves Medical Attention to Survival would be more appropriate.)

[-1]  Listening: You can tune out your other senses and simply focus on your hearing, making you able to pick up faint sounds with astonishing clarity. Gain a +4 on your Investigation roll when Listening; however, your Alertness drops to Terrible while doing so, due to the exclusion of your other senses. If a conflict begins while you are Listening, it will take a full exchange for your Alertness to return to normal once you stop.

[-1] Urban Survivalist: You prefer the concrete jungle to the leafy one. Add one to your Survival skill as long as you are in an urban environment. Furthermore, you may use every trapping of the Survival skill while in a city.

[-1] Scavengers Have To Improvise: Making stuff out of the things around you is an integral part of wilderness survival. You may use your Survival skill instead of your Craftsmanship skill to build things out of scavenged materials.

Total Refresh Cost: -11

Refresh Total: 1

Sanctaphrax, you should really add "playing the Last of Us" to your "too much else I could be doing" list. It's really awesome. Even watching a Let's Play is worth it, if you don't own a PS3/4.

Sanctaphrax:
I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.

Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.

Anyway, the character sheet looks good. Just two comments on Stunts:


--- Quote from: Saracen on June 15, 2015, 12:26:57 PM ---[-1] Bruising Strength: Roll Might at +1 whenever using that skill in conjunction with grappling (page 211). This also allows you to inflict a 2-stress hit on an opponent as a supplemental action during a grapple.

[-1] I Think I'll Just Stitch This...:  You can use your Endurance skill for the Medical Attention trapping under Scholarship. (This is probably a bit too creative. Maybe have a stunt that moves Medical Attention to Survival would be more appropriate.)
--- End quote ---

Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.

I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.

PS: Looking at that Joel writeup reminded me of something. I prefer to optimize, much more so than Saracen or a lot of other people. So if I've made a character for you, be aware that it might be stronger than your group is expecting for its level. Or it might not be - it really depends on who you play with - but it's something to keep in mind.

Saracen:

--- Quote from: Sanctaphrax on June 15, 2015, 09:57:21 PM ---I appreciate the recommendation, but honestly it's very unlikely that I'll end up following it. I don't have a Playstation, don't play many video games, and don't really watch Let's Plays.
--- End quote ---

That's too bad. The story and the dialogue are just so good. Definitely the best I've ever seen in a videogame, although I don't play that many either.


--- Quote from: Sanctaphrax on June 15, 2015, 09:57:21 PM ---Although I did read the Faith Erin Hicks comic. Which didn't have Joel in it, IIRC.
--- End quote ---

Probably not, considering it's a prequel revolving around the other main character of The Last of Us, at a point in time in which they had not met yet.


--- Quote from: Sanctaphrax on June 15, 2015, 09:57:21 PM ---Anyway, the character sheet looks good. Just two comments on Stunts:

Bruising Strength looks a bit too strong. Compare it to Wrestler from Your Story.
--- End quote ---

Hmmm... Wrestler ("Gain +1 to your Might when maintaining a grapple") looks super weak, though, subpar even under the YS guidelines for making new stunts. Maintaining a grapple is a specific application of a trapping and is not exactly an attack roll. But I agree that Bruising Strength is too strong and doesn't follow the guidelines, either (only, the other way). What about just the "inflict a 2-stress hit on an opponent as a supplemental action during a grapple"? Could it even be upped to "inflict a 3-stress hit", since 1 is the base and a stunt can give a +2 bonus as weapon rating?


--- Quote from: Sanctaphrax on June 15, 2015, 09:57:21 PM ---I Think I'll Just Stitch This... might make more sense if he could only use it to treat himself. I think it'd be fair to add in an extra benefit then, like a +2 bonus to those self-treatment rolls. Or maybe he can treat himself for all types of consequence, and gets +1 to his rolls.
--- End quote ---

Well, it would fit as far as the gameplay is concerned (you can't heal other characters during play), so it could be an option.

And yeah, I didn't really go for optimization. I just tried to stay as faithful to the game as I could, while not going overboard with refresh and skill points, which wouldn't fit his character anyway. He's not really a "super" guy.

Sanctaphrax:

--- Quote from: Saracen on June 15, 2015, 10:39:07 PM ---Hmmm... Wrestler ("Gain +1 to your Might when maintaining a grapple") looks super weak, though, subpar even under the YS guidelines for making new stunts. Maintaining a grapple is a specific application of a trapping and is not exactly an attack roll. But I agree that Bruising Strength is too strong and doesn't follow the guidelines, either (only, the other way). What about just the "inflict a 2-stress hit on an opponent as a supplemental action during a grapple"? Could it even be upped to "inflict a 3-stress hit", since 1 is the base and a stunt can give a +2 bonus as weapon rating?
--- End quote ---

I don't think Wrestler is that bad. I might take it on a grappling-focused character.

I'd say inflicting 2 stress in a grapple is fair for a stunt. Actually, 3 might also be fine. Generally, once you're inflicting grapple stress the fight is already almost over. So the precise amount probably isn't so important.


--- Quote from: Saracen on June 15, 2015, 10:39:07 PM ---And yeah, I didn't really go for optimization. I just tried to stay as faithful to the game as I could, while not going overboard with refresh and skill points, which wouldn't fit his character anyway. He's not really a "super" guy.
--- End quote ---

In general, I've found faithfulness to be orthogonal to optimization. How far you go with one doesn't affect the other much.

Though you do have to change the character's Refresh level to make them work at a different optimization level. For example, if I wanted to make Joel more optimal I'd probably drop him to Up To Your Waist to preserve his current level of competence. I don't particularly want to make him more optimal, though.

Anyway...

The to-do list divides into three sections. Section 1 is the not-enough-info section.

Kirei Kotomine from Fate Zero
A modern day van helsing who's working for the super top secret government paranormal agency

I want to know more about these before I do them. Can y'all fill me in?

Section 2 is the canon section.

An experienced Harry Dresden
The Rag Lady

I'll get to these eventually. Help isn't really necessary, though you can toss out suggestions if you want.

And section 3 is the hard section.

Trafalgar Law from One Piece

This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.

Saracen:

--- Quote from: Sanctaphrax on June 16, 2015, 03:09:19 AM ---Trafalgar Law from One Piece

This guy seems tricky to stat up. I think I can handle his mundane skills, Aspects, and maybe Stunts, but...his Powers are weird. Input would be very much appreciated.

--- End quote ---

His Devil Fruit? Hmmm... A part of me wants to say "give him magic" since he seems to be using up mental stress boxes for his Operating Room. Anatomancy?  ;D

Reskinning the Reality Marble custom power, which uses up Fate Points, could be interesting as well.

Otherwise, just give him a powered-up and portable version of Demesne and be done with it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version