The Dresden Files > DFRPG
Law Talk
toturi:
--- Quote from: Troy on May 16, 2013, 09:21:05 PM ---How many people are going to die by your magic because you're "doing the right thing?"
My main point of contention is that you can find another way to solve the problem rather than breaking one of the Laws of Magic. In my estimate that means that when you break one of the Laws your only complaint should be about your lack of restraint, creativity, or resourcefulness. A great and powerful wizard named Albus Dumbledore once said (I'm paraphrasing): "There will come a time when you will have to make a choice between what is easy and what is right. Choose wisely."
That's what Lawbreaker is about.
--- End quote ---
Creativity and/or resourcefulness covers about nearly all of how any problem can be solved. There will come a time when a choice has to be made between what is selfish and what is selfless. Someone is holding the world hostage, the only way you can stop him is to kill him with magic (you do not have the resources to do otherwise, and the time contraints greatly limit your creativity). Do you save the world and damn your soul or save your soul and let the world burn? Choose wisely indeed. I think this is what Lawbreaker is truly about.
Hick Jr:
--- Quote from: toturi on July 12, 2013, 12:47:25 AM ---Creativity and/or resourcefulness covers about nearly all of how any problem can be solved. There will come a time when a choice has to be made between what is selfish and what is selfless. Someone is holding the world hostage, the only way you can stop him is to kill him with magic (you do not have the resources to do otherwise, and the time contraints greatly limit your creativity). Do you save the world and damn your soul or save your soul and let the world burn? Choose wisely indeed. I think this is what Lawbreaker is truly about.
--- End quote ---
As a GM, isn't that kind of a dick move to the guy playing the wizard? Railroading him into taking Lawbreaker?
Tedronai:
It might be (it probably is), but on the other hand, the group may have explicitly asked for a game where such choices were a distinct possibility.
It could happen.
The point being, communication is key - on this issue as with any other.
Troy:
--- Quote from: toturi on July 12, 2013, 12:47:25 AM ---Creativity and/or resourcefulness covers about nearly all of how any problem can be solved. There will come a time when a choice has to be made between what is selfish and what is selfless. Someone is holding the world hostage, the only way you can stop him is to kill him with magic (you do not have the resources to do otherwise, and the time contraints greatly limit your creativity). Do you save the world and damn your soul or save your soul and let the world burn? Choose wisely indeed. I think this is what Lawbreaker is truly about.
--- End quote ---
I think I will always argue that there is another way as long as the protagonist has something like magic at his disposal. You don't have to damn your soul to save the world. That seems like a weak justification for every bad thing that could happen.
I also find it hard to believe that you couldn't think of an alternative to Lawbreaking in order to stop someone from "holding the world hostage" or "letting it burn."
toturi:
--- Quote from: Troy on July 12, 2013, 02:49:35 PM ---I think I will always argue that there is another way as long as the protagonist has something like magic at his disposal. You don't have to damn your soul to save the world. That seems like a weak justification for every bad thing that could happen.
I also find it hard to believe that you couldn't think of an alternative to Lawbreaking in order to stop someone from "holding the world hostage" or "letting it burn."
--- End quote ---
I can make the same argument. But with the caveat that given enough time and resources. I could think of several alternatives but they all require time to prepare or a lot more resources. Which in my example, the character would not have.
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