The Dresden Files > DFRPG
Law Talk
Troy:
--- Quote from: toturi on July 12, 2013, 11:17:11 PM ---I can make the same argument. But with the caveat that given enough time and resources. I could think of several alternatives but they all require time to prepare or a lot more resources. Which in my example, the character would not have.
--- End quote ---
Making the opposite argument would be like the infamous Kobayashi Maru test of Starfleet. Or even the "lifeboat" game. You would have to construct a scenario and place a rule on me (or yourself) that the only way to resolve this scenario for the win is to use your magic to kill another human being (or otherwise be a Lawbreaker).
That's dramatic, I won't argue with that. And if that's how your group wants to roll, it makes for awesome stories. But it's not the truth. It's a box. It's a fiction you've constructed for your story and it removes a certain amount of agency from the player. And, like James T Kirk, that's what I would argue against.
Tedronai:
--- Quote from: Troy on July 12, 2013, 11:51:35 PM ---Making the opposite argument would be like the infamous Kobayashi Maru test of Starfleet. Or even the "lifeboat" game. You would have to construct a scenario and place a rule on me (or yourself) that the only way to resolve this scenario for the win is to use your magic to kill another human being (or otherwise be a Lawbreaker).
--- End quote ---
Well, you'd either have to kill a human with magic, or cheat (ie. use a solution sufficiently far outside the imagined options of the framer of the challenge that they did not prepare for it and so could not prevent its successful implementation).
toturi:
--- Quote from: Troy on July 12, 2013, 11:51:35 PM ---Making the opposite argument would be like the infamous Kobayashi Maru test of Starfleet. Or even the "lifeboat" game. You would have to construct a scenario and place a rule on me (or yourself) that the only way to resolve this scenario for the win is to use your magic to kill another human being (or otherwise be a Lawbreaker).
That's dramatic, I won't argue with that. And if that's how your group wants to roll, it makes for awesome stories. But it's not the truth. It's a box. It's a fiction you've constructed for your story and it removes a certain amount of agency from the player. And, like James T Kirk, that's what I would argue against.
--- End quote ---
But it would well be within the bounds of the setting and I would argue even well within the supposed themes of the DFRPG.
Troy:
--- Quote from: toturi on July 13, 2013, 05:28:52 AM ---But it would well be within the bounds of the setting and I would argue even well within the supposed themes of the DFRPG.
--- End quote ---
Yes, indeed.
Hick Jr:
Speaking as a DFRPG player and someone who played a paladin in D&D 3.5, this kind of "do this wrongbad thing or let her die/world burn/villain win" type of thing is infuriating. Really. In DND, taking the bad option turned your character into a joke. Here, it might actually turn him into an NPC. It's dramatic, yes, but it's also hackneyed and extremely rude if your player hasn't already discussed becoming a Lawbreaker, and what that means for his character.
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