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Law Talk

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Troy:

--- Quote from: ReaderAt2046 on May 14, 2013, 05:11:45 PM ---Because you have your character heroically fighting against the crazy guy with the ax (or something like that) and then the GM says "Ok, now you're an evil murderer and you have to change your personality to reflect that", when you (and your character) are absolutely certain that you aren't in the wrong. Or even the GM actually taking your character away from you for trying to be a hero.

Hmm... maybe I could make this work by imagining that the Lawbreaker bonus in this specific case reflects less homicidal mania and more the sort of psychic conditioning that soldiers get to train them to fight and kill when necessary.

--- End quote ---

How many people are going to die by your magic because you're "doing the right thing?"

That's the question the White Council's asking when they find you and put you on trial to behead you. That's the question they wrestled with over the centuries. Imagine back in the day before there was a White Council. They probably let people off the hook, trusting that they were sincere when they said "I had not choice" or "It was the right thing to do" or "I didn't mean to." Hundreds of years of this... maybe thousands of years... of mortal practitioners using their power over others, warping their own souls, until Pure Mortals discovered them and the torches and pitch forks came out.

They've seen it before. They've heard it before.
They aren't interested making the mistake of leniency.
I'm not sure how this addresses the issue of the Lawbreaker power... only to say it's a slippery slope...

My main point of contention is that you can find another way to solve the problem rather than breaking one of the Laws of Magic. In my estimate that means that when you break one of the Laws your only complaint should be about your lack of restraint, creativity, or resourcefulness. A great and powerful wizard named Albus Dumbledore once said (I'm paraphrasing): "There will come a time when you will have to make a choice between what is easy and what is right. Choose wisely."

That's what Lawbreaker is about.

ReaderAt2046:

I think I see the disconnect here. I had forgotten that, as Lucio put it, "The Laws have nothing to do with right or wrong," so I was assuming that breaking the Laws made you evil.

Also, I remembered something I read that seems to present a good parallel. The army discovered a long time ago that all humans have a sort of mental block against killing other humans, hardwired into our emotions. So what they do is they take recruits and they subject them to battlefield conditions: chaos, explosions, noise, etc, and they have them "kill" targets over and over until the very instincts of the soldiers have been rewritten, so that when they are under stress their default setting is "Kill!". All armies have to do that, the good as well as the bad. Perhaps breaking the First Law does the same sort of thing.

Troy:

--- Quote from: ReaderAt2046 on May 17, 2013, 10:08:31 PM ---I think I see the disconnect here. I had forgotten that, as Lucio put it, "The Laws have nothing to do with right or wrong," so I was assuming that breaking the Laws made you evil.

Also, I remembered something I read that seems to present a good parallel. The army discovered a long time ago that all humans have a sort of mental block against killing other humans, hardwired into our emotions. So what they do is they take recruits and they subject them to battlefield conditions: chaos, explosions, noise, etc, and they have them "kill" targets over and over until the very instincts of the soldiers have been rewritten, so that when they are under stress their default setting is "Kill!". All armies have to do that, the good as well as the bad. Perhaps breaking the First Law does the same sort of thing.

--- End quote ---

Exactly!

Elsewhere on the forums it's pointed out the Laws are one part "don't do this because it's bad" and one part "this is damages your soul."

I try not to look at things with judgment, I just try to look at the truth of the situation. In the Dresdenverse, certain acts of magic damage a person's soul. That's a fact. It's not a judgment call, it's not saying a Lawbreaker is a bad person or a good person, or evil or saintly. It's saying that some acts of magic change you and if you keep doing it, you're going to be changed forever. Maybe it's like heroine? I don't consider anyone "evil" for using heroine, but I'm not going to pretend that doesn't affect a person in damaging ways.

I think that's the point behind the Lawbreaker Power. It's sort of the reason Batman and Superman won't kill anyone, the reason Wolverine hates killing people, the reason Professor X doesn't rewrite the entire world's minds to love and accept mutant kind, the reason the Sam Winchester is an alcoholic who believes he doesn't deserve happiness. Stuff like that.

ReaderAt2046:

Two interesting hypothetical scenarios:

1. Does it break the First Law if you kill someone with a spell intended to be non-lethal? (I.e. Wizard John Conrad has a "mystic Tazer" rote that is intended to paralyze and knock out, but sometimes it can cause heart attacks or otherwise kill, just like with a real Tazer.)

2. Do you get the Lawbreaker bonus on spells that don't technically break the Law again, but are very similar thematically? For example, suppose that pretty early on, before getting rid of his Lawbreaker (First) power, Harry goes up against a Red Vamp and tries to blow it up. Would he get the +1 from the Lawbreaker to his attack rolls?

Tedronai:

--- Quote from: ReaderAt2046 on June 27, 2013, 01:06:28 PM ---Two interesting hypothetical scenarios:

1. Does it break the First Law if you kill someone with a spell intended to be non-lethal?
--- End quote ---
Yes.  Though, this will only happen if A) the player want it to or B) the GM Compels the player, and the player accepts (a GM compelling a character where the player has no choice but to accept, with the result that the character loses Refresh, is generally considered a 'dick move').


--- Quote from: ReaderAt2046 on June 27, 2013, 01:06:28 PM ---2. Do you get the Lawbreaker bonus on spells that don't technically break the Law again, but are very similar thematically?
--- End quote ---
Technically, no.  Individual GMs may be more lenient at their discretion.

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