Author Topic: The Nevernever as a break-in tool  (Read 6586 times)

Offline Narrativium

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The Nevernever as a break-in tool
« on: December 18, 2012, 09:45:42 PM »
Okay, we know from Changes
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So, could a powerful enough entity-- a strong wizard, for example-- with enough knowledge of the Nevernever use it to get into the living room of a romantic couple's house?  Six years together, no children, if that helps.

If so, what effect would this have on the power of the wizard?  Does this count as crossing a threshold, or has it successfully been bypassed?

Also, could you, say, let in Changelings who had not chosen yet-- and if they then chose to become Fey while in the house, would their power be reduced by being in a home uninvited?

As you can see... my players are a sneaky lot.

Offline Mr. Death

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Re: The Nevernever as a break-in tool
« Reply #1 on: December 18, 2012, 09:47:37 PM »
Entering through the Nevernever is, if I'm not mistaken, a way to bypass the Threshold thing entirely.
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Offline Tedronai

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Re: The Nevernever as a break-in tool
« Reply #2 on: December 18, 2012, 09:49:24 PM »
I'm not so sure of that, Death.  Do you have a source?
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Offline Haru

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Re: The Nevernever as a break-in tool
« Reply #3 on: December 18, 2012, 09:51:36 PM »
I don't think entering through the nevernever bypasses the threshold. In Harry's, and most other Wizards cases though, it will bypass the wards, which is a victory all by itself. And you can kill a wizard just fine, even if your powers are reduced to 0 due to the threshold.
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Offline Narrativium

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Re: The Nevernever as a break-in tool
« Reply #4 on: December 18, 2012, 09:54:42 PM »
Anyone have thoughts on the part about sneaking in Changelings, having them choose (they've hired some Changelings for this specific purpose as a possible back-up team already), and whether they'd have full strength or not?

Offline Deadmanwalking

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Re: The Nevernever as a break-in tool
« Reply #5 on: December 18, 2012, 09:55:42 PM »
Yeah, as is demonstrated in Cold Days, popping in from the Nevernever doesn't get rid of any Threshold, and thus limits one's powers significantly in one way or another. Of course, a Wizard could always just pop in with a perfectly mundane weapon like a gun and go to town.

Also, as mentioned, it avoids many (though probably not all, depending on the Wizard) wards.

EDIT: As for Changelings, they'd either lose powers like anyone else, or, like the full Fae, be bound by the traditions of hospitality (which would be a lot worse, from the perspective of doing things effectively).
« Last Edit: December 18, 2012, 09:57:28 PM by Deadmanwalking »

Offline Mr. Death

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Re: The Nevernever as a break-in tool
« Reply #6 on: December 18, 2012, 09:59:16 PM »
Yeah, as is demonstrated in Cold Days, popping in from the Nevernever doesn't get rid of any Threshold, and thus limits one's powers significantly in one way or another. Of course, a Wizard could always just pop in with a perfectly mundane weapon like a gun and go to town.
Where is that established in Cold Days? I don't recall that happening in that book.
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Offline Narrativium

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Re: The Nevernever as a break-in tool
« Reply #7 on: December 18, 2012, 10:02:49 PM »
EDIT: As for Changelings, they'd either lose powers like anyone else, or, like the full Fae, be bound by the traditions of hospitality (which would be a lot worse, from the perspective of doing things effectively).

Ah!  Thanks for that quoted bit-- it never occurred to me, though it certainly should have.  That nullifies that threat.

The players' idea is to kidnap a couple of warden-strength wizards from their own home in the middle of the night.  I'd like to make this a monstrous pain in the butt for them, at least.  This is helping, most certainly!

Also, like Mr. Death, I don't recall anyone Nevernever-ing their way into a threshold-guarded place.  Did I miss something?

*Edited for grammar-fiend tendencies.

Offline Deadmanwalking

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Re: The Nevernever as a break-in tool
« Reply #8 on: December 18, 2012, 10:03:23 PM »
Where is that established in Cold Days? I don't recall that happening in that book.

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Offline Mr. Death

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Re: The Nevernever as a break-in tool
« Reply #9 on: December 18, 2012, 10:05:13 PM »
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Ah, I'd forgotten about that.
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http://blur.by/1KgqJg6 My first book: "Brothers of the Curled Isles"

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Not every word JB rights is a conspiracy. Sometimes, he's just telling a story.

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Offline Narrativium

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Re: The Nevernever as a break-in tool
« Reply #10 on: December 18, 2012, 10:08:42 PM »
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*winces*  Forgot that entirely.  Thanks for the reminder! 

Looks like it's "good old human thuggery" time-- or they can try to hire something nastier than that, a demon or something. 

Thanks, folks.

Offline Deadmanwalking

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Re: The Nevernever as a break-in tool
« Reply #11 on: December 18, 2012, 10:12:53 PM »
No problem, always happy to be of assistance.  :)

And there's always trickery, too. If you can trick them into inviting you in...

Offline Narrativium

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Re: The Nevernever as a break-in tool
« Reply #12 on: December 18, 2012, 10:15:40 PM »
No problem, always happy to be of assistance.  :)

And there's always trickery, too. If you can trick them into inviting you in...

Ssh!  Don't help the players, please, they're sneaky enough as it is!  ;D :-X

Offline Haru

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Re: The Nevernever as a break-in tool
« Reply #13 on: December 18, 2012, 10:18:10 PM »
How about ye olde water monster coming in from the drains? That could easily be an entrance to the nevernever, and a natural one for them, too.

Don't forget mirrors. Creepy things love to enter through mirrors. This could actually bypass the threshold, come to think of it. Due to their nature with mirrors, they are kind of in the nevernever and in the home at the same time. I know, that logic is sketchy, but still a pretty cool idea to follow up on, I think.
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Offline Narrativium

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Re: The Nevernever as a break-in tool
« Reply #14 on: December 18, 2012, 10:24:46 PM »
How about ye olde water monster coming in from the drains? That could easily be an entrance to the nevernever, and a natural one for them, too.

Don't forget mirrors. Creepy things love to enter through mirrors. This could actually bypass the threshold, come to think of it. Due to their nature with mirrors, they are kind of in the nevernever and in the home at the same time. I know, that logic is sketchy, but still a pretty cool idea to follow up on, I think.

These are good ideas, yes.  I hope that none of my players think of them!

(I was actually looking for a good justification for things not going their way-- not to do this myself.)