The Dresden Files > DFRPG
Funny/Epic/Legendary moments
admiralducksauce:
--- Quote ---four Kappa demons--one wearing blue-lined samurai armor and wielding a Sephiroth-scale katana (Mozart), one wearing violet robes and wielding a Naginata (Beethoven), one wearing little but blood red strips of cloth with Wolverine-style claws bound to his hands (Salieri), and a fourth wearing light wooden armor highlighted in orange and wielding a Kusari (Bach).
--- End quote ---
YES. ZOMG YES.
If you don't mind, I need to steal this. Did the kappa have the little bowls of water on their heads?
Mr. Death:
--- Quote from: admiralducksauce on December 10, 2012, 10:02:46 PM ---YES. ZOMG YES.
If you don't mind, I need to steal this. Did the kappa have the little bowls of water on their heads?
--- End quote ---
Yes, but with coverings over them so the water doesn't spill out easily.
And go ahead and steal. I wrote them up here, in fact.
Mr. Ghostbuster:
The very first session my group played. It started with the group's only Pure Mortal at a club, dancing with a cute girl. The pure mortal is an "Elusive Drifter", two of his aspects are "Blinding Ego" and "Dangerously Passive Aggressive". So, he's dancing with this girl when this big guy in a suit pushes him roughly aside and cuts in. How does he respond? He immediately sneaks up behind the guy and sets his coat tails on fire. The scene ended with the big guy (who turned out to be a Red Court vampire) and a bunch of his buddies taking the Drifter out back and beating the hell out of him.
Flash forward and his date is being fished out of the river and my character, an ex-soldier and Newly-Cloaked Warden ends up investigating. Long story short, he calls in an old colleague for backup, an Aura-Seeing Detective when the investigation leads to the local Summer Court. They end up heading to the Nightclub's Ballroom night undercover. Meanwhile in a parallel storyline the Drifter and his friend the Alchemist Hacker are trying the track down the guy who beat him up (the Red vamp) so he can "kick his ass".
So, it's a high-class ballroom dance. My Warden is in a tuxedo (packing a concealed hold-out pistol) and the Detective is in a beautiful gown with a small set of throwing knives. We're stealthily investigating the joint. Its all very classy and James Bond-ish. In bursts the Drifter (wearing a tattered canvas duster) and the Hacker (bright green hoodie). The Drifter walks up to the bartender and calls him a "Stupid, frog-humping @sshole f*cktard." All four of us immediately find ourselves surrounded by Red Court vamps. The GM politely informs us that we are not ready for such a confrontation and advises us to run.
Both the Detective, who has the aspect "Protective Mama Bear", and my Warden, who has the aspect "Tortured by the Red Court" both immediately decide to stay and fight so the GM tosses us both a fate point each. The Drifter immediately bolts and leaves us all behind and the Hacker self-compels his "Know Idea How Much I Don't Know", tries to help but ends up setting off the sprinkler system (rendering my Newbie Warden's magic virtually useless). So, the Drifter abandoned us, we have mortals fleeing in every direction, water grounding out my Warden's magic and we are surrounded by vampires.
How does it all end? With four dead vampires, a captured bartender,a bloodied detective,a tired Hacker, a soggy Wizard and a flooded Nightclub. It was a good night.
Mr. Death:
One of my players, early in the campaign, played an Egyptian Temple Dog with entropic powers. From early on, I'd planned to run a scenario around the Phoenix myth, and have it be that the group had to go to Heliopolis, which is in ancient Egypt. I joked early on with the player that it would be hilariously ironic if the temple dog knew what was going on, where to go, and how to get there, but couldn't tell anyone else.
He stuck around for a couple scenarios before he found playing a dog too difficult to roleplay, and switched, to a wolf-person spirit.
So now I've gotten to the Phoenix scenario, and the group's found out where they have to go, but don't know how to get there. Until one player remembers the Egyptian Temple Dog, and I remember that the wolf-person spirit has Echoes of the Beast, and therefore can probably talk to the dog.
So now a Warden of the White Council is trying to get a dog on the phone to ask directions.
Oblyss:
--- Quote from: Mr. Death on December 10, 2012, 05:03:01 PM ---Ninja turtle parodies
--- End quote ---
That is hilarious. I only just started playing so I don't have many stories yet.
The first mission was to help a changeling girl escape her father, Jack Frost, who wanted her to turn full faerie so she wouldn't die of old age. And the problem was, she had managed to get herself indebted to him.
My wizard ended up managing to negotiate her debt with him saying that he wouldn't force her to become a faerie, she wouldn't choose to become mortal, and she'd come live with him for a year or so to give him time to convince her to become faerie and see life there isn't so bad.
We got back to the church where she was hiding and started talking and explaining how it was in her best interest. She finally agreed. Then my character said, "Well in any case, he never agreed that she had to go live there immediately."
My GM suddenly face palmed.
----
Then in one of the next sessions, I had human thugs trying to assassinate me. This involved my car not starting, later finding out it didn't start because the ignition was rigged with C4 and my wizardness broke it.
Then they caught me stealing bones from a museum and tried to shoot me up. I later found their friend's hide out, knowing the secret knock I decided to blow the door down anyway and do a Dresden style entrance like at Marcone's diner. (click to show/hide)This of course went nothing like that.
I tried to intimidate them, the GM said they were too dumb to know they should be scared and tossed me a fate point. Negotiations for information fail. I threaten them some more and Rod says, "Ha! You can't hurt me!" Then he held up a crucifix in my wizard's face.
I busted out laughing at that point, the rest of the scene was less of a joke. Even my GM declared that Tod must be "On a mission from God" rolling +4 on all his dice to avoid my enchanted bullets(I had at this point been punched in the face for 3 straight stress, and this is also what lead to me training my athletics up a bit higher and reconsidered my life choices. So I was less worried about breaking the first law, but I was aiming low..)
I managed to get some spirit armor up before any more blows hit me, and at that point they realized they weren't going to hurt me again and they decided to talk. Which eventually ended up being:
"Oh we were hired by the local red court leader."
So that's how today's session ended. And now my wizard has 8 hours to plot an assassination of the Local Red Court leader and frame someone else for it if they want to kill her. We've set it up so she's not an important/smart vampire, but she's a mouse trap set by actually important red courts meaning they'll come down on whoever kills her.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version