The Dresden Files > DFRPG
Funny/Epic/Legendary moments
Ulfgeir:
Funny moment we had in the campaign I play in..
All characters are students at the university of Boston, and live on campus.
One character, a normal human who is a bit of an agitator always looking for various causes, was supposed to go on a date with a guy from the computer-club as a sort of payment for him helping her get lots of info. Another character who was an emmissary of power (for Ferrovax) decided to play a bit of a joke on her. So, on the date, the guy from the computer-club took the girl to a movie. A bad cheesy horror-movie. The emmissary of power had managed to get hold of a love-potion (with a short duration), and followed the couple. He manages to sneak in and get said potion into her drink. Then he hangs back and watches.
Things didn't quite go as planned. The agitator, ended up paying attention to a young(er) girl sitting besides her instead, as the guy from the computer-club was totally ignoring her. So the two girls left the cinema, without the computer guy noticing. They then went to a cafe and started chatting. The younger girl had a total crush on the agitator. Sadly the player there metagamed a bit too much and wouldnt let anything happen. So when the effect of the potion wore off a few hours later, the agitator, excused herself and ran away, leaving a devastated 17-year old girl with a huge crush and a bit of confusion behind.
The agitator later went to the local pub at campus. The emmissary of power, worked there as a bartender. He chatted a lot with her, claiming he could see that she was very upset. For extra giggles he made sure the song "I kissed a girl" by Kate Perry was played a lot that night in the pub. The agitator of course couldn't put two and two together about what had happened.
And yes the 17-year old started stalking the agitator, sending gifts etc.
To make things even better, the agitator later talked to my character (focused practitioner specializing in Divinations) about what had happened on the date, but only giving the girl's first name. I basically told her that well, she might have been the victim of a supernatural attack, or could have been something at the theatre that didn't even target her. But as it had been quite some time between she told me and it had happened I couldn't find out anyhting, as the effect had long since wore off. My character later got to know the 17-year old girl who turned out to actually have powers. (Fellow member of the paranet. The younger girl could do pyromancy but lacked control. Hmm, that sounds familliar). She told my character of her unrequited love for another girl but without naming names at all. So my character doesn't know that it is the same person, and being a romantic goth girl of course encourages the 17 year old girl...
Haru:
Not really an ingame scene, but quite awesome anyway:
A player of mine ha made a new character, a white council wizard at chest deep level. When it came to name the character, he chose "Tiberius Grimm", and I immediately asked "Related?". He looked at me quite puzzled for a moment, trying to figure out what I meant, then realization struck his features, and his mouth opened in a "too awesome to speak" sort of way. This filled the character with all kinds of ties, hooks and backstory in just one simple question. We were very pleased. :)
Ulfgeir:
And today we learned just how bad things can get when a powerful wizard/witch deliberately hexes something. In this case the witch was my characters girlfriend (an NPC with a lot higher refresh-rating and magical abilites), and her family had sent mercenaries to kill her for breaking with the family. What happened was that the npc hexed a helicopter that the mercenaries had used to gain entrance into the apartment through the windows in typical SWAT-style. Let's just say that between gravity and a helicopter where the rotor suddenly stops working while it is flying, gravity wins heads down. That helicopter crashed spectacularily bad.
And yes said NPC had already before this broken some of the Laws of Magic, so I have a certain feeling that the Wardens will come looking again. Prior to what presceded that attack, my character knew nothing about that, so could get a free pass as she hadn't done anything with magic that was even near to breaking any of the laws and was actually totally innocent (mortal authorites might disagree if they connect the dots that she had been present when some of the other characters engaged in violence, or when we stopped a really powerful ritual earlier, but where some people died). But I do think they will take a dim view of not turning in a known lawbreaker after she learned about it.
Mr. Death:
Big ending fight to a scenario. Will give details later, but for now, a bit from our OOC chat, said to a character playing a pixie:
<[Karci]> The entire fact that you hit, and caused damage with, a piece of chicken should make you proud
bobjob:
One epic moment that is still spoken about a year and a half later...
One of my players had statted up a holy hobo (named Lucky) who had very high social skills, but would get the fact that he was homeless and a little unkempt, and smelled like the street thrown in his face (social compels ahoy!). The group, made up of said hobo, a chinese wizard, and two demon scions (one of which works for a Red Court affiliated gang, her name is Syrena) are hiding out in one of the gang's safe houses. They are running from a were-bear enforcer who they had just thwarted from beating their new client to death.
In the safe house, Lucky is on watch. He hears a noise outside the door, but had been told not to answer the door and to pretend nobody is home. Against the urgings of the other players, Lucky peeps past the curtains and sees this mangy little dog holding it's paw up like it's been injured. I compel one of his aspects (I can't remember which one) but basically I told him "You see a lonely soul outside, one hurt and dirty and abandoned... probably much like how you feel sometimes in this city. For a Fate Point, will you let him in?" Lucky accepts the compel and the dog comes in and starts licking his hand and whining all happy like. The whining wakes up Syrena who comes out and starts to berate Lucky for letting the dog in. After a few minutes, the dog manages to win itself into her heart as well. It even walks over to the door, sniffs, and then growls. Everybody gets quiet as they are waiting for something to happen. The tension finally dies down when the dog walks back over wagging it's tail.
Syrena takes over watch and Lucky goes to give his dog a bath. After the bath, he falls asleep with the dog snuggled up next to him. As soon as he's asleep, the dog moves and then shifts... it's actually a skinwalker who is the main villain in this campaign. The werebear works for him and after the goons lost their mark decided to get involved with a little ritual tracking spell. The skinwalker shifts into a rat and moves across the hallway, but gets spotted by Syrena, who follows it into the bathroom where it disappears into a grate. She resolves to call pest control in the morning.
Cut to a few minutes later where she hears some odd muffled noises coming from the room where her client is asleep. Syrena opens the door to see a pillow-just the pillow-pushing down over the client's head. Pushing down so hard that his head is about 8 inches into the mattress and his feet are kicking up into the air. Syrena makes an alertness roll and manages to see through the weak veil (although subsequent characters do not). She takes out her knife and starts to wrestle with the skinwalker, who increases his strength and wrestles the knife from her (another compel, which she accepts). She wants to wrestle it back and jumps forward to grab the handle. The other players rush into the room in time to see what appears to only be Syrena driving the knife through the pillow and in to the head of their client.
It was a beautiful moment for me and the point that I determined that I really did enjoy the Fate system. I still get crap for taking away Lucky's hobo dog.
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