The Dresden Files > DFRPG
Funny/Epic/Legendary moments
Mr. Death:
[nitpick]Technically, it's the wizard's magic that would make the cell phone blow, so a wizard putting himself in a circle with the phone wouldn't do anything to help.[/nitpick]
I think my most "legendary" moment was the first time I got my players to go "Oh, crap." I had just taken over as GM for a campaign I'd been playing in. My character is a Valkyrie with Supernatural Toughness, a shield, and Weapons at Superb, so it had been a running gag that nothing short of a semi would actually be able hurt her (and even then, only if it snuck up on her). Before I'd taken over, the last my character was seen was going into a house suspected of being a Black Court scourge.
Over the next couple weeks of games, I got the rest of the characters' plot lines up and running and mostly coherent and was finally able to revisit what my character had been up to. The other characters found her grappled by what's likely to be the campaign's Big Bad--a Black Court Ruhk calling herself "The Queen--who had the Valkyrie by the throat and had taken her sword. As they talk, the Valkyrie makes a lucky roll and breaks the grapple, so the PCs (a cop and two wizards) let her have it, blowing the roof off the building as two high powered fire spells go off.
The Queen turns out to be far too fast for any of the bullets to hit and--to the wizards' shock--has an Item of Power making her immune to magic, and she promptly skewers the valkyrie on her own sword before she goes, leaving the most durable member of the team broken on the floor, while the biggest hitters on the team didn't even muss her hair. But what really made it hit home was just after the session, in the OOC chat:
--- Quote ---<Mr_Death> Also, FYI: What happened to Brenda was entirely by the numbers. A few weeks ago, I busied myself rolling out her whole encounter. THe Queen ended up filling up all eight of her physical stress boxes and -all three- of her consequences. Without Brenda ever laying a finger on her.
<@[Helen]> Yikes
<[Roman]> Holy christ.
<[Maria]> Jesus fuck
<@[Helen]> Whelp, we're boned
--- End quote ---
KnightOrbis:
thats pretty epic lol, maybe you made the Black Court a wee to strong for your group.
Mr. Death:
--- Quote from: KnightOrbis on November 20, 2012, 07:55:18 PM ---thats pretty epic lol, maybe you made the Black Court a wee to strong for your group.
--- End quote ---
That was the idea. This particular vampire is supposed to be far stronger than the rest of the vampires they've encountered before or since. That said, if she didn't have that item of power, she'd have been toast. One of the wizards can regularly throw around 6-9 shifts of power in fire, and had a handful of fatepoints to burn.
Jack B:
The party was extracting a group of scientists that were working in a secret underground lair controlled by, what turned out to be, an almost plot level challenging Black Court vamp. During the scuffle with the minions the alarm went off and the vamp was on its way.
The group decided to stick around and fight. The warden, who’s main offensive spell is to use air to pick up random objects and throw them at his target, puts up a ward while the other members of the party helped to make it a very strong one (the strongest that the campaign had yet seen). The BCV shows up with a pack of hell hounds and disintegrates the ward with one wave of its hand.
The PCs look at each other and decide to run. They go into the room with the scientists where the warden opens up a portal. The party’s shapeshifter holds off the pack while the scientists make a run into the portal with the party’s swordsman.
Meanwhile the BCV enters the lab as the shapeshifter jumps into the portal. The Champion of God, seeing that the party won’t make it Concedes in the following way:
“Michel burns with the power of God and throws himself at the BCV. Midway to the vamp he miraculously transforms into Holy Water and envelops the vamp.”
After some discussion between the group, the GM agrees and Michel is killed.
The BCV is horribly wounded with eyes burning for revenge.
The warden, the last human in the room filled with hell hounds and the injured BCV, steps forward and does what he does best, he invokes a zone attack using the droplets and mist that were once his friend Michel and whirls them around the room in a huge attack that used up his remaining fate points and consequences.
The shapeshifter reached in and dragged the unconscious warden into the portal which promptly closed.
We changed GMs after that session but we kept the same PCs so we never did find out if the BCV was destroyed.
Mr. Death:
Last night's session was almost entirely a fight scene, but it was probably one of our best--while the bad guys only landed a couple solid hits, the players had to adapt and get creative to win, they got a real kick out of the enemies, and I think I've finally gotten them out of the "roll an attack every round until the thing dies" approach.
To make a long story short, the party is a Warden, a wizardess/seer in training, a half-demon, a corruption spirit, and an amnesiac who they rescued from the Red Court and who can throw fire from her hands. While seeking out information about the latter, they're approached by four Kappa demons--one wearing blue-lined samurai armor and wielding a Sephiroth-scale katana (Mozart), one wearing violet robes and wielding a Naginata (Beethoven), one wearing little but blood red strips of cloth with Wolverine-style claws bound to his hands (Salieri), and a fourth wearing light wooden armor highlighted in orange and wielding a Kusari (Bach).
Yes. Ambushed by the Ninja Turtles. When my brother (playing the Warden) recognized the theme naming, he facepalmed, which I consider a victory in and of itself.
It quickly turned into a vicious melee--Mozart dueling the Warden (with a compel to keep it sword to sword, they were evenly matched), while Beethoven did his best to shut down the apprentice, Salieri took on the half-demon, and Bach tried to trip up and re-kidnap the amnesiac. I'd deliberately put most of their combat stats at 4 or 5, with a stunt or power thrown in here and there to boost them to 6 (like Mozart, who rolled his defense from there).
After the first couple rounds, the party had survived a couple of near misses (some courtesy of hasty invokes), but hadn't done much in the way of damage, when they finally started getting creative--the apprentice was able to blind Beethoven, opening him up to an attack from the half-demon, while the corruption spirit played havoc with the arena. The amnesiac ended up Blocked by Bach, her hands bound by the chain of the Kusari--until the player declared that since metal conducts heat, she could just send fire through -that- and the player invoked some earlier fallout to draw in heat from an accidental fire to boot, both things that I simply hadn't considered. The Warden was able to make a handful of declarations and--with a defensive stunt of his own--was able to beat Mozart's defenses. Then the corruption spirit hit him with just barely enough mind-whammy to knock him into a Severe consequence, after which his team conceded (the terms being that Mozart would not bother them again this scenario if the rest of his brothers showed up, and they had time to question him).
All in all, a satisfying fight on both sides, interesting enemies that my players want to come back and fight again, some good exposition, and now they're asking me to stat up Splinter for next time.
Funniest part of the session: The spirit's attack on Mozart came right after the Warden wounds him with a cut above the eye and along his arm. Mozart responds to the mental attack by falling to his knees and crying out in anguish. The Warden blinks and goes, "Oh come on, the cut wasn't that deep."
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