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Sanctaphrax:
Destruction-only is probably a good idea.

Hick Jr:
Final version of Hellfire. If this is good, I'd like all three revisions to be added to the list.

HELLFIRE V.2.2 [-5]
Description: You are a wielder of Hellfire, the power of Hell and the fire of Destruction.
Sponsor: Hell. Can also be granted by demons or demon lords, or even Lucifer himself.
Agenda: The sinister agenda of Hell. May correspond to the agenda of a specific demon if granted by a specific demon. Destroy things. Be wrathful, prideful, vengeful, greedy, envious, lustful, slothful, or gluttony.
Evocation: Hellfire typically involves a brimstone-reeking angry crimson flame, but can also include elements of raw destruction, smoke, darkness, death, corruption, sin, and unholiness
Thaumaturgy: Hellfire grants it’s users the ability to use demonic energies in their rituals, curse their foes, and strike them down from afar, granting Diabolism, Entropomancy, and Disruption.
Evothaum: Normally, any ritual that can be cast with Hellfire can be cast with Evocation’s speed and methods, but the sponsor (be it Hell itself, Lucifer, or a demon lord) might demand a point of sponsor debt on specific occasions.
Extra Benefits: Hellfire is a force of destruction, and when employed in such spells, it’s power is awful to behold. Any spell involving destruction cast with Hellfire gains 2 extra shifts that are controlled automatically: an evocation attack’s Weapon rating would rise by +2, an evothaumic Might roll to break a wall would gain a +2 bonus, and a ritual that caused a volcano to erupt would gain 2 shifts of complexity. In addition, spells enhanced by Hellfire retain their devastating power no matter how poorly controlled: When casting a spell with Hellfire, you can take take a point of Sponsor Debt in order to take shifts of fallout without reducing the actual power of the spell.

Sanctaphrax:
I think you should clarify whether the shifts are auto-controlled.

And I still think the debt-based fallout-control is kinda useless, given that even if you fail a control roll by 4 you'll still get a better attack by invoking for a standard +2.

Hick Jr:

--- Quote from: Sanctaphrax on June 21, 2014, 06:43:55 PM ---I think you should clarify whether the shifts are auto-controlled.

And I still think the debt-based fallout-control is kinda useless, given that even if you fail a control roll by 4 you'll still get a better attack by invoking for a standard +2.

--- End quote ---

Clarified that the shifts are indeed automatically controlled.

I think the point of the unlimited-fallout thing was to let evokers throw gigantic attacks that would normally cost them several stress/consequences in backlash or fallout for the price of a Compel.

Sanctaphrax:
It doesn't accomplish that point, then. It'll almost never be worth using, and when it is it usually won't be on an attack.

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