The Dresden Files > DFRPG Resource Collection
Sponsored Magic Master List
Hick Jr:
--- Quote from: Sanctaphrax on June 21, 2014, 07:54:37 PM ---It doesn't accomplish that point, then. It'll almost never be worth using, and when it is it usually won't be on an attack.
--- End quote ---
Could you clarify, please? I'm not entirely sure about it myself and will probably remove it if nobody provides me with a compelling reason to keep it. The bonus to destruction is plenty, IMO.
Cadd:
--- Quote from: Hick Jr on June 21, 2014, 08:01:03 PM ---Could you clarify, please? I'm not entirely sure about it myself and will probably remove it if nobody provides me with a compelling reason to keep it. The bonus to destruction is plenty, IMO.
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I really like the idea, due to the fact that it encourages taking lost control as fallout instead of backlash and over-reaching with power. The details of how it should do that is less obvious to me though. At first I figured it would be awesome but as Sancta said, as long as the control deficit is 4 or less, you get an equal or better net result on attacks with an invoke (Invoke for +2 to the control roll would give both +2 damage from the to-hit roll and +2 Weapon rating for a net +4 stress done). Maneuvers might gain more from it, as there's no gain from excess control there...
Sanctaphrax:
--- Quote from: Cadd on June 21, 2014, 11:37:23 PM ---At first I figured it would be awesome but as Sancta said, as long as the control deficit is 4 or less, you get an equal or better net result on attacks with an invoke (Invoke for +2 to the control roll would give both +2 damage from the to-hit roll and +2 Weapon rating for a net +4 stress done). Maneuvers might gain more from it, as there's no gain from excess control there...
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Yep.
Attacks benefit far less from this effect than blocks do. Making an accuracy 7 attack weapon 15 instead of weapon 9 is pretty useful, but how often do you overclock your spellcasting like that? And when you do, how confident are you that your opponent won't dodge?
So on the rare occasions when you really want to cut loose, you'll usually be better off dropping an offensive block that totally paralyses your target.
Belial666:
How about changing the benefit like this;
Uncontrolled Power: Hellfire can offer power at the cost of control. When wielding Hellfire for any magic, taking fallout functions as if you had taken backlash, not reducing your spells' power but still damaging the environment. In addition, if you're casting a spell that deals stress or is otherwise destructive, you may get up to +2 bonus in power; if that bonus would exceed your control you must cast with fallout, not backlash.
Cadd:
That looks cool to me! It also looks like just the thing to throw in as a compel on sponsor debt in situations where collateral damage is extra bad... I like it!
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