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Locnil:

--- Quote from: Hick Jr on June 19, 2014, 06:29:41 PM ---For me, taking Hellfire meant I had to reallocate all my foci for a situation that I wasn't always spellcasting for (hurting people).

Tell me if I'm wrong here: Tessa throws a Hellfire-lightning bolt at Weapon:11. Her control roll is only +8. She takes three shifts of fallout, but the spell is still Weapon:11?

--- End quote ---

IIRC, if you take fallout instead of backlash you lose the power given to fallout. So it'll be a weapon: 8 spell.

Come to think of it, that might be a good idea for Hellfire's extra benefit - when taking fallout, you can still keep your spell's full power as if you were taking backlash. In fact I think I saw a warlock build once that had this ability.

Hick Jr:

--- Quote from: Locnil on June 19, 2014, 06:35:47 PM ---Come to think of it, that might be a good idea for Hellfire's extra benefit - when taking fallout, you can still keep your spell's full power as if you were taking backlash. In fact I think I saw a warlock build once that had this ability.

--- End quote ---


--- Quote from: Sanctaphrax on June 19, 2014, 01:30:26 AM ---Another idea: Hellfire could let you take fallout without reducing the power of your spell. That'd make it optimal for the user to focus on power over control, and for them to inflict ridiculous amounts of damage to their surroundings when fighting. Might be abusable if unlimited, though.

--- End quote ---

...

Given that it's being suggested via some kind of hive mind, i'll offer this one some serious thought. It's a powerful ability, for sure. It gives you the environment-wrecking aspect of Hellfire while not detracting from your spell strength, but I'm still leaning towards the straight bonus to certain types of spellcasting.

Locnil:
Oops, didn't see that.  :-[

Tbh it's still not optimal to focus on power over control though, as control is more important than power when it comes to attacking. And fallout can work against you. And end of the day it doesn't actually give a bonus to anything. If it were up to me I'll add it as another benefit over and beyond the base benefit, as its value is mostly flavour, but well.

Mr. Death:
Discussing it with my players, one of them suggested making that function an invoke on Hellfire's destructive aspect.

Hick Jr:
Hmm. +2 to "destructive" spells, take fallout with no Power reduction with Sponsor Debt. Sounds like a [-5] magic to me. I'll make the adjustments.


HELLFIRE V.2.1 [-5]
Description: You are a wielder of Hellfire, the power of Hell and the fire of Destruction.
Sponsor: Hell. Can also be granted by demons or demon lords, or even Lucifer himself.
Agenda: The sinister agenda of Hell. May correspond to the agenda of a specific demon if granted by a specific demon. Destroy things. Be wrathful, prideful, vengeful, greedy, envious, lustful, slothful, or gluttony.
Evocation: Hellfire typically involves a brimstone-reeking angry crimson flame, but can also include elements of raw destruction, smoke, darkness, death, corruption, sin, and unholiness
Thaumaturgy: Hellfire grants it’s users the ability to use demonic energies in their rituals, curse their foes, and strike them down from afar, granting Diabolism, Entropomancy, and Disruption.
Evothaum: Normally, any ritual that can be cast with Hellfire can be cast with Evocation’s speed and methods, but the sponsor (be it Hell itself, Lucifer, or a demon lord) might demand a point of sponsor debt on specific occasions.
Extra Benefits: Hellfire is a force of destruction, and when employed in such spells, it’s power is awful to behold. Any spell involving destruction or sin cast with Hellfire gains 2 extra shifts: an attack’s Weapon rating would rise by +2, an evothaumic Might roll to break a wall would gain a +2 bonus, and a psychomantic block blasting the target with greed would gain a +2 bonus. In addition, spells enhanced by Hellfire retain their devastating power no matter how poorly controlled: When casting a spell with Hellfire, you can take take a point of Sponsor Debt in order to take shifts of fallout without reducing the actual power of the spell.

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