The Dresden Files > DFRPG
What will be your Dresden Files house rules?
Blaze:
Number one house rule will be:
No matter how improbable and outrageous it is, if it smacks of the spirit and fun of the books it will probably work.
Other than that we will have to play for a while before we actually get into house rules. These are generally an organic thing in our group.
I may actually set our campaign in our real city. Close enough to NYC that the regional High Council Warden would be able to travel here if necessary, but small enough that most of the action would escape the notice of anyone very important.
Brodie:
I was considering setting my game in my city, as well. There's enough to play with, even though it's rather small and boring. But, we're on Lake Erie and Niagara Falls isn't too far away. Those smack of being large sources of elemental power.
Blaze:
Setting an adventure in your home town hs many advantages: You do not have to draw up or work out times/distances. You can intgrate NPCs that are based on actual people you have met, (and rewrite them so that they get what they deserve.)
No one can say: that building wasn't there last week. (Well they can, but it will be silly.)
Brodie:
Well, I would prefer to set a game in my favorite city, but I don't want them living in the same one as Harry Dresden. (One of the many reasons I love the Dresden Files is because they're set in Chicago.)
I forgot to mention that the World of Darkness game one of the group members runs is set in our hometown, too. Reason enough to not set my game here. It would get confusing. Not long ago, two members were both running L5R games and both had their own house/system rules, so it was hard to adjust when one ran after the other.
Blaze:
I can see that.
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