The Dresden Files > DFRPG
What will be your Dresden Files house rules?
Brodie:
What I like most about the way magic works in the Dresdenverse is how it's really only limited by what the user is capable of thinking up and channelling. When I'm a magic user (very rare), I tend to be like Harry, using a handful of tried and true standby's and the occasional different spell.
A team dynamic for a group of casters - with this in mind - is golden, as everyone is coming in with their own arsenal of ideas. Then, everyone is subconciously taking notes and getting ideas for themselves. It's definitely something worth me considering if everyone in my group wants to be a wizard.
Phoenix Talon:
I haven't had many GM-spots (my first horrendous game is to blame) in my group since I'm mostly a player, but I will be GM-ing this RPG for sure.
Rules will probably be something along the lines of:
1) A preference of not highly powered characters. Dresden has said that there are lots of lower powered people in the city, as is evident in WN - lots of dabblers with good intentions.
2) White Court/Order of St. Giles will be allowed with a VERY good back story.
3) Humans need an even BETTER back story than the Vamps. they are not supposed to know in the first place. It'll be like running a Call of C'thulhu game without a good back ground.
4) Group input on the characters. I like some balance, but overlap can work well occasionally...
They'll probably evolve while we actually play the game and the players get a better grasp of the system.
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