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What will be your Dresden Files house rules?

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Brodie:
Thinking about a Dresden game of my own and seeing the house rules thread last night got me thinking about what my house rules will be for a Dresden game (because I'll have to be the one to run it; no playing for poor ol' me).

The house rules I've got in mind so far are pretty barebones right now:

A) Only one full fledged White Council wizard in the group.
B) Anyone else that wants to play a spellcaster has to be the wizard's apprentice.
C) Anyone craving to be a White Court vamp (there is one person in my group that wants to play one) has to give me a darn good backstory explaining why he/she is associating with the other PCs.
D) Anybody wanting to play Knight has to give me a great backstory explaining how they got the sword. (And even then, they wouldn't start the campaign with it.)

It seems a bit strict, sure, but it promotes diversity and - in my mind - communication in the group prior to playing so everyone can figure out how they'll interact.

There's one person in my group that will end up playing a human, primarily because it would be effort for the rest of us to get him read even one book in the series. This way, he learns about the world like a normal human in the Dresdenverse.

What about the rest of you?

finarvyn:
I hope you have a pretty mature gaming group, because having so many different power levels in the same party is a tough thing to play for many gamers.

Using the Lord of the Rings as an example, if one PC gets to be Pippin while another gets to be Gandalf, one of the players might not feel like the game is "fair". My first thought was that the apprentice might resent having to play second fiddle to the wizard, but then it occured to me that the regular human might dislike playing a character weaker than everyone.

To me, the ultiimate role playing experience is when all players can get into their own roles regardless of party balance, but this is sometimes a hard sell for the players.

Good luck. You've got some nice ideas and I hope you can pull it off!

jtaylor:
On the other hand, maybe Gandalf will be jealous of Mort Mortal's computer skills. Besides, Marcone and Murphy do all right for being mortals playing with vampires and fae. As long as you bring the iron and heavy weapons mortals can hold their own, especially with a wizard friend who can throw up a shield to protect the party.

finarvyn:
Oh, I agree as long as your group is willing to cooperate and doesn't get all hissy about some players wielding more powers than others.

I've GM-ed for both kinds of groups and sometimes you can't tell which kind you have until you try.

Brodie:
My group's pretty mature about those kinds of rules. We had a similar set-up for a Star Wars game (only one person could be the Jedi) and a Highlander/Immortal (it used the World of Darkness ruleset) game, with only one PC immortal.

Granted, both campaigns fell about because the guy the wanted to play both the immortal and the jedi was an unreliable player (IE - showed up when he felt like it) and both campaigns were scrapped because of that... But that was the only reason they got scrapped.

I figure with my set-up, though, not everybody's playing the same thing, we have diversity, etc., yadda yadda. I'll have more to play off of storywise. It would get boring for me if everyone was playing a wizard.

Would any of you have house rules?

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