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Genre Craft: Expectations of a Hybrid Genre

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Vryce:

--- Quote from: Lanodantheon on July 07, 2011, 02:43:20 PM ---Not sure how common-place magic users will be yet, but for the most part they will augment normally existing professions. For example, a Blacksmith is still a blacksmith with all the normal tools of a blacksmith. Having a Fireslinger or an Earth/Metalslinger around to help you melt or shape the metal would be the same blacksmith with more high-tech equipment.


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when I read this i get the feeling of guilds, Blacksmithing guild that sends out people to populated areas based of strength of magic/tech/skill.  these blacksmithes need to send money back to the guild via "stage coach"  (think ponkerton trains in the old west.).  just a thought

Lanodantheon:

--- Quote from: Haru on July 06, 2011, 10:32:49 AM ---But regardless of the specific kinds of magic you are using, I personally find it very confusing to have so many different types of magic flying around. I like it better, when there is one principle of magic that can be used in different ways. The outcome might be similar to what you have now, but it seems more satisfactory to me, if there is a base theory about it. That way the magic is not simply put on top of the world, but it is truly part of it and feels that way. But I am a physics nerd when it comes to this, so YMMV.

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Wanted to address this one up front, they all follow the same , "Rules of the Game" as my writing profs called it. They are just different approaches to the same game and certain aspects of the rules taken to their logical extreme. The nuts and bolts are all unified.



--- Quote from: Haru on July 06, 2011, 10:32:49 AM ---How about aether? At least to me it seems that is pretty much what you want, and there is also a physical concept of aether (though no longer in use today), which would fall neatly in line with your Newtonian physics magic, I think.

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I was thinking about using Aether since a bunch of other parts of my Wizard designs already use old Alchemists terms.  I guess now I will.


--- Quote from: Haru on July 06, 2011, 10:32:49 AM ---So this would especially be good with a familiar of some sort, an animal companion that provides the magical power to its master. I like the idea.

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Yes they would.  ;)


--- Quote from: Haru on July 06, 2011, 10:32:49 AM ---Now this is interesting. Great minds think alike, as they say.

(truncated quote) Yes, I did originally think of this for an rpg system.  :D

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Like I said, this one is the most unoriginal of the 4. To be honest, it made sense to use SHinto influence in my setting so why-the-hell not have Pokemon Masters on steroids? ;D


--- Quote from: Haru on July 06, 2011, 10:32:49 AM ---Does it work like the magic under 1 and they just don't have to learn, or is it something else entirely?

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Yes, like #1. There's a bit more sophistication, but I'm still developing it so it doesn't come out as an Assassin's Creed ripoff. It's based and rooted in Ancestor worship.

An example of the sophistication is the difference between knowing something and understanding something. If a long line of swordsmen pass on their swordsmanship through this system, for example. Using Mind Magic from #1, they just know it. They don't understand how they do the swordsmanship, they just do it instinctively. But that's one method.

I'm still working on the theme and variation.

The Corvidian:
For doing your spellslinger characters, take a cue from the character of Mississippi from the movie El Dorado. He was played by James Caan, and he could not shoot a six gun at all, so he was a knife thrower who was faster then most gunslingers. Later on, he used a sawed off shotgun. Have it where they use knife like foci for their spells, something like bo shuriken or kunai knife.

Perhaps guns are only at the percussion cap level, and the gun belt would look more like a web belt with pouches for shot, powder, and caps. These pouches would be warded against magic that would destroy them, and they could taken off fast incase them magic gets through.

Gruud:
This just popped into my head , spawned by the poster above ... my apologies if its already been mentioned.

Maybe its just too dangerous to walk around with a gun, whether it shoots bullets or balls, because the casters can make the gunpowder spontaneously explode.

This might give rise to really eloborately made, single shot guns, designed to ward the powder from the mages.

Paynesgrey:
I actually brushed on that on the last page a little.  It's an idea would work for sixguns as well, while still keeping the weapons scarce enough to not overwhelm the sword and armor culture.

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