The Dresden Files > DFRPG Resource Collection
Item Of Power Master List
timorzo:
I was trying to make a few more items of power, and was wondering if you guys could give me an opinion on them. Specifically, I'm wondering if these would also be better represented as aspects. Thanks again and sorry for the volume of questions.
Marci's Roller Skates [-1]
Description: A pair of pink and white rollerskates created as a gift to a powerful wizard's spoiled neice.
[-0] Purpose: To punish the person who wear's the skates.
[-0] It is what it is: A set of magical roller skates
[-0] Unbreakable. As an item of power, this item cannot be broken except with a magical ritual that opposes its nature.
[+2] One-Time Discount. A set of roller skates that NEVER can come off.
[-2] Magical Skating: Rollerskates add to athletics rolls when used to determine number of zones moved, regardless of terrain
[-1] Skate Pro: Gives the wearer a +2 to any performance check regarding skilled moves, or tricks on roller skates
The Box For Marci's Roller Skates [-3]
Description: A box left among valuables, to entice thieves to open it, resulting with their face being permanently melted off.
[-0] Purpose: To punish people who open the box, who presumably are stealing other valuables.
[-0] It is what it is: A box that when opened melt's who ever opened it's face off
[-0] Unbreakable. As an item of power, this item cannot be broken except with a magical ritual that opposes its nature.
[+1] One-Time Discount. A box the size of a shoebox.
[-4] Faceoff: Whoever opens the box receives the extreme physical consequence of melted face.
[-0] Untouchable: When opened, the box generates large amount of heat. This renders the box untouchable until the target's face is melted.
ways and means:
Ranger Morpher [-4]
It is what it is?
The ranger morpher is a portable device like a mobile phone which allows you to turn a superhuman ranger.
+1 Item of Power
Ranger Transformation (-1) Like Beast change for rangers
Human Form (non ranger form) +1
Affecting
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Catch of Plot Devices [+0]
timorzo:
The Eye of God [-4]
Description: An eye that when surgically implanted, can give true sight, seeing through all veils, and lies.
Musts: You must have an aspect related to your possession of this item.
[-0] Purpose: To see things for what they really are.
[-0] It is what it is: An eyeball that looks vaguely human.
[-0] Unbreakable. As an item of power, this item cannot be broken except with a magical ritual that opposes its nature.
[+1] One-Time Discount. An eye is easily concealed. Just keep it closed.
[-2] True Seeing: The ability to see through all veils, shapeshifts, and glamours.
[-3] Godly Insight: Gives a +6 bonus to Empathy when trying to discern the truth.
Sanctaphrax:
The skates are interesting but flawed. First up, Magical Skating has no clear effect. How much does it add to Athletics? Does it negate terrain problems? Also, non-re-movability kinda seems to defeat the purpose of an Item of Power.
The box probably isn't workable. One-shot items are never Items Of Power.
The morpher is fine.
The Eye Of God is okay-ish, but I dislike it. First of all, True Seeing really ought to be written up as a full custom power. And what I said here still applies. Secondly, Godly Insight provides a huge bonus. Just because you can get +2 for 1 refresh doesn't mean you can get +6 for 3 refresh. And thirdly, Godly Insight is a social power. I prefer to avoid those for genre reasons.
That's mostly just personal preference stuff, though. The eye is more or less workable as-is.
timorzo:
--- Quote from: Sanctaphrax on April 16, 2012, 03:54:12 AM ---The skates are interesting but flawed. First up, Magical Skating has no clear effect. How much does it add to Athletics? Does it negate terrain problems? Also, non-re-movability kinda seems to defeat the purpose of an Item of Power.
--- End quote ---
Marci's Roller Skates [-1]
Description: A pair of pink and white rollerskates created as a gift to a powerful wizard's spoiled neice.
[-0] Purpose: To punish the person who wear's the skates.
[-0] It is what it is: A set of magical roller skates
[-0] Unbreakable. As an item of power, this item cannot be broken except with a magical ritual that opposes its nature.
[+2] Removing Skates: Before the skates can be taken off they first must be soaked for 2 hours in public fountain that is consecrated with a coin from the year and country the skates were made, 1972 America, and they need to be dried off with werebear fur.
[+1] One-Time Discount. A set of roller skates
[-2] Magical Skating: The rollerskates add +3 to athletics rolls when used to determine number of zones moved, and +2 on difficult terrain.
[-2] Skate Pro: The wearer recieves +3 to any performance check regarding advanced techniques, or tricks on roller skates.
--- Quote from: Sanctaphrax on April 16, 2012, 03:54:12 AM ---One-shot items are never Items Of Power.
--- End quote ---
The box is designed to work everytime it is opened, not just the first time.
--- Quote from: Sanctaphrax on April 16, 2012, 03:54:12 AM ---The Eye Of God is okay-ish, but I dislike it. First of all, True Seeing really ought to be written up as a full custom power. And what I said here still applies. Secondly, Godly Insight provides a huge bonus. Just because you can get +2 for 1 refresh doesn't mean you can get +6 for 3 refresh. And thirdly, Godly Insight is a social power. I prefer to avoid those for genre reasons.
--- End quote ---
The Eye of God [-4]
Description: An eye that when surgically implanted, can give true sight, seeing through all veils, and lies.
Musts: You must have an aspect related to your possession of this item.
[-0] Purpose: To see things for what they really are.
[-0] It is what it is: An eyeball that looks vaguely human.
[-0] Unbreakable. As an item of power, this item cannot be broken except with a magical ritual that opposes its nature.
[+1] One-Time Discount. An eye is easily concealed. Just keep it closed.
[-4] True Seeing: The owner receives a +5 bonus to perceive veils, shapeshifts, and glamours.
[-1] Added Insight: Gives a +2 bonus to empathy when trying to discern the truth.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version