The Dresden Files > DFRPG Resource Collection
Item Of Power Master List
Sanctaphrax:
Neat ideas. Some mechanical issues, though.
--- Quote from: whitelaughter on November 30, 2017, 07:52:33 AM ---The rainbow[-1]
This is constantly crossing the globe, inspiring people. Some fortunate individuals may trigger the rainbow more than once in their life. It counts as an 'unowned' item, so those affected have their refresh drop by 1 while being influenced by the Rainbow, but this is immediately restored an exchange later.
[-0] Purpose: To inspire and protect mortals
[-0] What it is: a...the rainbow
[-0] Unbreakable: Well, you can split the light, but it'll still be a rainbow.
[+2] Item of Power
[-1] Soulgaze Any two people who can be soulgazed and are looking at a rainbow are drawn into a Soulgaze; however rather than seeing each other, they see the rainbow, and rather than inflicting mental stress, a successful attack places a 'inspired by beauty' manoeuvre on the other gazer, unless
[-0] The Catch: if a gazer either has or intends to drown somebody, they take mental stress instead of the manoeuvre. The Rainbow can and will attack a murderer multiple times, using a different other human each time.
--- End quote ---
This doesn't really seem like an Item of Power. If you wouldn't write it on your character sheet between sessions or at character creation, the IoP mechanics are probably going to fit awkwardly.
For example, in this case, we have Refresh changing from exchange to exchange. What does that mean? How does Refresh even matter when you're not refreshing your FP?
--- Quote from: whitelaughter on November 30, 2017, 07:52:33 AM ---Seelie Police Oath Bible [-1]
[-0] Purpose: To witness the oaths of new police officers, and to help them keep the oath.
[-0] What it is: A King James Bible (still legally required in some parts of the British Commonwealth)
[-0] Unbreakable: cover is dimpled from a bullet shot.
[+2] Item of Power
[-0] Sidhe item Oaths sworn on the Bible are witnessed by the Seelie; they can be compelled as Aspects, and the swearer can spend Fate points on actions taken to fulfill their oath.
[-0] The Catch: Officers who violate their oath will be constantly Compelled to confess and/or resign. An officer who makes the legally appropriate restitution will no longer suffer this Compel.
--- End quote ---
Likely better as an Aspect. You're not getting anything for your Refresh here, after all, and the effects can all be cleanly handled with Invokes and Compels.
--- Quote from: whitelaughter on November 30, 2017, 07:52:33 AM ---Unseelie Changeling Courtroom Oath Bible [-1]
[-0] Purpose: To witness the oaths of witnesses in the law courts, and to enslave those who lie under oath
[-0] What it is: A King James Bible (still legally required in some parts of the British Commonwealth)
[-0] Unbreakable: Owners have been know to break weapons on the Bible when challenged to combat over an enslavement, to demonstrate that oaths are more powerful than violence.
[+2] Item of Power
[-0] Sidhe item Oaths sworn on the Bible are witnessed by an Unseelie Changeling; they can be compelled as Aspects, and the swearer can spend Fate points on actions taken to fulfill their oath.
[-3] Changeling Nature Those holding the Bible can - and if oathbroken, must - take Powers from the owning Changeling's power package, limited to those permitted by the possessing Changeling and to a maximum of 3 points. Typically the owner loads oathbreaker up with any Creature Stunts, to make them more useful minions, and (by reducing their refresh) reduce their ability to defy their new master. (The Changeling need not yet have taken the Stunts, merely have inherited them).
[-0] The Catch: If the oathbreaker can somehow confess to the courts their lies, they can 'choose' to once more be vanilla mortal, shedding the Stunts. Owners frequently add the Claws Power to their new minions so that they can no longer speak nor write - and even if oathbreaker can manage to confess, they will then face the legal consequences of lying to the law courts.
--- End quote ---
Neat. But Claws doesn't stop people from speaking or writing; if you want to disable people like that, Aspects are the way to go.
--- Quote from: whitelaughter on November 30, 2017, 07:52:33 AM ---Healing Spring [-1]
[-0] Purpose: To heal the suffering
[-0] What it is: a natural spring
[-0] Unbreakable:
[+2] Item of Power
[-6] Mythic Regeneration Anyone bathing in the spring is healed of nearly any injury, so long as the owner spends a Fate point on their behalf.
[-3] The Catch: Holy items [+1], immediately obvious to anyone who has ever heard of the spring [+2]
--- End quote ---
Huh. Clever use of the IoP lending rules. Maybe too clever; as a GM, I'd be reluctant to allow this.
Given that needing to bathe reduces the power of the effect significantly, it might be best to treat that as a Catch or Limitation.
Also, why is it obvious to everyone that the spring is ineffective against the holy?
--- Quote from: whitelaughter on November 30, 2017, 07:52:33 AM ---Crystal Ball[-1]
[-0] Purpose: To know the future
[-0] What it is: a crystal ball
[-0] Unbreakable:
[+2] Item of Power
[-0] Cassandra's Tears
[-3] Lawbreaker 2nd, 4th and 6th Laws, providing +3 shifts to all - including getting more information from the Cassandra's Tears Power, and to persuading other to believe the prophecy. Using this item will rapidly earn any mortal spellcaster Lawbreaker stunts.
--- End quote ---
Lawbreaker doesn't really work like that. It only applies to spells, and must be bought individually for each Law.
whitelaughter:
Thanks for your responses, sorry only just noticed them.
The rainbow wouldn't be on a PCs character sheet; more like Uriel's, or another AAngel.
The purpose of the Seelie Bible is to ensure that the Seelie can compel misbehaving police officers, and justify honest coppers spending more Fate.
Good catch on Claws!
Hmm, you're right, the need to bathe is a better limitation for the healing spring.
So, the crystal ball would work if it was a spell duplicating a power, but not as a power? [shrugs] Then it becomes a power creating a spell duplicating a power. Actually, that works better since it then costs mental stress.
Thanks again.
whitelaughter:
For two desperate weeks during WWII, the only planes defending the island of Malta were a trio of aging Gloster Gladiator biplanes: against the full might of the Axis air power. No one knows who first starting refering to the planes as Faith, Hope and Charity...except those who realise that the Swords of the Cross can be reforged into radically different forms when needed.
Faith, Hope and Charity - reforged Swords of The Cross
All creatures are equal before God, Divine Purpose, Holy: these powers as normal for the swords. "All creatures are equal before God" was particularly effective for reducing an opponents engine to a colander though.
Other powers are modified slightly during the siege:
[-0] Purpose: To protect the home of the Knights Hospitaller
[-0] What it is: each Sword is, for the duration of siege of Malta, a Gloster Sea Gladiator biplane.
[-0] Unbreakable: The planes can be shot down, but enough of the plane will limp home with the pilot.
Item of Power discount: you are not carrying plane, it carries you.
True Aim: When flown in defence of Malta, the plane grants a +1 to the pilots "Driving" skill.
The Swords left Malta after the most desperate part of the siege had been survived, and returned to their usual forms.
whitelaughter:
Harry Dresden's Hat [-0]
Harry Dresden's Hat is the most iconic of part of his wardrobe, even more so that his duster, but sadly did not survive a clash with He How Walks Behind. It was not merely destroyed, but now has never existed; fortunately, as an Item of Power it has managed to work around this problem and continues to fight the good fight.
[-0] Purpose: To battle the Outside
[-0] It Ain't What it is: The Hat no longer has any material form
[-0] Unbreakable: well, sort of. It's not broken, it just doesn't exist.
[-0] Item of Power
[-0] All Powers neutralised due to non-existence.
[-0] The Catch: The Hat renders some actions impossible; frex it is physically impossible to completely search the 'wearer' of the Hat, as you cannot search the Hat. This allows the 'wearer' to exploit many perfectionist Compels - any variant of "do X action thoroughly" can become a negative Compel; the victim knows that they've missed something, but it is impossible for them to work out what.
Also, the Hat is useful against thieves; frex anyone taking all of the original wearers' clothing will end up 'owning' the Hat (which for a mundane is going to drop their Refresh by 2) until it is somehow discarded, or until the end of session (at which point the Hat will return to the previous owner).
whitelaughter:
PTSD are...unpleasant. They are very common at the Gates; created from Trolls Mab considers to valuable to be put down but too insane to continue fighting. Somehow, she carves their traumas out of them, to create a tool that can help new recruits survive longer.
The derangements caused by long term service at the Gates aren't Lawbreaking, but they function on mortals in a similar fashion.
[-0] Purpose. PTSD are created to restablize veterans of the war against the Outside, and given to new recruits to help them survive.
[-0] It Is What It Is. These are usually scales or horns, physically carved from the troll, along with their madness.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature.
[+2] One-Time Discount. This is sometimes enough to let the Troll continue functioning; more often the discount is being used for a weapon so cannot be applied, and the Troll will not return to sanity until a rookie buys the item.
[-2] Lawbreaking/3. Always the 5th Law; Usually the 1st; plus either 2nd, 3rd or 4th.
[-0] Cassandra's Tears. Any
[-0] Wizard's Constitution
If one of these is found anywhere except at the Gates, something has gone horribly wrong. The most likely scenario is that Unseelie forces have pursued an Outsider into the physcial world, and then lost the resulting fight. So if you find one, you are in trouble. Still, it might help you survive the Outsider!
Mab, of course, will want it back. You can either hand it over; no problems. Or you could buy the item...
if you buy this item, then you have volunteered to serve in the war against the Outside. You will be drawn into the Nevernever, and find yourself at the Gates. A kindly GM might let you play out your first, and probably last, engagement...
PTSD have a minimum of two aspects, one for being an item and the other for Cassandra's Tears. In the original Troll these replace the aspects inflicted by the Lawbreaking. Once every 3 adventures, a Refresh gained from Cassandra' Tears can heal a mental Extreme Consequence caused by battle at the Gates.
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