The Dresden Files > DFRPG Resource Collection

Item Of Power Master List

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timorzo:
Hi it has been awhile since I have posted anything, but a player asked me to put together an item designed for a researcher, I put together this and I wanted to hear your thoughts.

Book of Knowledge [-5]
Description: A large old book that when opened describes in detail information regarding items, people, or objects in its presence. This item isn't as famous as other items of power, but the few rumors about this object state that it includes the combined knowledge of all life throughout the world. 
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Scholarship, Lore, Empathy, Investigation.
Effects:
[-0] It Is What It Is. It's a large reference book.
[-0] Purpose: although it is not explicitly known the book seems to try and impart expert knowledge to those who choose to read it. It never shows itself writing but seems to always have written on the page exactly what the viewers were curious to learn.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a big reference book not really intended to travel. It is concealable within a large backpack or a duffle bag, but it is really bulky when travelling.
[-2] Worldly Knowledge. This book contains vast amounts of information regarding any non magical items and gives +2 to scholarship to anything within its presence including those which are absurd or mundane.
[-2] Supernatural knowledge. This book also contains vast amounts of information regarding any magical items and creatures thus it gives +2 to lore to anything within its presence.
[-1] People knowledge. This book even contains vast amounts of information regarding any people thus it gives +2 to empathy in regards to discerning aspects of people in its presence.
[-1] Psychometry. when purposefully touching the book to a particular item, the book may project visions to any viewer.
[-1] Tool of investigation. When using this book to analyze a clue or interpret its meaning get a +2 to investigate

Locnil:
A bit boring, but yeah that seems more or less balanced.

Sanctaphrax:
The wording is a bit iffy, I think. I'm not sure exactly what rolls are boosted by this.

idirex:
 ;D Hi . I really appreciate all your collective efforts to improve a fantastic game . Thnx .
This is one of my favorites... please comment .
Catalyst (IoP)
Description: The Catalyst is a Platinoid alloy consecrated by a forgotten Sun God . It was unearthed as part of a treasure in a Burial Mound (Tumulus) . Remnants of its conscience are still present and you can connect to it by means of a ritual . If successful you exchange your vital energies for Magical Power.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Conviction, Discipline, Lore ... others...( the user chooses how he will aim his effects , usually with Discipline )
Effects:
[-0] Purpose . In using the Catalyst you ally yourself with humanity and those who protect it . You are forbidden to kill humans , ( you lose your attunement to the catalyst ) , and should uphold the laws of magic ( Chop-chop from the council if found out )
[-0] It Is What It Is . The user Must fashion an item out of it ( jewelery , gauntlets , watch , weapon , gun ...) and it must be of exceptional craftsmanship . The item starts devoid of decorations or sigils of any kind and is filled up as the user is attuned to it . This will determine its potency .
[-0] Unbreakable.The actual item of power is the metal itself and is therefore impossible to destroy , unless by means of a specific ritual predicated upon perverting its purpose.
[+1 / +2] Discount. The dimensions of the item depend upon the form the user chooses . It will always be easily detectable my the supernatural unless specifically shielded. If the item is a  weapon then its effects will be "on strike / hit" . It cant be loaned .
[-4] Blessed by Blood , Fire and Shadow : The Catalyst transforms your Life energy into Magical energy .
Evocation : Take physical stress in order to cast that many shifts of power in obvious and direct effects ( fire , light , heat...) . Take mental stress for shifts for subtle and indirect effects ( Veils , shadow summoning , mind magic...) . Summoning requires the user to tale at least a mild consequence and is usually handled by evothaum . No control roll is required but if power is greater than attack/aim roll , the difference is treated as fallout .
Thaumaturgy : Take physical and mental stress to power your ritual . At least 1 appropriate stress and at least 1 mild consequence must be taken. No control roll is required . The maximum shifts allowed are twice the complexity of the ritual itself . Base complexity equals your Lore . You can increase it by offering your blood as sacrifice (consequences) .
Evothaum: The user is allowed thaumaturgy with the speed and methods of evocation . Maximum complexity is capped at your Lore .
Extra Benefits: By spending a fate point , the user can request a meeting with any major " pro humanity " force ( including the Sidhe Courts ) and have the opportunity to temporarily wield their power . Their respective restrictions will apply and can sometimes lead to conflicting situations .
[-X] Refinement / Attunement slots : By increasing the power , the user gets fixed bonus in shifts (evocation and thaumaturgy ). At least 1 appropriate stress must be taken . By increasing accuracy , the user gets a bonus at "aiming" the effect with his  chosen skill . The item plays the role of all focus items and is limited by Lore .
[-X] Enchanted Item slots . Anything goes here , but you must still uphold the Purpose . If another uses your items against the Purpose you are held responsible ...( clean the mess quest)
The user can be granted inhuman speed , strength and toughness powers each major milestone . their cost must be paid normally . These powers are susceptible to Necromancy (catch)

Sanctaphrax:
The item itself looks pretty solid apart from a few formatting issues. I like the idea that the item is the material, and that what you make out of it is secondary.

But the Sponsored Magic has some issues. I'll address them in the other thread.

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