The Dresden Files > DFRPG Resource Collection
Item Of Power Master List
Mr. Death:
Adding that much stress is not a -1 or a -2 power. You're talking about a Weapon:10 gun, for 1 refresh? That's plain ridiculous. I'd disallow it entirely.
The only alternative I can see is making it ignore armor and/or toughness, similar to the Swords, though the full power of it isn't something I'd necessarily give. Or have it reduce the toughness of whatever you're shooting at.
narphoenix:
--- Quote from: Mr. Death on March 14, 2014, 06:16:52 PM ---Adding that much stress is not a -1 or a -2 power. You're talking about a Weapon:10 gun, for 1 refresh? That's plain ridiculous. I'd disallow it entirely.
The only alternative I can see is making it ignore armor and/or toughness, similar to the Swords, though the full power of it isn't something I'd necessarily give. Or have it reduce the toughness of whatever you're shooting at.
--- End quote ---
I'd actually allow it for three Refresh (it's basically an enchanted item with extra stress, so that's what I based the cost off of: I assumed a Guns of Superb (+5)).
Sanctaphrax:
Yeah, it's basically an enchanted item. That's a good point.
Ritual (Crafting) plus 1 Refinement gets you 8 item slots. Spend 1 on the base effect, 5 on extra strength, and 2 on extra uses and you've got a 5-use weapon 10 item. So maybe with the stress cost and only 3 uses with no stress-for-additional-uses option, 2 Refresh would be fair. But that requires Superb Lore, and it's kinda munchkin-y.
Locnil:
--- Quote from: Mr. Death on March 14, 2014, 06:16:52 PM ---Adding that much stress is not a -1 or a -2 power. You're talking about a Weapon:10 gun, for 1 refresh? That's plain ridiculous. I'd disallow it entirely.
--- End quote ---
Two refresh, actually. And considering the limitations on use per session, and the stress hit for using it, and I see +7 stress as a more or less fair benefit. After all, the attacker still has to roll to hit, and it's likely that the target will do anything - like spending fate points, to dodge it.
--- Quote from: Sanctaphrax on March 14, 2014, 11:47:51 PM ---Yeah, it's basically an enchanted item. That's a good point.
Ritual (Crafting) plus 1 Refinement gets you 8 item slots. Spend 1 on the base effect, 5 on extra strength, and 2 on extra uses and you've got a 5-use weapon 10 item. So maybe with the stress cost and only 3 uses with no stress-for-additional-uses option, 2 Refresh would be fair. But that requires Superb Lore, and it's kinda munchkin-y.
--- End quote ---
Except, even if you build it this way you don't actually get Ritual (Crafting). You can't make any more enchanted items, meaning that the better part of two refresh goes down the drain. Not actually requiring Superb Lore isn't sufficient to counter balance that.
Sanctaphrax:
Good point.
Though that only matters between sessions/at milestones, when people are changing power selections and item loadouts. During sessions, it's irrelevant. How that affects balance is a touch unclear.
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