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Item Of Power Master List

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Mr. Death:

--- Quote from: Sanctaphrax on February 15, 2012, 03:55:57 AM ---@Mr. Death: I still don't think that Master Your Anger and Perception Is Key work as Powers. They're pretty textbook Aspect compels, I think. And charging Refresh to get rid of a +0 Power/Aspect the way The Power Of Love does is just bad.
--- End quote ---
That's what I meant by having them be +0 powers, that they'd be aspects. As for The Power Of Love, I wanted it to be something that had a tangible cost so it wouldn't just be taken automatically. It's supposed to be a "big" change in the character who wields the sword. Do you have any suggestions?


--- Quote ---Does The Dance With Death add to all defence rolls or just Weapons defence rolls?
--- End quote ---
Well, considering one of the sword's base trappings lets you use Weapons to defend against anything, does it make a difference? That said, yeah, it'd be for Weapons defense rolls.


--- Quote ---I suggest making the fact that The Bringer Of Death is Marked By Power clearer. As-is, there appear to be slight differences.
--- End quote ---
Well, it has the same mechanical effect. I wanted the flavor text to reflect more that it's not so much a case of, "Well, if I attack this guy, his boss is going to be pissed," and more, "If I attack this guy, he can make me explode with his sword."


--- Quote ---I feel as though My Enemies Cannot Stop Me might go too far with the bonus stacking. I normally try to limit weapon rating additions that aren't from Strength to +2. But this is mainly personal preference.
--- End quote ---
I figured it was balanced by constraining the wielder to only using the bonus to kill, and thus being compelled to take that Mental attack. And that feeds into why I gave The Power Of Love a refresh cost, because I figured removing that restriction should have some mechanical cost. Any suggestions how I might do it differently?

admiralducksauce:

--- Quote ---@admiralducksauce: New version looks good. But why is the bullet that killed Billy magical?
--- End quote ---

Why not?  :)   I suppose it's more of an Unknown Armies or Lost Room take on things.  The bullet that killed a legend absorbed some of that power.  It's my take on a "magic bullet" that's not something you shoot at someone.  I like the idea of the Catch being "ambushes" (even thought it doesn't really apply to the lower-powered version as it stands now).  You could easily call it "Hickok's Folly" for much the same reason - a legend killed by a bushwhacking.  I like magic items that tie back to newer things than Mjolnir, you know?  George Washington's sword from upthread is a great example.  And I like the irony that the "It Is What It Is" feature is completely useless.  It's not a sword or even a hat, it's just this dumb chunk of lead.  Incredibly easy to overlook, but incredibly useful in the right situation.  Put it in a breast pocket and it's an IoP-equivalent for all those lucky decks of cards, pocket Bibles, and flasks that somehow manage to stop bullets in movies.

Sanctaphrax:
@Mr. Death


--- Quote from: Mr. Death on February 15, 2012, 04:20:51 AM ---That's what I meant by having them be +0 powers, that they'd be aspects. As for The Power Of Love, I wanted it to be something that had a tangible cost so it wouldn't just be taken automatically. It's supposed to be a "big" change in the character who wields the sword. Do you have any suggestions?
--- End quote ---

A +0 Power is not the same as an aspect. A +0 Power does not get compelled, it just does what it does.

Not getting Fate Points every time you kill a dude is a good cost for The Power Of Love.


--- Quote from: Mr. Death on February 15, 2012, 04:20:51 AM ---Well, considering one of the sword's base trappings lets you use Weapons to defend against anything, does it make a difference? That said, yeah, it'd be for Weapons defense rolls.
--- End quote ---

It makes a difference. Because as written, it helps your Rapport defence against Intimidation and your Discipline defence against Incite Emotion.

You may want to consider upgrading it; it compares unfavourably to True Aim.


--- Quote from: Mr. Death on February 15, 2012, 04:20:51 AM ---Well, it has the same mechanical effect. I wanted the flavor text to reflect more that it's not so much a case of, "Well, if I attack this guy, his boss is going to be pissed," and more, "If I attack this guy, he can make me explode with his sword."
--- End quote ---

The mechanical effect of Marked By Power is slightly different because it a) only works on people in the supernatural community and b) is really hard to conceal and c) has a narrative drawback.


--- Quote from: Mr. Death on February 15, 2012, 04:20:51 AM ---I figured it was balanced by constraining the wielder to only using the bonus to kill, and thus being compelled to take that Mental attack. And that feeds into why I gave The Power Of Love a refresh cost, because I figured removing that restriction should have some mechanical cost. Any suggestions how I might do it differently?
--- End quote ---

It's probably okay as is, I'm just being a grumbleguts.

If you want to change it, I suggest reducing the cost by 1 and the stress boost by 2.

@admiralducksauce:

Alright.

grimward:
Let me know what you guys think.

Retribution and Reprisal, the Twin Blades of Just Vengeance [-1]

[-0] It Is What It Is- A pair of single edged machetes (when used together function as Weapon:3). Angelic script can be seen faintly etched into the blades if the light and angle are just so.
[-0] Unbreakable
[+2] One Time Discount- They're a pair of 2 foot machetes.
[-1] Holy- Blessed in the River Jordan and forged using a hallowed ritual, the blades are a powerful holy symbol in their own right. Their very touch is like holy water or that of a cross or other symbol of faith, backed by the belief of the user. (Can satisfy the catch of some creatures toughness/recovery powers)
[-1] Gift of the Holy Spirit- Increase the weapon rating of your machetes by two by filling in one mental stress box, this lasts for a number of exchanges equal to the value of the stress box you've filled in.
[-1] The Righteous are Kept by Him-  By interposing the Blades between the wielder and an attack, the wielder can deflect it as if the sword were an impenetrable barrier. They may use their weapons skill as defense vs all physical attacks and maneuvers that aren't indirect and mental attacks and maneuvers that require specific targeting or touch. I.e. the Blades could defend against a white court vampire's emotion-manipulating touch or a blast of fire magic but not against  poison gas or a fear aura.

Sanctaphrax:
Pretty solid, maybe a touch underpowered.

I've been wondering lately about whether Holy could be included in It Is What It Is.

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