The Dresden Files > DFRPG Resource Collection
Item Of Power Master List
admiralducksauce:
BONNEY'S BANE [-5]
Description: The bullet that killed Billy the Kid.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: None
Effects:
[-0] It Is What It Is. It's a bullet recovered from a corpse, just a misshapen lump of lead.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. Bonney's Bane is a tiny item and is easily concealed on one's person.
[-8] Physical Immunity: Those who hold Bonney's Bane are immune to gunfire*.
[+2] The Catch: The artifact will not protect the owner against ambushes** from people they trust***. (+2 only protects against specific thing, +0 because only specific people will be in the owner's trust).
* Debating expanding "bullets" to be "projectiles". Thoughts?
** A typical Ambush situation or at the very least spotting the ambush but losing initiative should allow the attack to bypass the Immunity.
*** Also debating dropping the "from people you trust". I think the Catch would raise to a +4 discount then, because while it's not exactly researchable, anyone would potentially be able to bypass the Immunity.
Mr. Death:
Alright, giving this another shot.
SWORD OF TRUTH[-3]
Description: A longsword with a straight, double-edged blade, a forward-curved cross-guard, and the word "TRUTH" in raised silver on the grip.
Musts: You must have an aspect related to your position as the Seeker of Truth, appointed by the Senior Council.
Skills Affected: Discipline, Empathy, Weapons, social skills.
Effects:
[-0] Purpose. This sword is the weapon of the Seeker of Truth, whose purpose is to serve as an arbitrator of truth, uncoverer of deceit, and, when need be, executioner of those who spread lies and destruction.
[-0] It Is What It Is. It is a permanently-sharp longsword, treated as Weapon:3 in normal circumstances.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. This item is not easy to hide.
[+0] Master Your Anger Every time the sword is used to kill, the wielder will endure a mental attack equal to 4 shifts, feeling the pain of their target as they die. If the kill is made in anger, the wielder may roll Discipline or Empathy to defend. If the insulating power of anger is not present, the wielder rolls from 0. Any mental consequences incurred have to reflect the sword's power corrupting the wielder. The first time the sword is used to kill, the mental attack is at 6 shifts, and if the defense fails, change one of your permanent aspects to reflect that you failed to control the Sword's power.
[+0] Perception Is Key The wielder will not be able to do any stress to someone he does not truly consider an enemy.
[-1] I Am The Weapon If the rightful wielder should ever be separated from the sword, they can "feel" its location instinctively. You may use your Lore skill at +1 to locate the sword.
[-3] My Enemies Cannot Stop Me Treat the sword as Weapon:6, and ignore armor ratings, but only when swung with intent to kill. Any Taken Out result from such an attack must be fatal, and will initiate a Compel of Master Your Anger.
[-1] The Sword Is My Shield As a blade imbued with powerful magics, you may use the Weapons skill to defend against magical evocations, as well as ranged attacks.
[-1] The Bringer Of Death The Sword of Truth's power is such that those who recognize it will tread a little lightly, lest they find themselves on the wrong end of the blade. All social skills are rolled at +1.
Optional Additions
[-1] The Dance With Death Those who can master the sword may be able to unlock its secrets. By taking part in the Dance With Death, the wielder gains access to the skill of all its previous wielders, granting a +1 bonus to defense rolls.
[-1] The Power Of Love Only a True Seeker can truly master the sword's unrelenting anger and turn the blade white by using their love and forgiveness to fuel the blade, rather than anger--most often because they have had to kill one they loved. This change may only occur after a Major Milestone or whichever climax the GM agrees is appropriate. The wielder must change an aspect to reflect that this change has taken place, and from then on does not have to suffer the mental conflict that comes with killing. This replaces Perception Is Key, and the wielder may choose to ignore the restriction of that aspect.
Vargo Teras:
--- Quote from: admiralducksauce on February 14, 2012, 03:37:45 PM ---BONNEY'S BANE [-5]
Description: The bullet that killed Billy the Kid.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: None
Effects:
[-0] It Is What It Is. It's a bullet recovered from a corpse, just a misshapen lump of lead.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. Bonney's Bane is a tiny item and is easily concealed on one's person.
[-8] Physical Immunity: Those who hold Bonney's Bane are immune to gunfire*.
[+2] The Catch: The artifact will not protect the owner against ambushes** from people they trust***. (+2 only protects against specific thing, +0 because only specific people will be in the owner's trust).
* Debating expanding "bullets" to be "projectiles". Thoughts?
** A typical Ambush situation or at the very least spotting the ambush but losing initiative should allow the attack to bypass the Immunity.
*** Also debating dropping the "from people you trust". I think the Catch would raise to a +4 discount then, because while it's not exactly researchable, anyone would potentially be able to bypass the Immunity.
--- End quote ---
The Stacked Catch of "Everything except this one category of attacks" runs to +5 in all of the printed examples I've seen; limiting it to bullets is a much greater catch than the ambush loophole. If it protected against any attack of any kind, provided you weren't ambushed, that would make it a +2, where if it only could by bypassed by someone you trusted, that would be a +1.
admiralducksauce:
--- Quote from: Vargo Teras on February 15, 2012, 01:07:45 AM ---The Stacked Catch of "Everything except this one category of attacks" runs to +5 in all of the printed examples I've seen; limiting it to bullets is a much greater catch than the ambush loophole. If it protected against any attack of any kind, provided you weren't ambushed, that would make it a +2, where if it only could by bypassed by someone you trusted, that would be a +1.
--- End quote ---
Wow, I really bungled the Catch rules on that one. I've never done a "protects against only one thing" Immunity before. Thanks for the clarification. I'd agree with your +5 Catch assessment, which would bring the final cost to -2. +2 for only one specific attack, +2 because anyone can attack you with a non-firearm, and +1 because... well, I doubt people will know about it ahead of time, but I doubt that knowledge would be hidden away.
You could of course go with a powered-up version that DID protect against any attack except ambushes. Then I think the +2 Catch would work fine.
EDITED:
BONNEY'S BANE [-2]
Description: The bullet that killed Billy the Kid.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: None
Effects:
[-0] It Is What It Is. It's a bullet recovered from a corpse, just a misshapen lump of lead.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+1] One-Time Discount. Bonney's Bane is a tiny item and is easily concealed on one's person.
[-8] Physical Immunity: Those who hold Bonney's Bane are immune to gunfire.
[+5] The Catch: +2 only protects against specific thing, +2 for prevalence of non-firearm attacks, +1 for it not being common knowledge.
Upgrades:
[-3] You Ever Shoot a Man in the Back? This effectively upgrades the IoP to protect against all attacks except ambushes. A typical Ambush situation or at the very least spotting the ambush but losing initiative should allow the attack to bypass the Immunity.
Sanctaphrax:
@admiralducksauce: New version looks good. But why is the bullet that killed Billy magical?
@Mr. Death: I still don't think that Master Your Anger and Perception Is Key work as Powers. They're pretty textbook Aspect compels, I think. And charging Refresh to get rid of a +0 Power/Aspect the way The Power Of Love does is just bad.
Does The Dance With Death add to all defence rolls or just Weapons defence rolls?
I suggest making the fact that The Bringer Of Death is Marked By Power clearer. As-is, there appear to be slight differences.
I feel as though My Enemies Cannot Stop Me might go too far with the bonus stacking. I normally try to limit weapon rating additions that aren't from Strength to +2. But this is mainly personal preference.
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