The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Tedronai:
stats-wise, from my evaluation, it should probably come with 14
4 from ritual + 4 from channeling (as represented solely by the evothaum benefit), + 8 from 2 'refinement-equivalent-effects' - 2 from the complexity bonus
(cost evaluation:
ritual - 1
evothaum - 1
2 'refinement-equivalent-effects' - 2)
Mr. Death:
If that's the math you're using, maybe make it 10 instead. I figure it's more Thaumaturgy than ritual, given it can do other things (though for the moment I can't think of any besides Wards), so that would knock off one of those Refinements. Then again it's got the 'must be nearby' limitation, so I'm not sure.
Sanctaphrax:
--- Quote from: Mr. Death on February 17, 2012, 07:58:15 PM ---Are you talking to me or Wyvern?
Wait, nevermind, brainfart. That said, Sanctaphrax, any initial thoughts on my write-up? I'm having trouble deciding how to determine the number of runic slots that should come with the power (though I'm considering suggesting 9, since Odin hung himself from the tree for 9 days, there's the 9 realms, and 9 is just generally an important number in Norse myth).
--- End quote ---
Was talking to you. I have no idea what capabilities your version of Rune Magic gives its user.
I don't see why this power shouldn't just give the standard 4 focus slots.
Mr. Death:
I thought it was pretty clear that it allows for Thaumaturgy and making enchanted items/potions. With the caveat that the magic effects have to be localized to the rune--so Wards and such, fine, but you couldn't do something like a remote attack spell without bringing the rune to someone.
The reason I'm suggesting extra spell slots is because the power doesn't really have an Evocation component at all. The Evothaum thing is something you'd probably need to have Evocation or Channeling for to use yourself (note how in Heorot, Gard needs Dresden to do it). Since the power's going to end up getting most of its in-game benefit via enchanted items, it should have more capacity for those items.
Ack, brainfart again. Yeah, I'm actually pretty okay with it having 4 Focus slots (ergo, 8 Enchanted slots).
Sanctaphrax:
The fact that you, the guy who wrote the power, is using the word "probably" when describing the basic effects of the power is really bad.
Let me try to clarify things with a summary.
-Rune Magic grants Ritual (Runes). Ritual (Runes) can be used for wards and for crafting and for some forms of divination.
-Rune Magic grants no evocation.
-Rune Magic allows its user to sacrifice an enchanted item slot when completing a ritual in order to store the ritual for later release.
-A stored ritual can be used for its actual effect or it can be used as an excuse to cast a ritual with the speed and methods of evocation. Rituals cast this way cost no mental stress.
-Rune Magic cannot be used to hex and never causes accidental hexing.
-Rune Magic grants a free specialization in Rune Magic complexity.
Is that accurate?
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