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Custom Powers Master List (Work In Progress)

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Mr. Death:
When I said "probably" I was basing it off what we've seen in the books. It's not concrete yet in here, so I don't want to say "That's definitely how it works" at this point because we're still working it out. Like I said, first (well, second now) draft.

But yes, what you wrote is pretty much what I had in mind.

--- Quote from: Sanctaphrax on February 18, 2012, 02:06:34 AM ----Rune Magic allows its user to sacrifice an enchanted item slot when completing a ritual in order to store the ritual for later release.

--- End quote ---
The one thing about this, though, is that there's considerable potential for abuse with this phrasing (like, say, making a 20+ shift ritual killshot, carrying it around, then instakilling just about anything with a flick of the wrist), which is why I thought to just work the portable runes like enchanted items.

Sanctaphrax:
If stored rituals work the same way that enchanted items do, then they aren't worth mentioning. They should be something more interesting than that.

Maybe the cost in Enchanted Item slots could scale based on the ritual's complexity. So that 20 shift killshot would take like 8 slots. Maybe each Focus Slot could be able to store (Lore) complexity.

Mr. Death:
That could work. Maybe that would be part of the ritual process, each turn being represented by filling a given slot in whole or in part?

How about this for an idea...each 'turn' in doing the ritual for a portable rune is equivalent to one Enchanted Item slot. You decide how much power you're trying to put into each slot, and incur stress/backlash that way.

So you could either make that 20-shift killshot into something easy and manageable (8 slots at 2-ish shifts a turn), or if you're in a hurry or out of slots, something more risky (4 slots, 5 shifts a turn), or if you're really desperate and willing to take the punishment you can pop it into 2 slots, 10 shifts?

Sanctaphrax:
Very interesting indeed.

It seems balanced-ish at first glance, too. Might be horribly broken in practice though.

Mr. Death:
I figure the main balancing factor will be that the average runecrafter will probably have most of his or her slots taken up by default with various utility runes, and thus would only have a couple, if any, free to make anything much larger in scale to carry around. That would be a reason crafting that bullet in Even Hand KOed Gard for a couple weeks, she had to cram a lot of power into only a couple slots, and had to take backlash and then let herself be Taken Out to get it done.

So, sure, you could carry around a huge kill-everything beam, but it'd mean either having that as practically your only spell, or taking consequences up the yin-yang to make it happen.

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