The Dresden Files > DFRPG Resource Collection
Custom Powers Master List (Work In Progress)
Tedronai:
The repurposing of portable runes, as written, functions for conventional enchanted item runes (those that would function akin to Harry's force rings) as well as for 'potion' runes. If this is intended, or even just unobjectionable, as I feel it to be, the already-needed additional details would also have to include more detailed explanations of those interactions.
Mr. Death:
Oh, okay. Yeah, that's more or less what I intended. I'll make that clearer when it's revised. In a way, Runes would be a hybrid of conventional enchanted items and potions. Note to self: Also modify the description to mention inscribing runes on other objects (forgot about Gard's axe in Heorot).
--- Quote from: Revision 1 ---RUNE MAGIC [-4]
Description: A long time ago, Odin stabbed himself with a spear and hanged himself from The World Tree as a sacrifice to himself. By doing so, he acquired the power of Rune Magic. Now Odin gives some of that runic power to his Valkyries, making them able to serve him better. These runes can be inscribed on static structures, on smaller plates for the Valkyrie in question to use in the field, or on items themselves, such as weapons and shields.
Sponsor: Rune Magic comes from Odin, greatest of the Aesir and master of runes.
Agenda: The agenda of Odin is not entirely clear, but it definitely includes making preparations for Ragnarok. Users of Rune Magic might be called upon to find new Einherjar for Odin's armies or to gather weapons for the final battle.
Evocation:
Thaumaturgy: Rune Magic allows for the user to use Thaumaturgic rituals to create rune effects, provided the target of the effect is in proximity to the rune. The runes may be always-on (such as with Wards), or single use effects, after which the rune must either recharge or be reforged. Portable runes take up Enchanted Item slots and are treated the same way. Runes inscribed into items are rechargeable Enchanted Items, while runes inscribed into small plates are equivalent to potions and disposable.
Evothaum: Portable runes can be repurposed by an evocator as fuel for a spell, provided the resultant spell is in line with the original design of the rune. As a general guide, an evocator cannot change the element or the type of evocation (block, attack, counterspell, maneuver), but can affect the details and targets (changing it from a single-target attack to a Zone or Spray attack, for instance). The Evocator would not incur the initial mental stress for this spell, as the power, equal to the shifts in the rune's effect, is coming from the rune, but would have to make a control roll and potentially incur backlash or fallout.
Extra Benefits: Because the magic is held in the structure of the rune, a Rune Magic user does not hex technology absent of other spellcasting powers. Additionally, Rune Magic provides a +1 to the complexity of any runic effect.
--- End quote ---
wyvern:
May or may not be relevant, but a PC in a game I'm playing in just picked up a version of rune magic, defined as follows:
-2 Ritual (rune magic): a fairly broad form of ritual, with a focus on divinations (reading the runes), wards, and fate / entropy altering effects. Its primary limit relative to full thaumaturgy is that you can't use it with symbolic connections - your magic functions through runes, not runes plus a lock of hair or whatever. So tracking spells, death spells against someone not physically present, etc., are all right out - though, given someone present, you might be able to make a "tracking spell" that will later predict where they're going to be.
However, this is just a thematic rituals power; it's not a sponsored magic, doesn't have an agenda, doesn't allow sponsor debt, etc.
Sanctaphrax:
Interesting ideas, but very vague and hard to understand.
What exactly does this power do?
Mr. Death:
Are you talking to me or Wyvern?
Wait, nevermind, brainfart. That said, Sanctaphrax, any initial thoughts on my write-up? I'm having trouble deciding how to determine the number of runic slots that should come with the power (though I'm considering suggesting 9, since Odin hung himself from the tree for 9 days, there's the 9 realms, and 9 is just generally an important number in Norse myth).
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