The Dresden Files > DFRPG Resource Collection

Setting up a ward how do you get all the shifts?

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devonapple:
Also, this page has a great list of sample Lore Declarations you can make using most any skill you might possess, in order to make up the Lore deficit in a ritual's Complexity:

http://www.rickneal.ca/?p=639

Runhide:

--- Quote from: MijRai on December 07, 2010, 04:46:10 PM ---The maximum isn't really set, but you can rule common sense on it. It is pretty doubtful a plain jane ward attached to a middling threshold beats 10-15 in total complexity.

As to how many tags, you get as many that are justifiable thematically. For the friendly wizard, maybe 10 shifts. For the paranoid Warden or power-mad sorcerer, you can expect the ward to be... Stronger.

--- End quote ---

You mentioned wards needing a threshold or being dependant on one.  From what I can tell the argument is still ongoing but the proof I have read is that you do not need a threshold for a ward see examples A and B.  If you disagree with that the argument of wards interacting with thresholds is not ongoing they don’t.  When casting a ward on a threshold you do not get bonuses from it for the ward.  So you cannot base ward strength on the threshold.  Also Given the nature of magic if you did need a threshold to base a ward on you could just make an artificial one.   

Using the books as canon, Wards don't need to be tied to thresholds.
(click to show/hide)Harry's bolt hole rented storage in Turn coat? doesn't have one for example.[/quote]
(click to show/hide)Neither did the wards the Merlin used to hold off a Red Court army.[/quote]

Sanctaphrax:
Concerning the thread question: there is no limit. The GM is expected to handle it without rules. A house rule is appropriate if this turns out to be a problem. I suggest increasing the difficulty to control the ritual as the complexity increases.

Concerning the thread itself: I'm not so thrilled to see threads devoted to single rules questions on the Resource Collection board. I think that we need a DFRPG Rules FAQ thread to deal with those questions. It should probably also include a basic rundown of the rules and some play examples.

I can put that thread up myself, but I'd be quite glad to have someone else do some/all of the work. Anyone who's interested should send me a message, so that I don't do unnecessary work.

Watson:
As I interpret the rules in regards to Wards and complexity, a PC could without too much effort (from a rules perspective) create a Ward with a complexity of 50 (or more!), given that he gets enough time. There are no limits in terms of the number of Declarations a Wizard can make (as long as he can explain them from a narrative perspective), so making 25 Declarations (to get 50 shifts!) should be OK (as long as his GM is agreeing to it). It would also be perfectly safe to cast the ritual once the Wizard gets a Discipline of 5+ (as at this level, he can feed 1 Shift of power to the ritual per exchange, without risk failing the spell).

The fact that a Wizard can succeed with any ritual as long as he is given enough time (and can explain all the Declarations) is fine by me in general, but when it comes to Wards it seems a bit strange (as the Ward is stronger the higher the complexity, and there are no real rules to prevent a player from (using the example above) that it is possible to create a way over-powered Ward.

It’s a bit off topic (but in a way related to super-strong Wards), but why would a Wizard, given enough time, ever use Fate Points or Consequences when casting rituals (when one, technically, can make an unlimited number of Declaration “for free”)?

I am thinking about putting a limit on the number of Declarations one can make when casting a ritual, but at the same time, it doesn’t feel good to do that. One the other hand, I would very much like the players to use Fate Points or Consequences when casting rituals, but when they have “free” Declarations, I can’t see any player ever using Fate Points or Consequences (given the Wizard have enough time to cast the ritual in question).

Ryan_Singer:

--- Quote from: Watson on December 08, 2010, 08:54:47 AM ---
I am thinking about putting a limit on the number of Declarations one can make when casting a ritual, but at the same time, it doesn’t feel good to do that. One the other hand, I would very much like the players to use Fate Points or Consequences when casting rituals, but when they have “free” Declarations, I can’t see any player ever using Fate Points or Consequences (given the Wizard have enough time to cast the ritual in question).


--- End quote ---

You hint at it here. Harry doesn't need to use fate points or consequences for rituals while he's off the clock, but usually, in the middle of a story, he's under the gun.

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