The Dresden Files > DFRPG Resource Collection
Setting up a ward how do you get all the shifts?
Runhide:
It looks like you can pump a lot of extra shifts into a Thaumaturgy spell and one of the most common spells that I see this in is wards. What justifies these extra shifts and how do you control them? Is it from taking hours or days to create it? What is the upper limit if that is the case?
Temp 30 pt 8 refresh Character
+5 Lore, Conviction
+4 Discipline, Endurance
+3 Weapons,Athletics
+2 Resources, Scholarship
+1 Survival, Investigation
Evocation -3
Thaumaturgy -3
The Sight -1
Soulgaze -0
Can you pump 30 shifts into a ward if you take days to set it up? What would be the max this temp character would be able to put into a ward? Why? Whats the Math?
Ward 30 shifts: Base power 5 from Lore 5
Skip Scenes 19 Additional power (Y270) ????
Symbolic links 6 +2 scraping from my anvil and workbench, +2 Scraping from the fence, +2 Scrapings of house and workshop, Some grass and bark from the trees, Dirt from yard (Y267)
Complexity +2 Keyed entry: Allows me in and out and to allow others . (Y276)
Complexity +5 last a few months, 5 increment change on Time table starting at all day for spell type (Y315 time table) (Y266 Starting point of all day)
devonapple:
That's way too many skipped scenes.
A lot of those shifts can come from other Declarations, such as getting your mind in focus, acquiring magical props, drawing a really awesome ritual circle. and more.
Runhide:
Ok I get that but what is the max and why? That is the real question.
In addition you bring up another good question how many other +2’s can you add? I would say that is a GM discretion issue.
MijRai:
The maximum isn't really set, but you can rule common sense on it. It is pretty doubtful a plain jane ward attached to a middling threshold beats 10-15 in total complexity.
As to how many tags, you get as many that are justifiable thematically. For the friendly wizard, maybe 10 shifts. For the paranoid Warden or power-mad sorcerer, you can expect the ward to be... Stronger.
devonapple:
Skipped scenes are supposed to be just that: skipped scenes in the game when your PC isn't doing anything else to further the plot.
As a general guideline, here is a quote from Fred Hicks:
"...at the end of the day, a spell is a story. The details aren’t there in order to illustrate pieces of a cosmic order, they’re there to show us what a wizard is willing to do in order to see his or her will manifested...
Preparation for thaumaturgy is no longer a shopping list of crap you have to go through – it’s an opportunity for you to tell the story of the spell. It’s just as much you sitting in a library paging through arcane tomes as it is you going to the convenience store to get your knowledge spirit some skin mags so he’ll give you some choice incantations. Magic is the wizard’s life."
- Fred Hicks, "Designer’s Corner: Thaumaturgy and the Value of Playtesters"
http://www.dresdenfilesrpg.com/2010/04/27/designers-corner-thaumaturgy-and-the-value-of-playtesters/
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