The Dresden Files > DFRPG Resource Collection
Setting up a ward how do you get all the shifts?
eberg:
--- Quote from: Watson on December 08, 2010, 08:54:47 AM ---As I interpret the rules in regards to Wards and complexity, a PC could without too much effort (from a rules perspective) create a Ward with a complexity of 50 (or more!), given that he gets enough time. There are no limits in terms of the number of Declarations a Wizard can make (as long as he can explain them from a narrative perspective), so making 25 Declarations (to get 50 shifts!) should be OK (as long as his GM is agreeing to it). It would also be perfectly safe to cast the ritual once the Wizard gets a Discipline of 5+ (as at this level, he can feed 1 Shift of power to the ritual per exchange, without risk failing the spell).
--- End quote ---
First, the Declarations take time and get harder the less inventive they are. By the time you get to your third "I buy some more magic herbs", you are rolling against Fantastic (+6) difficulty. Second, trying to channel 50 shifts of power would encourage me to do stuff like restrict the Discipline roll by Endurance or compel appropriate Aspects to raise the difficulty of the control roll. All it takes is one hiccup when you are fooling with that much power to transform yourself and your sanctum into a smoking crater.
Drashna:
You should be able to get a couple aspect invokes pretty easily (wizard for one, and if you're paranoid. etc). As for declarations, look at harry, each step he does for his major spells is a declaration. You should be able to get 3-4 of these or more if you're creative.
Just remember, the more shifts you have to control, the more dangerous it gets. one failed control check can kill you. Easily. Picture this: you got a 50 shift spell, you've got 4 shifts left, and roll so poorly that you fail the control check. Either way, your taking 46 shifts of damage, from fallout or backlash. Say bye bye to your wizard. That's the danger of bigger spells. So the pratical limit is the number of shifts of damage you can take. Stress track + 20 (2 mild, 4 moderate, 6 serious, 8 extreme).
Wyrdrune:
as for the 50 shifts ward... i would simply rule that the "natural" maximum is reached when the wizard has to sleep, no one can't reasonably stay up casting for several days.
Drashna:
What if one of his aspects was "chronic insomniac"? :)
I'd say that endurance comes into play here. Which brings to mind, if the character had a recovery power, he'd be more able to stay up days. It's one of the trappings for Recovery.
bibliophile20:
Temporary Aspect: High On Stimulants
Temporary Aspect: Eight Empty 2-Liter Bottles Of Mountain Dew
Temporary Aspect: It is by the beans of Java that thoughts acquire speed...
There, solved your problem for staying up... (knows and knows of waaay too many computer geeks...)
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