The Dresden Files > DFRPG Resource Collection

Setting up a ward how do you get all the shifts?

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zenten:
I don't see why it is necessary to make it harder than the book.  You can't stop your ritual and then come back to it.  So if you think a PC is going too far on this, compel an aspect to have something that requires their immediate attention to deal with.  And yeah, they can then spend the Fate point to have it not matter, but at that point worse case scenario they've blown a bunch of downtime and a Fate point to have a kickass ward. 

Sanctaphrax:
@zenten: That sounds like a real jerk move to me. I certainly wouldn't want to get compelled like that when I'd spent twenty minutes real time (and all my fate points) on a ritual.

@devonapple: I'm not as concerned with declarations as I am with consequences.

devonapple:

--- Quote from: Sanctaphrax on February 11, 2011, 01:07:45 AM ---I'm not as concerned with declarations as I am with consequences.

--- End quote ---

Yes, using Recovery to regenerate away Consequences is pretty Munchkin, and if the rules don't specifically state that backlash/self-inflicted consequences automatically satisfy anyone's Catch, they should.


--- Quote from: Sanctaphrax on February 11, 2011, 01:07:45 AM ---That sounds like a real jerk move to me. I certainly wouldn't want to get compelled like that when I'd spent twenty minutes real time (and all my fate points) on a ritual.

--- End quote ---
.

That totally happens in the books though (and I forget which late book this spoils) (click to show/hide)when Harry has to stop his big ritual to help out Molly after doing all that work, then has to try it again later with less preparation.

Sanctaphrax:
Yep, and he's not happy when it happens.

It's well established that Harry's GM is a jerk. Don't be like him.

zenten:

--- Quote from: Sanctaphrax on February 11, 2011, 01:07:45 AM ---@zenten: That sounds like a real jerk move to me. I certainly wouldn't want to get compelled like that when I'd spent twenty minutes real time (and all my fate points) on a ritual.

--- End quote ---

Well, don't compel them after the player has spent 20 minutes working on all the details and has already spent Fate points, do it before then. 

And if the player wants to spend all their Fate points on it I have *zero* problem with them being able to succeed on a massive thaumaturgy working like that, although I wouldn't let them do it at the end of the session.

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