The Dresden Files > DFRPG Resource Collection
Setting up a ward how do you get all the shifts?
Belial666:
--- Quote ---The usual wizard has Lore 5, Conviction 5, and a +5 focus for Thaumaturgy complexity?
--- End quote ---
Even an untrained, beginning wizard can have 2 skills at +5. What are they going to be? As for the focus, all wizards get 4 focus slots for free by the base template. So any ritualist that specializes will already have a +4 focus for that.
--- Quote ---Declarations don't necessarily take an exchange, particularly not when dealing with Thaumaturgical preparation. Buying supplies doesn't take seconds. Lore declarations such as you refer to represent research (what you know off hand is accounted for in your Lore rating contribution). Similarly, the Discipline declarations should represent meditation and ritual that takes time to do.
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Most declarations do not take time at all. A resource declaration not that you go buy a ritual component but that you have bought such a component already in the past when making your wizard's lab for example. Harry Dresden doesn't go bying stuff every single time he makes a ritual - he has stocked some supplies already. As for how much time it takes to meditate, it depends on your ability; an early Harry Dresden took two hours to fully prepare for a ritual. A more mature Harry Dresden could make a circle in his mind while sitting on a couch.
--- Quote ---Also, note that you are performing this ritual with three Consequences, any or all of which the GM can tag to make your Control rolls harder.
--- End quote ---
Nope. You sacrifice the consequences before you make most other time-consuming preparations and by the time several scenes of preparation are finished, the milds would have already recovered. Wizard's constitution is an amazing thing.
Quazar:
I'd just houserule it, figure out what the largest reasonable strength the particular wizard or community of wizards could raise and make it that.
I'd only use the rules for making a ward when they are somewhere without one and the zombies/faeries/vampires are coming for them. That would cut out the silliness. Your character is probably hurt and the zombies/faeries/vampires are going to be there any minute. Throw up a rudimentary ward then nut up or shut up.
Belial666:
Or, throw a maximum-shift Evocation block with your best element (a wizard with 4-5 conviction, +1 specialization could throw a 13-shift block with a FP and a consequence), extend with the three remaining stress slots (evocation extend, the same wizard could call 24 more shifts of power), and then you and your group have 20 whole exchanges to make a Ward before the mega-block fails.
Of course, it is almost always better to just open a Way to the Nevernever, pull a Veil and run for it if there is an army on your heels.
eberg:
--- Quote from: Belial666 on December 15, 2010, 06:19:01 PM ---Even an untrained, beginning wizard can have 2 skills at +5. What are they going to be? As for the focus, all wizards get 4 focus slots for free by the base template. So any ritualist that specializes will already have a +4 focus for that.
--- End quote ---
You presented this as an average wizard. It is not. It is a highly specialized wizard. And not all wizards put their magical skills at the top of their pyramid. Of the four wizards in my game, the apex skills are: Empathy, Resources, Conviction, and Lore.
--- Quote ---Most declarations do not take time at all. A resource declaration not that you go buy a ritual component but that you have bought such a component already in the past when making your wizard's lab for example. Harry Dresden doesn't go buying stuff every single time he makes a ritual - he has stocked some supplies already. As for how much time it takes to meditate, it depends on your ability; an early Harry Dresden took two hours to fully prepare for a ritual.
--- End quote ---
You are incorrect. The stuff lying around is /specifically/ what your Arcane Sanctum represents. Anything else is things you acquire in preparation that takes time as you acquire further components and do further research. Re-read page 266-268. It is very clear on this. It is similar to the example of using a Declaration to case a building with Burglary. It isn't instantaneous or represent knowledge you had before, it represents what you discover after taking the time to, you know, case the building. To quote page 268 under Adjudicating Preparation:
"When the complexity of a spell exceeds your
Lore, you must invest more time and energy to
gather what your wizard needs for the casting.
His own resources are not sufficient for the
task. This additional investment may involve
extended research in his own library or someone
else’s, consultation with spirits or other entities
capable of providing knowledge, rare components
or specially crafted tools, strong symbolic
links, arrangements for contributions of power,
and so on."
--- Quote ---A more mature Harry Dresden could make a circle in his mind while sitting on a couch.
--- End quote ---
Because he has a higher Lore, which means he can do it really well off-the-cuff.
--- Quote ---Nope. You sacrifice the consequences before you make most other time-consuming preparations and by the time several scenes of preparation are finished, the milds would have already recovered. Wizard's constitution is an amazing thing.
--- End quote ---
I wouldn't allow that. The point of Consequences is that they have, you know, CONSEQUENCES. If they go away before they are relevant, you are going against the system. The set durations are guidelines which they explicitly tell you to adjust so that the consequence is felt. Besides, thematically the caster of a spell doesn't cut their palm and drip blood on the circle and then go do something else for four hours before casting the spell. The sacrifices that consequences represent are the last thing you do, as the casting of the spell starts.
Tbora:
Does this really belong in the Resource Board, seems to me this is better off as a regular topic.
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