The Dresden Files > DFRPG Resource Collection
Spare Character Concepts
raydjulia:
Im looking for some help with a char concept, im thinking of a scion of the erlking, and young man early 20s , hard around the edges. high concept: son of the erlking trouble:hunter or hunted (or maybe Hunted by the hunter).
Aspects: I know im going to regret this
You cant escape me
Stupidly stubborn
I want him to a hunter, but not you typical hunter he will hunter down and find anything , person , item , etc for the right price. well thats how its starts anyways , i want him to have a change or heart, at some point and decide that doing the right thing doesnt have a price.
possible powers: echo of beasts( has ability to track by smell, very cool for a hunter)
Channeling: Balefire ( i read somewhere that the erlking uses balefire)
inhuman speed
swift transition( he can track u anywere)
i have never made a char and would any ideas of maybe a suggestion or 2 , or if anyone wants to post a char fleshed out with these ideas i would appreciate it
MagusVulpes:
I've stated a TON of guys for NPC characters, decided I'd start sharing them here, so here's one of my personal favs for you to enjoy. They're all set to PL's of 10, and can easily slide up or down without much change to the chars. Have fun.
Cyrus Solomon Gold
High Aspect: Undead Mobster
Trouble: Bound to the Swamp
Stress:
Physical: OO(OOOO)
Mental: OO
Social: OOO
Skills:
* Superb (+5): Might, Fists
* Great (+4): Contacts, Deceit
* Good (+3): Discipline, Intimidation
* Fair (+2): Lore, Presence, Burglary
* Average (+1): Guns, Resources, Empathy, Alertness, Craftsmanship
Supernatural Powers:
* Human Guise [-0]
* Living Dead [-1]
* Ghost Speaker [-1]
* Supernatural Toughness [-4]
* The Catch: Holy Articles [+3]
* Supernatural Strength [-4]
* Restoration of Self [-1]
Adjusted Refresh: 2
Appearance and Age: Cyrus appears to be a man in is late 30's in decent enough shape, when he appears human which is whenever he isn't in sunlight, the rest of the time he appears as a rotted, withered, degenerated corpse. He was born in the early 1800's, died in the 1830-40's, and was resurrected by the confluence of power in the Swamp in the 1940's. He regained sentience at some point after that, so he's been around for a while.
Cyrus Gold's Aspects
High Concept: Undead Mobster - A mobster who was killed in the 1830's or 40's that has been resurrected by the confluence of powers in the Swamp.
Invoke: TO make use of Undead abilities or mobster skills.
Compel: Any time being undead or a known criminal would complicate matters.
Trouble: Bound to the Swamp - That which keeps him among the living.
Invoke: When using a skill related to the Swamp either in or about.
Compel: As an Achille's Heel without exposure to the Swamp he begins to deteriorate at a normal pace once more.
Restoration of Self: Cyrus Solomon Gold is the result of a natural convergence of mystical energies within Slaughter Swamp. He is a fully sentient zombie, maintained by the natural energies found around the Swamp. Whenever Cyrus is injured by merely remaining within the swamp he can be restored, so long as the time spent there is equivalent to the time needed for a 'vanilla' to heal accordingly (or in some cases a wizard). Also, by being placed in the swamp after being 'killed' Cyrus will return to unlife after enough time has passed to do so.
Concept and Background:
Cyrus Solomon Gold was born in the early 1800's. He lived a life of crime, which eventually caught up with him when a rival mobster killed him and had his body buried in Slaughter Swamp where no one would ever find him. He arose in 1944, initially as a mindless zombie that wondered the swamp slaughtering any hapless traveler he happened across. Legends say that several times the militia would head out into the swamp to destroy the monster, but despite many success, the Slaughter Beast kept returning. The confluence of energies the locals unconsciously directed towards the swamp, energies of fear and dread, kept Cyrus returning, reviving him each time a storm rolled through in which lightning would touch down in the swamp. Eventually, to put an end to the stories of the walking dead perpetuated by locals, the Catholic Church sent a group of priests to bless the edge of Slaughter Swamp so that the Slaughter Beast couldn't leave it's borders.
It worked, Cyrus was trapped in the swamp, and as time went by he slowly came back to himself. Years later, when the blessing finally faded, Cyrus emerged from the swamp, and set to rebuilding that which he had lost. He has since worked himself to death, several times, to reclaim the power he lost with his death decades before. His power base is centered on the swamp, and as such has taken to calling himself the “Beast of Slaughter Swamp” in a bit of irony as he actually is the beast of legend. He's managed to maintain control of the area over the past century, no one guessing who he truly is, as each time he dies he chooses a new alias and begins controlling the mob anew, though his lieutenants know of his condition.
Sanctaphrax:
Keep 'em coming.
MagusVulpes:
And another I like, mainly b/c of the wordplay in the High Concept.
Selena Kitt (Wereform) - Submerged
High Aspect: Were-cat Burglar
Trouble: Renowned Criminal
Other Aspects:
Stress:
Physical: OOOO
Mental: OO
Social: OOO
Skills (Human):
* Superb (+5): Athletics
* Great (+4): Burglary, Fists
* Good (+3): Endurance, Investigation, Resources
* Fair (+2): Stealth, Contacts, Deceit, Alertness
* Average (+1): Presence, Lore, Discipline, Empathy, Weapons
Skills (Cat):
* Superb (+5): Athletics, Burglary
* Great (+4): Alertness, Fists
* Good (+3): Endurance, Investigation
* Fair (+2):Stealth, Deceit
* Average (+1): Presence, Survival
Supernatural Powers:
* Beast Change (Cat)
* Echoes of the Beast (Cat)
* Human Form
* Diminuitive Size
* Inhuman Speed
* Claws
Mortal Stunts:
* Cat-Burglar (Burglary)
* Pick-Pocket (Deceit)
Adjusted Refresh: 3
Appearance & Age: Selena is in her mid-late 20's, stands between 5'8" and 5'9" and has a athletic gymnist's build. She has green eyes and black hair, and on camera her eyes flash likes a cat's.
Selena Kitt's Aspects
High Concept: Were-Cat Burglar
Invoke: Whenever catlike relexes or a burglar's experience would be useful.
Compel: Whenever a game of cat-and-mouse is available or something valuable needs relocating.
Trouble: Renowned Criminal
Invoke: To use reputation to seal a deal or to reflect knowledge.
Compel: Whenever law enforcement becomes involved.
Concept and Background:
Selena was a regular cat-burglar until she came across a scroll that was hidden in an ancient cat statue that was broken on her way out of... collecting it. After some research she found it to be a technique to transform oneself into a cat, clothing and all. With a great deal of looking she finally tracked down the articles she needed to perform the ritual and managed to pull it off. Granted the power to shapeshift into a cat, her ability to... collect antiquities flew to new heights as she managed to get into places no human would have managed.
When she isn't adding to her personal collection, she sells her skills to collect rarities for any number of individuals from any number of places, though she tries to avoid home robbery, mostly due to losing her shapeshifting because of thresholds more than any idea of protocol. Although her skills at burglary makes most residential thefts of minor consequence. That and her shapeshifting makes it easier to evade capture more than making it easier to rob a place.
As an interesting side effect, she's also gained the power to speak to cats, though most don't deign to speak of much more than food and their need for attention.
Mr. Death:
Some badguys I came up with for my brother's game, the idea tickles me enough I have to share'em. Fairly high level antagonists for a 12-or-so refresh game. The Items of Power are only for the channeling powers.
Name: "Mozart"
High Concept: Kappa Assassin
Aspects:
Leads
Hirelings of the Jade Court
Brothers Are We
Silent but Deadly
Dancing with the Metal Blade
Not Without Honor
Skills:
Superb: Weapons, Stealth
Great: Fists, Athletics, Alertness
Good: Conviction, Discipline, Endurance, Presence
Fair: Lore, Might, Survival, Rapport
Average: Contacts, Empathy, Intimidation, Investigation
Stress:
Physical: OOOO(OO)
Mental: OOOO
Social: OOOO
Powers:
Aquatic [-1]
Pack Instincts [-1]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch (Holy Articles, loses powers when water dish on head is empty) [+2]
Inhuman Speed [-2]
Cloack Of Shadows [-1]
Item of Power (Nodachi) [+1]
Channeling (Metal) [-2]
Duelist [-1] (Not the book's version; just Defense +1 vs. a single opponent)
Total Refresh: -12
Items:
Nodachi: 2 Focus Slots, Metal Control+1, Power+1 for Offense. Weapon:3 otherwise.
Samurai Armor: Armor:2
Shell: Armor:4 vs. attacks to the rear
Name: "Beethoven"
High Concept: Kappa Assassin
Aspects:
Does Machines (and magical constructs)
Brothers Are We
Silent But Deadly
Reach of the Naginata
Not Without Honor
Skills:
Superb: Lore
Great: Stealth, Athletics, Endurance, Discipline
Good: Conviction, Weapons, Intimidation, Might
Fair: Contacts, Rapport, Survival, Alertness
Average: Fists, Empathy, Presence, Investigation
Stress:
Physical: OOOO(OO)
Mental: OOOO
Social: OOO
Powers:
Aquatic [-1]
Pack Instincts [-1]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch (Holy Articles, loses powers when water dish on head is empty) [+2]
Inhuman Speed [-2]
Cloack Of Shadows [-1]
Item of Power (Naginata) [+1]
Channeling (Wood) [-2]
Thaumaturgy [-3]
Refinement [-2]
Total Refresh: -13
Thaumaturgy Specializations:
Veils: Complexity +2
Divination: Complexity+1
Items:
Naginata: 3 Focus Slots, Control+1, Power+2 Offense; Weapon:3 otherwise
Prayer Beads: 1 Focus Slot, Power+1 Defense
Kimono: 2 Enchanted Slots, Armor:2, 4 uses
Hachimaki: 1 Enchanted Slot, Mental Armor:2, 2 uses
1 Enchanted slot set aside for potions
Shell: Armor:4 against back attacks
Name: "Salieri"
High Concept: Kappa Assassin
Aspects:
Cool But Rude
Brothers Are We
Silent But Deadly
My Claws Will Break Your Blade
Not Without Honor
Skills:
Superb: Fists, Might
Great: Stealth, Endurance, Alertness
Good: Conviction, Athletics, Intimidation
Fair: Lore, Discipline, Survival
Average: Contacts, Empathy, Presence, Investigation
Stress:
Physical: OOOO(OOOO)
Mental: OOOO
Social : OOO
Powers:
Aquatic [-1]
Pack Instincts [-1]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch (Holy Articles, loses powers when water dish on head is empty) [+2]
Inhuman Speed [-2]
Cloak Of Shadow [-1]
Item Of Power (Claws) [+1
Channeling (Fire) [-2]
Redirected Force [-1]
Armed Arts (Claws) [-1]
Berserker [-1]
Total Refresh: -13
Items:
Three-Bladed Claws: 2 Focus Slots, Power+1, Control+1 Offense. Weapon:2 otherwise.
Shell: Armor:4 vs. back attacks
Name: "Bach"
High Concept: Kappa Assassin
Aspects:
Party Dude
Brothers Are We
Silent But Deadly
Tangled In The Kusari
Not Without Honor
Skills:
Superb: Might
Great: Stealth, Athletics, Rapport, Weapons
Good: Conviction, Endurance, Intimidation, Discipline
Fair: Contacts, Fists, Survival, Alertness
Average: Lore, Empathy, Presence, Investigation
Stress:
Physical: OOOO(OO)
Mental: OOOO
Social: OOO
Powers:
Aquatic [-1]
Pack Instincts [-1]
Item of Power (Kusari) [+1]
Channeling (Earth) [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-2]
The Catch (Holy Articles, loses powers when water dish on head is empty) [+2]
Inhuman Strength [-2]
Inhuman Speed [-2]
Cloak Of Shadow [-1]
Kusarigamajutsu (Weapons+1 for combat maneuvers) [-1]
Total Refresh: -11
Items:
Kusari: 2 Focus Slots, Power+1, Control+1 Offense. Weapon:2 otherwise.
Shell: Armor:4 vs. back attacks
General: Mostly, I envision them as formidable one-on-one, but a nightmare when they're working together. They don't talk much, and when they do, it's usually in Japanese. Mozart and Beethoven are methodical and try to assess their enemy before they engage, while Bach tends to wing it and Salieri, well, there's a reason he has the Berserker stunt.
Also, they usually have some kind of covering for the dish on their head, so that it's a bit harder to knock the water out.
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