The Dresden Files > DFRPG Resource Collection
Spare Character Concepts
Llayne:
Another character I don't recall actually using.
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Sergeant Jakib Donovan
High Concept: Fox-Blooded Detective And Venatori Initiate
Trouble: They Think Im Playing Them
Other Aspects: Glory Only In Victory Led By The Nose On The Sly Trying To Do Good Things "Picking Up The Pieces"
Skills:
Superb (+5) Deceit
Great (+4) Alertness, Intimidation
Good (+3) Fists, Presence, Rapport
Fair (+2) Guns, Burglary, Stealth, Investigation
Average (+1) Endurance, Lore, Athletics, Discipline, Scholarship
Stress:
Physical: OOO
Social: OOOO
Mental: OO
Powers:
Echoes of the Beast -1
Beast Senses: +1 to Alertness or Investigation when hearing or smell are a factor.
Beast Trappings: Jake can identify 'signature' scents, and can use them to track an individual purely by scent or to identify somebody by scent.
Beast Friend: Instinctual understanding of canidae.
Cloak of Shadows -1
See in the Dark: Perception skill rolls are not penalized by darkness.
Melt into the Shadows: Youre more effective than most at hiding in a reasonably sized area of darkness or shadow. Under the cover of darkness, you get a +2 bonus to your Stealth rolls.
Scent of the Supernatural -1
Smell the Arcane: Jake has heightened arcane senses and gets +1 to Investigation or Alertness to identify the presence of the supernatural, but identifying it is still limited by his personal experience or Lore.
Smell the Spark: Jake can smell beings who have some magic potential, again using Investigation or Alertness, but requiring Lore to actually identify the type of magic. Even a failed roll might indicate something is 'off.'
Scent of Emotion -1
Jake's sense of smell is so keen that he can smell the hormonal indicators for strong emotions such as fear, anger, and lust. This allows him to use Alertness, rather than Empathy, to perform the Reading People and Social Defense trappings of Empathy, as long has he can smell the target. This means that targets whose emotions do not affect their smell (such as most spiritual beings, some constructs, and the undead) are unaffected, as are targets who are not within scent range or whose scent is masked by other strong odors. In addition, he's grown dependent upon your heightened sense of smell, and thus are at something of a disadvantage when forced to work without it. You suffer a -1 to all social skills in any situation in which you cannot use your sense of smell to judge the subject's mood.
Stunts:
Footwork -1
You may use Fists to dodge attacks instead of Athletics, in all the circumstances where Athletics might apply.
Undercover Officer-1
+2 to Deceit for the purposes of maintaining an assumed personality or persona.
Pickpocket -1
You may use the Deceit skill to perform pick-pocketing with no increases in difficulty.
Adjusted Refresh: 3
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High Concept: Fox-Blooded Detective And Venatori Initiate
Jakes abilities are unique as far as he and the Venatori know and he has been actively looking for their origin. Hes a Cop through and through which brings with it all the usual privileges and problems, and he has a foot in the door of the Venatori Umbrorum, which could be a great boon if he could manage to flex his status as a lowly initiate.
Invoke: To get a bonus when using his powers, or when calling on aid from the Police or Venatori, when using his position as a Detective or Venator in a social situation.
Compel: To have his beastlike instincts get him into trouble, to have him targeted for trouble because of his position in either organization, or to be tasked with work or an assignment a member of the Police or Venatori Umbrorum.
Trouble: They Think Im Playing Them
The recent bust turned disaster has lost Jake the trust of pretty much everybody. The Police think hes dirty, the Venatori has pulled away from him for fear of implicating themselves, his family is afraid hell sully the family name and his CIs wont come near him, afraid hed sell them out to save himself.
Invoke: As a Deceit or Intimidation bonus against cops and criminals who already think the worst of him.
Compel: Compel to cause a social situation with just about anybody, to have cops who think hes dirty be out to get him,
Background:
Jake was born to a prominent Boston family. The Donovans family motto was Gloria In Tantum Victoria
Glory Only In Victory. Driven by these words the Donovans strived to succeed in whatever they did, a pressure that Jakib felt from a very young age.
He was a star running back and Team Captain in high school until he blew out his knee senior year. His real gift lay in dealing with people however. Jake was elected Class President and quickly became adept at telling people what they wanted to hear. This had his father formulating plans to add another politician to the family tree. It was also during his teenage years that started to develop senses far beyond anything a human should have. His search for an explanation to his weird abilities brought him in contact with the Venatori Umbrorum and opened his eyes to the supernatural world.
After college he chose to join the Police Force instead of going into politics, or even following his fathers footsteps into business or law. His father was upset but when Jakes decision became inevitable he began changing his plans, many politicians rose through the ranks of the police before being elected for office after all.
His Venatori contacts proved useful during his early years, arming him with knowledge when he faced a supernatural threat, providing him with tips for facilitate arrests or busts, even supplying back up for matters the police couldnt, or shouldnt, handle. He quickly became the departments poster boy and was marked for great things.
Aspect: Glory Only In Victory
Invoke: Invoke to have his supreme focus or obsession for success help him in just about any situation when working toward a declared goal. The extensive amount of time spent undercover has given Jake a keen insight into the criminal mind. Invoke in social situations when dealing with criminals, when making declarations or guessing the intent of criminals, when masquerading as a criminal.
Compel: Compel to have him chose his goal over something else thats important to him, to focus on his goal to the exclusion of all else, to have him react poorly if he fails.
Rising Conflict:
After his initial time in patrol he transferred to the Vice unit where he saw more than he ever wanted to of the criminal underbelly. He also got face to face with a number of supernatural bad guys that preyed on drug addicts, hookers and the homeless, the kind of people society wasnt really going to miss. As a fresh face he was assigned undercover jobs where he started to excel. His natural knack for dealing with people helped him fit naturally into the many messed up situations he investigated. He even spent time deep undercover where he busted Patrick Kinney, a midlevel mobster and brother to Sean Kinney. Patrick was running illegal gambling dens and sports books throughout the city. The real impact came later when it became clear that several of the Police Commissioners political rivals were implicated in the bust, earning JD major points with the brass.
Due to this success he made Sergeant the first time up and started running his own team. At that point Jake was able to start funneling funds to the Venatori from busts before it entered evidence. It was just destined to be incinerated anyway, and it better equipped the Venatori cells working in Boston. The success simply made him flush for more and he became obsessed with the job. It paid off however and he racked up success after success with both the Police and the Venatori. Rumors floating around the Force said he was on track to become the youngest Lieutenant in Department History.
Aspect: "Led By The Nose"
Invoke: JD's senses serve him well on the job. Invoke when his powers, looking for clues, or trying to locate somebody or something in particular.
Compel: His powers are so useful he tends to rely on them to the exclusion of all else. Compel to have his powers unusable or unavailable for some reason, to have his powers offer complications
Starring in Fire and Vice with Rick Atty and Samuel Ward.
Torch (Red Torch) was the newest designer drug on the scene, a seemingly upgraded version of Ecstasy. Jake could tell right away that there was something extra in this little pill from the supernatural side of town. He chased the dealers for over six months without nabbing anybody higher than a street level dealer. Even the Venatori couldnt give him any leads, although they were pretty sure it was mortal magic.
He was so focused on work that, like so many other officers, his personal life fell apart. He was never there for his wife or kids and she finally left him. Like men across the country he just wanted the divorce over with quickly, so he pretty much screwed himself with inappropriately high alimony and child support. When Blue Torch and White Torch start popping up and causing despair and fear in the druggies, Jake knew things were only going to get worse and he became even more obsessed with work.
When extra strength Hot Torches start burning out college aged addicts in record numbers, only Undercover Officer Jake Donovan can put a stop to it. But will he succeed when forced to deal with an army of street thugs, a mortal practitioner and his summer court bodyguard, all while an IA detective rides his ass?
Sam Ward runs interference with the IA Detective while JD posed as a Torch addict to get closer to the source. Once he got in he discovered it was too hot to handle himself
fortunately he had Rick Atty and Sam Ward on speed dial. The Detective helped them sneak in, and then causes a distraction while the were-beardealt with the street thugs and the Gruff Guardian, which gave Jake the chance to give the mage a taste of his own medicine.
Aspect: On The Sly
Invoke: JD is naturally devious, and the extensive amount of time spent undercover has given Jake a keen insight into the criminal mind. Invoke in social situations when dealing with criminals, when making declarations or guessing the intent of criminals, when masquerading as a criminal, to conceal the truth, misdirect his target, to pretend to be somebody else, or when attempting something that his assumed personality should be able to do.
Compel: This shiftiness causes him problems as well. Compel to have him cut corners to make things easier, lie when itd be easier to tell the truth, to have his reputation for being deceptive hinder him, to get caught in his web of lies.
Guest Starring in Bear on the Beat with Rick Atty and Kevin Stiles.
Officer Rick Atty is investigating a local gang on the Warf, the very same gang that Jakes team is staking out. When things turn rough, Jake is on hand to provide back up and winds up getting caught in a mess that requires both of them to get out of.
Aspect: Trying To Do Good Things
Invoke: The motto of Jakes Freemason Lodge is Good men trying to do good things. Hes taken it to heart and tries to live by it. Invoke in combat when standing up against the darkness, in social situations when trying to affect change for the better, for mental fortitude when trying to do the right thing.
Compel: To have him put himself in danger to help somebody out, to have him step into a complicated situation because its the right thing, or have the Good Thing run counter to the Law.
Also Starring in Loaded for Bear with Rick Atty and Gavin Hall.
After months of trying find anything to use against the Ghost Dragons, not to mention enduring excessive IA scrutiny, JDs team finally got a break when Ricky Atty brought them a tip. The beat-cop had caught wind of a local gang getting ready to buy some prostitutes from the Dragons. Jake cut some bureaucratic corners (something his superiors have forgiven in the past due to his success rate) and worked himself undercover in time to set up a bust during their next deal.
The deal went sour however and the Ghost Dragons start unloading on the gang Jake had infiltrated... even before the deal really started. His backup moved in to help but the asian gangers were deadly dangerous, and killed several members of his team. Rick and the Bruins arrived in time to scare the Dragons off, but the damage was done. Rick helps JD clean up the scene and then vanishes so he didn't complicate the situation further.
Jake was left to explain why he was conducting an unofficial investigation, why the buy money was missing, how four of his team members were killed (including the deputy superintendent's daughter) with no bodies, blood, or evidence that anybody else was even there.
The answers didn't add up and Sergeant Donovan was suspended. The tireless work of his attorney and union rep got him reinstated, but he was now chained to a desk with little hope of redeeming himself. He spent his days manning the tip line, seething about how things turned out, and trying to piece together a case against the Ghost Dragons on the side.
Aspect: Picking Up The Pieces
Invoke: Jakes whole life is in shambles, so theres no place to go but up. (he hopes) Invoke when attempting to fix the various facets of his life that have fallen apart over the years.
Compel: Hes pretty much ruined everything hes cared about, so compel to have any or all of that come back to haunt him.
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Sanctaphrax:
--- Quote from: Taran on October 17, 2012, 05:32:49 PM ---I only recently discovered this thread...more accurately, I always new it was here and only recently read through it all. It's great work and I have to say that I've been busy with my "Ctrl C/V" so that I can steal NPC's for my own use. Would you consider doing a few NPC's specific to a setting?
A good natured and charismatic old Merchant who sells charms/trinkets/protections. (he's not even sure if they actually work)
He travels the country-side on a cart pulled by an ox.
He's actually a spy for a neighbooring country. So his whole merchant thing is a charade.
I'd put him around waist deep. He doesn't fight at all and prefers to flee or surrender.
I'd planned to do this stuff myself, but you're so much better with the custom stunts/powers than I am.
--- End quote ---
Firstname Lastname (Up To Your Waist)
High Concept: Spy Disguised As A Travelling Merchant
Other Aspects: Good Natured And Charismatic, Seller Of Questionably-Effective Trinkets, Too Old To Fight
Skills:
Great: Deceit, Rapport
Good: Resources, Empathy
Fair: Contacts, Presence
Average: Survival, Alertness, Investigation, Driving, Scholarship, Lore, Burglary
Stunts:
Best Foot Forward (Rapport): +1 to make first impression, never make bad impression.
Just A Harmless Merchant (Deceit): +2 to pretend to be a harmless merchant.
Espionage (Contacts): +2 to gather information.
Discreet Investigations (Contacts): Information gathering is not obvious, opponents must beat Contacts roll to discover it.
Good Luck Charms (Resources): Add Good Luck Charms trapping to Resources. Use it to make Maneuvers and Declarations related to luck, protection against evil, and people's perceptions of those things.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
4
Taran:
Thanks Sanctaphrax
If it matters, his name is Agasha Bajiza.
I'm wondering the reasoning (meta/power gaming-wise) of having his resourses at 3 and contacts at 2. It seems to me that they should be switched.
Sanctaphrax:
No special reason. Feel free to switch 'em, you obviously know the character better than I do.
Sanctaphrax:
Here's the titular character of a webcomic I really like, written up as a playable Submerged character. He's basically a big blob of nanomachines, which makes him superhuman in a number of interesting ways.
He works as a mercenary, and is pretty much a sociopath. A friendly one, though.
I don't think this is a perfect set of stats, it's just a quick sketch. No doubt the Aspects could be better, and I may have left out some ability of his. Feel free to criticize.
Sergeant Schlock (Submerged)
High Concept: Amorph Mercenary
Trouble Aspect: Violent Sociopath
Other Aspects: Surprisingly Smart And Charming, Ovalquick Addiction, Amazing History, A Hero To Many, Burn You Up And Eat Your Ashes
Skills:
Superb: Guns
Great: Might, Intimidation, Alertness
Good: Endurance, Athletics, Investigation
Fair: Fists, Rapport, Empathy
Average: Presence, Contacts, Conviction
Powers:
Amorphous Form [-1]
Undying [-0]
Inhuman Strength [-2]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch/Limitation [+3]
Plasma Cannon [-1]
Supernatural Senses [-2]
Total Refresh Cost:
-9
Refresh Total:
1
Schlock's Catch is anything that can scatter his body or affect each part of it equally. Lethal ambient temperatures, fire hoses, plasma grenades, that sort of thing. Its value is the same for The Catch and Limitation, since in a world with either Evocation or plasma weaponry it's pretty easy to satisfy.
The plasma cannon is modelled as an assault rifle/grenade launcher that inflicts +2 stress and has a rocket mode that lets Schlock fly. It wouldn't be an IoP in the source material, but in DFRPG...
Schlock's supernatural senses let him taste everything that he touches, identify chemicals by smell/taste, and move his eyes around.
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