Author Topic: Generic NPCs  (Read 139767 times)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #105 on: November 21, 2010, 07:28:39 PM »
It'll be pure guesswork, but I expect you're okay with that. I'll get to it after cgodfrey's requests.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #106 on: November 23, 2010, 09:48:11 PM »
Well, here's the Siren. It uses a couple of homebrew add-ons to the Incite Emotion power. I'll add them to the custom power list soon.

Siren (Feet In The Water)

High Concept: Siren
Other Aspects: Siren's Song, Maneater, Shrouded In Mystery
Skills:
Great: Performance
Good: Fists, Athletics
Fair: Alertness, Survival
Average: Stealth, Investigation, Endurance, Might, Conviction, Lore
Stunts:
Siren's Song (Performance): Use Performance for Incite Emotion power.
Powers:
Claws [-1]
Wings [-1]
Aquatic [-1]
Incite Emotion (Beguilement) [-1]
At Range [-1]
Long Range [-1] (incite emotion from up to three zones away)
Lasting Emotion [-1]
Ambient Emotion [-1] (may take -2 to Incite Emotion attempt to hit entire zone)
Total Refresh Cost:
-9
Refresh Total:
-3
« Last Edit: November 23, 2010, 09:52:52 PM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #107 on: November 26, 2010, 08:08:16 PM »
Pirate Ghost (Feet In The Water)

High Concept: Ghost Pirate
Other Aspects: Yo Ho Ho, Cutlass And Flintlock, Wolves Of The Sea
Skills:
Good: Guns, Weapons
Fair: Intimidation, Driving, Burglary, Athletics
Average: Alertness, Fists, Conviction, Endurance, Performance, Might
Stunts:
Sailor (Driving): +1 to Driving for boats, +2 for old-fashioned sailing ships.
Powers:
Spirit Form [-3]
Physical Immunity [-8]
The Catch (Anyone the ghost has acknowledged, ghost dust, etc) [+2]
Swift Transition (No Mortal Home) [-1]
Total Refresh Cost:
-11
Refresh Total:
-5

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #108 on: November 28, 2010, 02:39:27 AM »
Nereid (On The Beach)

High Concept: Sea Nymph
Other Aspects: Daughter Of Nereus, Handmaid Of Poseidon, Friend To Sailors
Skills:
Good: Rapport, Empathy
Fair: Survival, Performance, Presence
Average: Lore, Conviction, Craftsmanship
Powers:
Marked By Power (Poseidon) [-1]
Aquatic [-1]
True Shapeshifting [-4]
Total Refresh Cost:
-6
Refresh Total:
-2

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #109 on: December 01, 2010, 05:10:28 AM »
Sphinx (Chest Deep)

High Concept: Sphinx
Other Aspects: Guardian Beast, Master Of Riddles, Sphinx Means "To Strangle"
Skills:
Superb: Might, Fists
Great: Scholarship, Endurance
Good: Presence, Athletics
Fair: Alertness, Intimidation
Average: Conviction, Empathy
Stunts:
Master Of Riddles (Scholarship): May use Scholarship for social attacks.
Grappler (Might): +1 to grapple.
Strangler (Might): No penalty for supplemental actions taken to inflict damage in a grapple.
Powers:
Claws [-1]
Supernatural Strength [-4]
Inhuman Speed [-2]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch (Only tough against people who were unable to answer a fair riddle) [+4]
Wings (Or maybe not. Accounts differ.) [-1?]
Total Refresh Cost:
-12 or -13
Refresh Total:
-4 or -5

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #110 on: December 02, 2010, 01:35:26 AM »
Ghost Pirate Captain (Snorkelling)

High Concept: Ghost Pirate Captain
Other Aspects: King Of His Ship, Stylish Monster, Wishes He Had Treasure
Skills:
Superb: Weapons, Presence
Great: Contacts, Driving, Guns
Good: Endurance, Intimidation, Performance
Fair: Deceit, Athletics, Alertness
Average: Rapport, Empathy, Conviction
Stunts:
Sailor (Driving): +1 to Driving for boats, further +1 for old-fashioned sailing ships.
Leadership (Presence): Leading a group is at +1 and one time increment faster.
The Captain (Contacts): May use Contacts to hire people.
My Loyal Crew (Contacts): Use Contacts to declare presence of ghost pirates.
Powers:
Domination (Possession) [-5]
Spirit Form [-3]
Demense [-1]
Swift Transition (No Mortal Home) [-1]
Physical Immunity [-8]
The Catch (anyone the ghost has acknowledged, ghost dust, etc) [+2]
Total Refresh Cost:
-20
Refresh Total:
-7

Offline devonapple

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Mystical Martial Artist
« Reply #111 on: December 02, 2010, 11:11:25 PM »
Mystical Martial Artist (Up to the Waist)

High Concept: Mystical Martial Artist
Other Aspects: Honor Above All, Watch and Learn Grasshopper, Eye of the Storm

Skills:
Great: Fists, Athletics
Good: Stealth, Endurance
Fair: Alertness, Discipline, Conviction
Average: Empathy, Intimidation, Lore, Might, Presence

Stunts:
Redirected Force
Armed Arts

Powers:
Modular Abilities:2 [-4] - used to purchase toughness, speed and other powers as needed
Common Powers:
  • Chi Blast (Breath Weapon) [-2]
  • Chi Armor (Inhuman Toughness - Unknowable Catch) [-2]
  • Dragon Style (Claws) [-1]
  • Sky Leap (Wings) [-1]
  • Supreme Meditation (Inhuman Recovery - Unknowable Catch) [-2]
  • Wind Step (Inhuman Speed)[-2]

Total Refresh Cost:
-6
Refresh Total:
1
« Last Edit: December 06, 2010, 05:23:10 AM by devonapple »
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #112 on: December 04, 2010, 03:54:41 AM »
Oh, good. Somebody else has something to add. I should just say thanks, but being the kind of guy that I am I can't help nitpicking. There are three things that I find odd about the Mystical Martial Artist:

1. He's got "Fly [-2]" listed as a possible power. I assume that you mean Wings, but that's a [-1] power.
2. His Refresh Total is -6 where it should probably be 1.
3. He only has Good Fists. This isn't exactly a mistake, but it's odd.

Incidentally, I like the use of Modular Abilities to model magical martial arts. I've thought about how to stat magical martial arts before, and now that I see this I realize that it's much better than what I had in mind.

Anyway, here's my plan for Fomor nobility: three ranks, with increasing magical power and decreasing humanity. The lowest rank, the Greater Fomor Sorcerer, would be like the ordinary Fomor Sorcerer but with a power level of Snorkelling. The middle rank, the Fomor Lord, would be a fully aquatic creature with both physical and magical power. He would be at the In A Submarine power level, and I'm still trying to think of a good gimmick for him. The highest rank would be called the Leviathan, and would be an enormous fish with great magical powers. Like the Demon Lord, he'd be a huge threat physically, magically, and socially. But since he won't be able to breath air, your characters probably won't have to worry about him.

Thoughts?

Tbora

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Re: Generic NPCs
« Reply #113 on: December 04, 2010, 04:42:16 AM »
In Even Hand, it mentioned the Fomors have a king, whom presumably is the top dog of the court, you may want to stat him up as the final level of the Fomor nobility instead of the Leviathan.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #114 on: December 04, 2010, 05:24:16 AM »
Well, I haven't read Even Hand. What do they say about the Fomor King in it?

Tbora

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Re: Generic NPCs
« Reply #115 on: December 04, 2010, 06:49:00 PM »
Well, I haven't read Even Hand. What do they say about the Fomor King in it?

Not much, they just mention his name which is King Corb, but I imagine he is to the fomor as the Red King is to the Rampires, which is basically to make him a whole lot tougher, and way more deadly magically.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #116 on: December 04, 2010, 11:08:59 PM »
Well, since it's your request that I'm trying to fulfill here I'll make him as you suggest. Expect stats for a non-Fomor Leviathan (with a lower power level and no spellcasting) later, since I don't want the idea to go to waste.

Greater Fomor Sorcerer (Snorkelling)

High Concept: Fomor Sorcerer
Other Aspects: Fishman, May Once Have Been Human, Behind The Scenes
Skills:
Superb: Conviction, Lore
Great: Contacts, Discipline, Intimidation
Good: Endurance, Presence, Resources
Fair: Athletics, Alertness, Weapons
Average: Fists, Survival, Might
Stunts:
Fomor Resources (Resources): May take a point of sponsor debt for +4 to a Resources roll that directly benefits Fomorkind.
The Boss (Contacts): May use Contacts to hire people.
Minions (Contacts): May use Contacts to declare the presence of lesser Fomors.
Powers:
Aquatic [-1]
Echoes Of The Beast [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
Fomor Magic [-0] Spellcasting requires nearby water rather than being prevented by it.
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-4]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Magic:
Evocation (Earth, Spirit, Water): +1 water power, +2 water control
Thaumaturgy: +1 Fomor magic control, +2 Fomor magic complexity
Foci: Coral Staff (+1 offensive and defensive water control and power), Banner of Seaweed (+3 Fomor magic complexity)
Enchanted Items: 2 potion slots (strength 5)
Total Refresh Cost:
-22
Refresh Total:
-9
« Last Edit: December 07, 2010, 01:32:07 AM by Sanctaphrax »

Offline devonapple

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Re: Generic NPCs
« Reply #117 on: December 05, 2010, 08:54:15 AM »
1. He's got "Fly [-2]" listed as a possible power. I assume that you mean Wings, but that's a [-1] power.
2. His Refresh Total is -6 where it should probably be 1.
3. He only has Good Fists. This isn't exactly a mistake, but it's odd.
Incidentally, I like the use of Modular Abilities to model magical martial arts. I've thought about how to stat magical martial arts before, and now that I see this I realize that it's much better than what I had in mind.

Good suggestions. I switched his skills around and fixed the Wings power. I'm glad the Modular Abilities option makes sense.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #118 on: December 05, 2010, 08:12:28 PM »
I hate to nag like this, but you seem to have added a couple of typos in making those changes. He's got two options that give Inhuman Toughness now, and there's an extra comma after Endurance in the skill list.

I'd like to take a moment to point out that I've never been diagnosed professionally with OCD or any similar disorder.

Offline devonapple

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Re: Generic NPCs
« Reply #119 on: December 06, 2010, 05:24:40 AM »
I hate to nag like this, but you seem to have added a couple of typos in making those changes. He's got two options that give Inhuman Toughness now, and there's an extra comma after Endurance in the skill list.

I'd like to take a moment to point out that I've never been diagnosed professionally with OCD or any similar disorder.

I must admit the iPhone isn't the optimal platform for editing these posts!
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets