Author Topic: Generic NPCs  (Read 137021 times)

Offline Sanctaphrax

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Generic NPCs
« on: October 05, 2010, 01:38:00 AM »
Our World has a few generic NPCs in it, but not many. Not enough, in my opinion. This thread is meant to correct that by giving people (especially me) a place to post stats for nameless non-player characters.

Not all of the characters that the players encounter will fit into the standard power levels for starting characters. As such, I'm adding a few more. Remember that NPCs can go below zero refresh. Here are the new levels:

Hydrophobe (10 skill points, 2 refresh, skill cap good)
You're kind of a loser. You have no significance to the supernatural world and little to the mundane one.

On The Beach (15 skill points, 4 refresh, skill cap good)
You're just some guy. You probably know nothing about the supernatural world and you're not a big shot in the mundane one either. Joe Average level.

Snorkeling (40 skill points, 13 refresh, skill cap superb)
You're pretty damn powerful. Most cities don't have more than one or two guys at this level. I'm considering increasing the skill cap to fantastic for this level.

Scuba Diving (45 skill points, 17 refresh, skill cap fantastic)
You're one of the best in the world at what you do. Faerie Queens, Vampire Kings, and Senior Council members know who you are.

In A Submarine (50 skill points, 21 refresh, skill cap fantastic)
You are a being of global significance. You have the power to star in legends, change the course of world events, or defeat a small army singlehandedly.

Deep One (65 skill points, 38 refresh, skill cap epic)
You are a supernatural heavyweight. This is the level of Senior Council members, legendary monsters, the leaders of Vampire Courts, and other plot devices.

Expect characters starting tomorrow. I'll be starting with pure mortals and moving on to supernaturals later.
« Last Edit: December 17, 2010, 03:48:59 AM by Sanctaphrax »

Offline deathwombat

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Re: Generic NPCs
« Reply #1 on: October 05, 2010, 10:23:20 AM »
I like it!
Bad typists untie!!!!

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #2 on: October 06, 2010, 12:40:43 AM »
The first batch of generic NPCs has arrived. It includes a doctor, a street person, a schoolteacher, a college student, and a middle manager. Next post will be about military types. If you have questions about a stunt, first look at the Homebrew Stunts thread and the DFRPG Fan Resources website. A better writeup will probably be in one of those places.

Ordinary Doctor (On the Beach)

High Concept: Ordinary Doctor
Other Aspects: All Business, Overeducated, Superior Attitude
Skills:
Good: Scholarship, Discipline
Fair: Resources, Presence, Conviction
Average: Investigation, Endurance, Empathy
Stunts:
Doctor (Scholarship): +1 to broad medical field, further +1 to specialization within that field.
Quick Diagnosis (Scholarship): All medical assessments and declarations are two steps faster.
Hospital Access (Resources): Access to, but not ownership of, Superb medical library and facilities.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Street Person (Hydrophobic)

High Concept: Homeless Guy
Other Aspects: Struggle to Survive, Drug Addict, Panhandler
Skills:
Good: Survival
Fair: Fists
Average: Athletics, Stealth, Burglary, Alertness, Endurance
Stunts:
Urban Survivalist (Survival): +1 to Survival within cities, may use all survival trappings in cities.
Professional Panhandler (Survival): May use Survival to beg.
Street Fighter (Fists): Use Fists for improvised weapons.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

Schoolteacher (On the Beach)

High Concept: Schoolteacher
Other Aspects: Cares About The Students, Slightly Scary
Skills:
Good: Scholarship, Presence
Fair: Intimidation, Rapport, Contacts
Average: Resources, Conviction, Alertness
Stunts:
Authority Figure (Presence):  +2 Presence when dealing with students.
Professional Teacher (Presence):  Use Presence to teach.
Knows His Subject (Scholarship): +1 to broad subject, further +1 to that subject’s curriculum.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

College Student (Hydrophobic)

High Concept: Party Animal
Other Aspects: Wasted Education, Liberal Arts Major, Young And Healthy
Skills:
Good: Performance
Fair: Rapport, Athletics
Average: Endurance, Scholarship, Might
Stunts:
Bon Vivant (Rapport): +2 to Rapport when “living it up.”
Total Refresh Cost:
+1 (Pure Mortal)
Refresh Total:
3

Middle Manager (Feet in the Water)

High Concept: The Manager
Other Aspects: Two Steps Down From the Boss, Small Personal Empire, Greed And Ambition Are Virtues
Skills:
Great: Presence
Good: Contacts, Resources
Fair: Rapport, Deceit, Scholarship
Average: Endurance, Alertness, Intimidation, Discipline
Stunts:
Leadership (Presence): Leading a group is at +1 and one time increment faster.
Nose For Competence (Contacts): +2 Contacts for hiring people.
MBA (Scholarship): +1 to scholarship for economics/business studies, +2 for accounting
My Wallet Has A Lot To Say (Resources): +2 Resources for the Money Talks trapping.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
« Last Edit: November 19, 2010, 04:00:14 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #3 on: October 08, 2010, 12:44:44 AM »
Here's the first batch of soldiers. The other three will be up very soon. Please feel free to correct me if I've made any mistakes.

Ordinary Soldier (On the Beach)

High Concept: Infantry Grunt
Other Aspects: Well Trained, Ready to Kill or Die, Just Following Orders
Skills:
Good: Guns, Endurance
Fair: Athletics, Discipline, Fists
Average: Alertness, Might, Craftsmanship
Stunts:
Hand-Eye Coordination (Guns): Use Guns for thrown weapons.
Trained As A Unit (Discipline): +2 to cooperate with others who have this stunt.
Attention! (Alertness): Act on the initiative score of another with this stunt.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Veteran Soldier (Feet in the Water)

High Concept: Elite Infantry Grunt
Other Aspects: Well Trained, Ready to Kill or Die, Older and Tougher, Semper Fi
Skills:
Great: Guns
Good: Endurance, Athletics
Fair: Alertness, Discipline, Fists
Average: Conviction, Craftsmanship, Survival, Might
Stunts:
Hand-Eye Coordination (Guns): Use Guns for thrown weapons.
Trained As A Unit (Discipline): +2 to cooperate with others who have this stunt.
Attention! (Alertness): Act on the initiative score of another with this stunt.
No Pain No Gain (Endurance): May take an additional physical consequence.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4

Sergeant (Up to Your Waist)

High Concept: Grunt Boss
Other Aspects: Tough As Nails, Tactician, FIRE AT WILL!, If I Was Meant To Have A Sense Of Humour The Army Would Have Issued One To Me, Backbone Of The Army, ONE OF: Listen To Me Sir And We Will Be All Right, Hates Anything With Brass, Officers Have Authority But I Have Power  
Skills:
Great: Guns, Endurance
Good: Alertness, Athletics
Fair: Discipline, Fists, Presence
Average: Conviction, Intimidation, Stealth, Might, Scholarship
Stunts:
Hand-Eye Coordination (Guns): Use Guns for thrown weapons.
Trained As A Unit (Discipline): +2 to cooperate with others who have this stunt.
Trainer Of The Unit (Presence): +2 to all social skills when using them on someone with the Trained As A Unit stunt, stacks with Trained As A Unit.
Attention! (Alertness): Act on the initiative score of another with this stunt.
On My Toes (Alertness): +2 to initiative.
No Pain No Gain (Endurance): May take an additional physical consequence.
Total Refresh Cost:
-4 (Pure Mortal)
Refresh Total:
3
« Last Edit: March 06, 2011, 08:17:13 PM by Sanctaphrax »

Offline Becq

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Re: Generic NPCs
« Reply #4 on: October 08, 2010, 01:59:09 AM »
Just as a minor point: the 'refresh level' of your power levels is meaningless, since it's for NPCs -- and the refresh measurement is used as a line in the sand between playable characters and NPCs.  So if an NPC had more refresh and powers than their power level allowed they'd ... well, they'd be an NPC.  See what I mean?

Regarding your comment in for the skill cap for 'snorkeling', you might toy with the idea of setting the general cap at superb, but allow for one skill at fantastic (a bit of a compromise between the two).

Other than that, looks reasonable as guidelines to be used to build NPCs of a predetermined power level.



Offline Sanctaphrax

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Re: Generic NPCs
« Reply #5 on: October 08, 2010, 02:18:07 AM »
Well, there are two reasons for the refresh levels. The first is that I don't see any reason to restrict them to NPCs. People can play at whatever power level they like. The second, and more important, reason is that I was under the impression that NPCs get fate points just like PCs. Is that incorrect?

Alright, that's it for soldiers. Next post will have a pickpocket, a handyman, and a bodyguard.

Officer (Chest Deep)

High Concept: Military Officer
Other Aspects: Cold Strategy, Military Efficiency, Rarely Gets His Hands Dirty, Knows A Little About A Lot
Skills:
Great: Presence, Contacts, Discipline
Good: Resources, Scholarship, Guns
Fair: Intimidation, Empathy, Alertness
Average: Endurance, Athletics, Conviction
Stunts:
I Got A Job To Do (Discipline): Use Discipline for the mental stress track.
Chain of Command (Contacts): +2 Contacts when dealing with other soldiers.
Military Scientist (Scholarship): +1 Scholarship for military theory, +2 for logistics.
Arsenal (Resources): +2 Resources to acquire weapons.
Leadership (Presence): +1 Presence and -1 time increment to lead.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
5

Special Forces (Submerged)

High Concept: Badass Commando
Other Aspects: Incredibly Well Trained, All’s Fair In War, Unmatched Professionalism, Not Exactly A Social Butterfly
Skills:
Superb: Guns
Great: Alertness, Athletics, Fists
Good: Endurance, Stealth, Discipline
Fair: Survival, Might, Driving
Average: Conviction, Burglary, Scholarship
Stunts:
On My Toes (Alertness): +2 to initiative.
Target Rich Environment (Guns): +1 to Guns when outnumbered.
Reading The Line Of Fire (Athletics): +2 to dodge gun attacks.
Armed Arts (Fists): Wield trench knife and bayonet with Fists.
No Pain No Gain (Endurance): May take an additional physical consequence.
Sneak Attack (Stealth): +2 to stealth when using it to ambush.
Killer of Many (Guns): +2 stress on Guns attacks against pure mortals.
Total Refresh Cost:
-5 (Pure Mortal)
Refresh Total:
5


Senior Officer (Snorkelling)

High Concept: Leader of a Hundred Thousand Soldiers
Other Aspects: Desk Job, Power of the Army, God-Damn Politics, Too Old To Fight, either A Father To His Men or We Have Reserves
Skills:
Superb: Contacts, Presence
Great: Resources, Discipline, Intimidation
Good: Scholarship, Rapport, Empathy
Fair: Alertness, Endurance, Deceit
Average: Athletics, Investigation, Conviction
Stunts:
Force of Personality (Presence): Use Presence for the mental stress track.
Chain of Command (Contacts): +2 Contacts when dealing with other soldiers.
Military Scientist (Scholarship): +1 Scholarship for military theory, +2 for strategy.
Arsenal (Resources): +2 Resources to acquire weapons.
Improved Arsenal (Resources): Ignore all legal restrictions on weaponry.
Leadership (Presence): +1 Presence and -1 time increment to lead.
Excellent Speaker (Presence): +1 to public speaking, not modified by Performance.
The Boss (Contacts): Add a new trapping to Contacts. This trapping allows you to find obedient subordinates with a successful roll.
Black Ops Squads (Contacts): You may use Contacts to declare the presence of other soldiers.
Total Refresh Cost:
-7 (Pure Mortal)
Refresh Total:
6
« Last Edit: November 19, 2010, 04:03:59 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #6 on: October 09, 2010, 09:17:56 PM »
Am I doing this right? Are these characters useful? I would appreciate feedback.
Next post will be about four Hydrophobes: a street punk, a sales associate, a trust fund brat, and a prostitute.

Pickpocket (Hydrophobe)

High Concept: Pickpocket
Other Aspects: Just A Kid, I'm Not A Bad Guy
Skills:
Good: Deceit
Fair: Burglary, Alertness
Average: Stealth, Athletics, Endurance
Stunts:
Pick-Pocket (Deceit): May use Deceit to pick pockets.
Blend Into The Crowd (Deceit): Use Deceit for Stealth checks when there's a crowd to hide in.
Thief's Retreat (Athletics): +2 to Athletics to escape a crime scene.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

Handyman (Hydrophobe)

High Concept: Handyman
Other Aspects: Contract Worker, Not Necessarily Honest
Skills:
Good: Craftsmanship
Fair: Deceit, Burglary
Average: Might, Driving, Endurance
Stunts:
Craftsman (Craftsmanship): +2 to craftsmanship in specific field.
Total Refresh Cost:
+1 (Pure Mortal)
Refresh Total:
3

Bodyguard (Feet In The Water)

High Concept: Bodyguard
Other Aspects: No Sense of Humour, Good Under Pressure
Skills:
Great: Alertness
Good: Intimidation, Fists
Fair: Athletics, Guns, Endurance
Average: Investigation, Driving, Presence, Discipline
Stunts:
You Don't Want Any Of This (Intimidation): +2 to the Brush-Off trapping of Intimidation.
Protector (Alertness): +2 to perform blocks to protect another character.
On My Toes (Alertness): +2 to initiative.
Nasty Infighter (Fists): Use Fists to grapple.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
« Last Edit: November 19, 2010, 04:05:04 AM by Sanctaphrax »

Offline deathwombat

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Re: Generic NPCs
« Reply #7 on: October 10, 2010, 05:51:31 AM »
I still like it!
Bad typists untie!!!!

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #8 on: October 11, 2010, 02:13:32 AM »
And I hope you continue to like it. If you have any contributions or requests, please don't hesitate to post them.

Assuming I don't get any requests, the plan is to put up nine On The Beach Pure Mortals (a thief, a samurai, a scientist, a cowboy, a musician, a chauffeur, a psychiatrist, a hoplite, and a mounted knight) next post and then move on to supernaturals. I'll probably start with Emissaries Of Power and move on to do the White Council and Paranet.

You may have noticed that the list of mortals to be done has increased in size. This is because, after posting, I came up with a number of ideas that I wanted to cover before moving past Pure Mortals.

Sales Associate (Hydrophobe)

High Concept: That Guy Behind The Store Counter
Other Aspects: The Customer Is Always Right, Probably A Really Boring Person
Skills:
Fair: Rapport, Deceit, Discipline
Average: Resources, Presence, Empathy, Driving
Stunts:
Calm Blue Ocean (Discipline): +2 to Discipline to control emotions.
Salesmanship (Rapport/Deceit): Pick Rapport or Deceit. Get +2 to that skill when using it to sell something.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Street Thug (Hydrophobe)

High Concept: Random Mugger
Other Aspects: Tough Guy Act, Street Trash
Skills:
Good: Weapons
Fair: Intimidation, Athletics
Average: Endurance, Alertness, Stealth
Stunts:
That Ain't A Knife... (Intimidation): +2 to Intimidation while holding a weapon.
This Is A Knife! (Weapons): Inflict 2 additional stress with knife attacks.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Prostitute (Hydrophobe)

High Concept: Hooker
Other Aspects: Steetwalker, Drug Addiction, Crappy Life
Skills:
Fair: Rapport, Deceit, Contacts
Average: Endurance, Presence, Survival, Alertness
Stunts:
Sex Appeal (Rapport): +2 to Rapport when using it to seduce.
Urban Survivalist (Survival): +1 to Survival in cities, may use all survival trappings in cities.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Trust Fund Brat (Hydrophobe)

High Concept: Trust Fund Brat
Other Aspects: Do You Know Who My Father Is?, No Idea How To Take Care Of Himself, Slacker, Spoiled Rotten
Skills:
Good: Resources
Fair: Contacts
Average: Scholarship, Empathy, Rapport, Deceit, Performance
Stunts:
Windfall (Resources): Spend a fate point for +4 to Resources for one check.
Lush Lifestyle (Resources): You may be assumed to have items that cost up to your resources.
In Over My Head (Contacts): +2 to Contacts when seeking advice or assistance.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1
« Last Edit: November 19, 2010, 04:06:55 AM by Sanctaphrax »

Offline mostlyawake

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Re: Generic NPCs
« Reply #9 on: October 12, 2010, 03:11:41 AM »
Thanks for doing all of this.  When you're done, if it's cool, I'll print it off and keep it for insta-npcs.


Offline adgramaine

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Re: Generic NPCs
« Reply #10 on: October 12, 2010, 06:14:12 AM »
I like the work you've done, but if I might make a comment or two:

The Refresh level difference between OTB and Snorkeling is pretty steep. You might consider bridging the two levels with a middle ground.

Also, when presenting these 'templates', you might present a few different 'packages' offering different stunts for the concept. An example could be a Soldier who was a sniper versus a Soldier who was a humvee gunner. The skills themselves might not need to be adjusted, but each concept having a few quick build options would save a lot of GMs a hell of a lot of time.

Keep up the work at any rate! I'd vote for this to be sticky'ed.
Faith is seeing the light when all about is dark.

It's a Living!

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #11 on: October 13, 2010, 01:39:11 AM »
Change of plans. Turns out I have way more ideas for Pure Mortals than I thought, and not all of them are On The Beach. So this post took a little longer than I expected. As for what others have said:

1. Of course you can print this off. Once you put it online you lose the right to complain about stuff like that. But thanks for asking.
2. I'd be alright with getting this thread stickied, but I don't know how.
3. I'm not sure exactly what you mean about the power level. I do use the basic power levels presented for PCs in the core book, you know. Sorry if that was unclear.
4. Expect variations on characters starting soon.

Musician (Hydrophobe)

High Concept: Club Musician
Other Aspects: Never Made It Big, My Own Sound
Skills:
Good: Performance
Fair: Presence
Average: Contacts, Resources, Endurance, Rapport, Empathy
Stunts:
Musician (Performance): Pick an instrument and a genre. +1 to each.
Working Artist (Performance): Use Performance to determine Lifestyle.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Taxi Driver (Hydrophobe)

High Concept: Taxi Driver
Other Aspects: You Meet The Weirdest People In This Job
Skills:  
Good: Driving
Fair: Alertness
Average: Contacts, Resources, Investigation, Endurance, Scholarship
Stunts:
City Driver (Driving): +1 to Driving in cities and ignore 1 point of difficulty increases due to traffic.
Like The Back Of My Hand (Driving): +2 to Navigation.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Psychiatrist (On The Beach)

High Concept: Shrink
Other Aspects: Tell Me What You Feel, I Know What You Need
Skills:
Good: Empathy, Scholarship
Fair: Rapport, Presence, Deceit
Average: Resources, Contacts, Intimidation
Stunts:
Counselor (Empathy): May use empathy to justify recovery from consequences.
Doctor (Scholarship): +1 to psychology, +2 to psychotherapy.
Tell Me About Yourself (Rapport): +2 to Chit-Chat, only in one on one talk.
Read You Like A Book (Empathy): +2 to Reading People.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Cowboy (On The Beach)

High Concept: Cowboy
Other Aspects: Tough Life, Animal Lover
Skills:
Good: Guns, Survival
Fair: Intimidation, Endurance, Athletics
Average: Fists, Might, Alertness
Stunts:
Animal Handler (Survival): +1 to handle animals, +2 to handle cows.
Rider (Survival): +2 to ride.
Lasso (Weapons): May use the Weapons skill and a lasso to make manoeuvres and grapple with a 1 zone range.
Master Of The Lasso (Guns): Use Guns +1 instead of Weapons for using a lasso.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Knight (On The Beach)

High Concept: Hedge Knight
Other Aspects: Not All That Honourable
Skills:
Good: Weapons, Endurance
Fair: Survival, Resources, Athletics
Average: Alertness, Might, Conviction
Stunts:
Animal Handler (Survival): +2 to ride.
Mounted Combat (Weapons): +1 to Weapons while mounted.
Shield Carrier (Weapons): +1 to armour while carrying a shield.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Samurai (Feet In The Water)

High Concept: Samurai
Other Aspects: Bushido, Pen And Sword, Not As Honourable Or As Badass As You Would Expect
Skills:
Great: Weapons
Good: Bows, Endurance
Fair: Performance, Athletics
Average: Presence, Alertness, Might, Conviction, Discipline, Scholarship,
Stunts:
Off Hand Weapon Training (Weapons): When using two weapons add half of second weapon’s rating to total weapon rating.
Quick Draw (Weapons): No penalty to draw weapon as supplemental action, +1 to tests involving speed of draw.
Iaijutsu (Weapons): First sword attack of scene gets +1 and inflicts 2 extra stress.
Pen And Sword (Performance): +1 to poetry, +1 to traditional Japanese art.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4

Hoplite (On The Beach)

High Concept: Ancient Greek Infantry
Other Aspects: Fights In Formation
Skills:
Good: Weapons, Endurance
Fair: Athletics, Craftsmanship, Alertness
Average: Fists, Discipline, Contacts
Stunts:
Shield Carrier (Weapons): +1 to armour while carrying a shield.
Phalanx Fighting (Weapons): +1 to the armour of two allies in the zone who have this stunt when you make a full defence with a shield.
Excellent Formation (Weapons): Replace the defence and armour of two allies in the zone who have this stunt with your own when you make a full defence with a shield.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Scientist (On The Beach)

High Concept: Scientist
Other Aspects: Experimenter, Scientific Method
Skills:
Good: Scholarship
Fair: Contacts, Investigation, Resources, Deceit
Average: Presence, Conviction, Craftsmanship, Alertness
Stunts:
Scientist (Scholarship): +1 to field, +2 to specialty.
Data Manipulation (Deceit): +2 to mislead people using scientific data.
Experimenter (Scholarship): May use scholarship to carry out full scientific experiments.
Lab Access (Resources): Access to, but not ownership of, a Superb scientific facility and library.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Thief (On The Beach)

High Concept: Burglar
Other Aspects: No Choirboy But Also No Monster
Skills:
Good: Burglary, Stealth
Fair: Alertness, Deceit, Guns
Average: Contacts, Intimidation, Athletics
Stunts:
Safecracker (Burglary): Lockpicking is two steps faster.
The Big Picture (Burglary): Define an extra aspect when casing a building.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
4

Athlete (On The Beach)

High Concept: College Level Athlete
Other Aspects: Serious Competitor, Dreams Of Glory
Skills:
Good: Athletics, Endurance
Fair: Fists, Alertness, Might
Average: Presence, Scholarship, Conviction
Stunts:
Sportsman (Athletics): Pick a sport. +2 to Athletics to play that sport.
Tireless (Endurance): Endurance counts as fantastic when modifying other skills.
Ball Toss (Athletics): Use Athletics for thrown weapons.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Wrestler (On The Beach)

High Concept: Pro Wrestler
Other Aspects: Showman, Can Actually Fight
Skills:
Good: Might, Performance
Fair: Deceit, Athletics, Fists
Average: Endurance, Presence, Discipline
Stunts:
Wrestler (Might): +1 to Might when using it to grapple.
The Complete Showman (Performance): +2 to any skill being used to modify Performance.
Folding Chair (Might): May use Might to wield improvised weapons.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Actor (On The Beach)

High Concept: Actor
Other Aspects: One Thousand Faces, Artistic Temperament
Skills:  
Good: Deceit, Performance
Fair: Presence, Rapport
Average: Empathy, Driving, Endurance, Conviction, Contacts
Stunts:
Makeup Artist (Deceit): +2 to disguises.
Impersonator (Performance): May use either Performance or Deceit to impersonate, both at +1.
Pointed Performance (Performance): May use Performance to place specific aspects on a scene.
Working Artist (Performance): Use Performance to determine Lifestyle.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Hacker (Hydrophobe)

High Concept: Computer Hacker
Other Aspects: All Your Base Are Belong To Us
Skills:  
Good: Scholarship
Fair: Investigation
Average: Alertness, Contacts, Burglary, Discipline, Conviction
Stunts:
Computer Scientist (Scholarship): +2 to the Computer Use trapping of scholarship.
Programmer (Scholarship): May use scholarship to write programs, decrypt data, etc.
Cracker (Scholarship): May use Scholarship instead of Burglary to defeat computerized security.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

Sniper (Feet In The Water)

High Concept: Killer For Hire
Other Aspects: If You’re In A Fair Fight Your Tactics Suck, No Morals
Skills:  
Great: Guns
Good: Stealth, Alertness
Fair: Driving, Contacts, Athletics
Average: Endurance, Resources, Weapons, Burglary
Stunts:
Sniper (Guns): No range penalty if you get a chance to set up properly.
Long Range Combat (Guns): +1 to Guns attacks 2+ zones away.
Backstab (Weapons): Spend a fate point to do 4 extra stress to an unknowing target.
Sneak Attack (Stealth): +2 Stealth for ambushing.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4

Hustler (Feet In The Water)

High Concept: Con Man
Other Aspects: Charming, Trail Of Broken Promises
Skills:  
Great: Deceit
Good: Rapport, Contacts
Fair: Alertness, Intimidation, Stealth
Average: Burglary, Resources, Presence, Empathy
Stunts:
Study The Mark (Deceit): Use Deceit to read people you’re trying to con.
Takes One To Know One (Deceit): Use Deceit to notice lies.
Shield Of Lies (Deceit): Deceit determines the social stress track.
Con Man (Deceit): +2 to Deceit when trying to convince someone to give you money.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
4
« Last Edit: November 19, 2010, 04:18:40 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #12 on: October 13, 2010, 11:35:17 PM »
Hunter (On The Beach)

High Concept: Hunter
Other Aspects: Apex Predator
Skills:  
Good: Survival, Guns
Fair: Alertness, Stealth, Investigation
Average: Endurance, Might, Athletics
Stunts:
Killer of Animals (Guns): All attacks with Guns inflict 2 additional stress to mundane animals.
Hunter (Survival): +2 to track.
Outdoorsman (Survival): Survival complements Stealth and Investigation in the wilderness.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3

Martial Artist (On The Beach)

High Concept: Martial Artist
Other Aspects: Trained Body And Spirit, Not A Street Fighter
Skills:  
Good: Fists, Discipline
Fair: Athletics, Alertness, Endurance
Average: Might, Conviction, Contacts
Stunts:
Patterns (Fists): Use Fists instead of Performance to perform martial arts displays.
Competition Fighting (Fists): +1 to Fists as long as you aren't in a real fight.
Board Breaking (Fists): Use Fists to break stuff.
Martial Artist (Fists): Use Fists to make declarations and assessments about fighting.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Priest (On The Beach)

High Concept: Priest
Other Aspects: No Hypocrite, A Friend To The Faithful
Skills:  
Good: Conviction, Empathy
Fair: Presence, Rapport, Contacts
Average: Resources, Lore, Scholarship
Stunts:
Sermonize (Conviction): You may use Conviction, unmodified, to give sermons and speeches.
Confessor (Empathy): Justify recovery from social or mental consequences with Empathy.
Religious Studies (Scholarship): +1 to Lore and Scholarship concerning religion.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
3
« Last Edit: November 19, 2010, 04:09:02 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #13 on: October 16, 2010, 04:03:53 AM »
I promised alternate versions of the mortal NPCs, but I'm not really sure what people want. So I'm just going to make a few suggestions, and let people make requests if there's anything more that they want.

The Senior Officer could be a high level politician with a few basic stunt changes. The Hunter could have Strip The Flesh instead of Outdoorsman. If the Hunter used Bows instead of Guns he'd be a savage tribesman. The Schoolteacher could be a lawyer if you just changed the stunts. The Hoplite could be any ancient infantryman. The Wrestler could be a bodybuilder. The Musician could be any kind of artist. The Handyman could be an unusual burglar. The Street Thug could be a serial killer, but only if he had enough stunts to take him into negative refresh.

If you want actual stats you'll have to ask for them.

Once this is done, I'll be starting Emissaries of Power. I plan to do one for each power level, and I have a pretty good idea of what they're going to look like. That is, unless someone chimes in with a request.


Offline Sinister

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Re: Generic NPCs
« Reply #14 on: October 16, 2010, 06:34:55 PM »
these are comming in handy, thanks!