Author Topic: Generic NPCs  (Read 139766 times)

Offline Belial666

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Re: Generic NPCs
« Reply #525 on: September 09, 2011, 06:55:22 AM »
Taken as a single ability (which is how it is used anyway), the Omega Effect costs a whopping total of 21 points, not counting the bonus damage from titanic strength. (with it the cost becomes 29) You need to account for all that it does to consider whether it is overpriced or underpriced - but I think the price is right;

1) Damage 12 at attack +8
2) Can harm invulnerable targets and degrades toughness
3) Area-effect capable.
4) Multiple-effect capable.
5) Ignores many barriers and eventually will hit almost any target.
6) Alternate-effect capable, though not as much as magic.
7) Reversible

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #526 on: September 09, 2011, 07:17:54 PM »
I guess so...

It's hard to judge a 21 refresh power. There's not much to compare it with, except for hyper-refined spellcasting.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #527 on: September 09, 2011, 07:34:02 PM »
I can take a shot at Paul Atreides, I suppose.

Just remind me what he can do.

Offline JayTee

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Re: Generic NPCs
« Reply #528 on: September 09, 2011, 08:18:38 PM »
I can take a shot at Paul Atreides, I suppose.

Just remind me what he can do.

Its probably better if I let the Dune Wiki speak for me, I can't really do it justice.

What he can do: Bene Gesserit Abilities

For the tl;dr version, its basically self-control taken to the Nth degree.

See? Told you I couldn't do it justice.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #529 on: September 09, 2011, 09:43:42 PM »
What does he have beyond Bene Gesserit stuff?

He can see the future, right? And he's a really badass swordsman. And he's either a noble or a Fremen leader or Emperor Of The Galaxy (is it the galaxy?) depending on time period. But beyond that I'm not sure.

Offline JayTee

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Re: Generic NPCs
« Reply #530 on: September 09, 2011, 10:27:48 PM »
Thats more or less him in a nutshell. Its been so long since I've read the books that i've forgotten a lot of the details, however I do remember that two things he tired to do is to use his foresight to plan out a path for humanity that saves them. The second thing he tired to do (during his years as The Preacher) is warn them away form hero-worship and to get them to think for themselves.

I would have to read the series again in order to give you better information, sorry I can't be of more help than this.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #531 on: September 11, 2011, 05:43:06 AM »
Alright, I'll try. Don't expect much.

Offline Belial666

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Re: Generic NPCs
« Reply #532 on: September 11, 2011, 09:34:07 PM »
Here's a character I've been considering for "Enduring the Apocalypse" before settling on Elena, the Dark Path Sorceress. No, Linda is totally not supergirl. Can't you see their power origins are totally different? Nevermind how similar they are or where I got the picture from.  :P

Quote
LINDA WARREN


While Linda's exact parentage is uncertain, it is clear she is the spawn of an extremely powerful entity, perhaps a Fallen, Old God or Lord of the Nevernever. All of sixteen, she is easily as strong as a mack truck, fast as a sports bike and tough as a tank. By focusing for a few moments, she can create a thin film of energy around herself that looks like semi-transparent mercury that enables her to fly and significantly enhances her toughness. What she'll become as she grows into her powers remains to be seen.
Whether due to influence from her bloodline, changes from her own developing powers or her own personality, Linda is bold to the point of foolhardiness and believes she can take on anything the newly-discovered (for her) supernatural world has to offer. Such an attitude when all you know of the supernatural comes from comic books (mainly the Supergirl and Batgirl series) is bound to be unhealthy, eventually.
Speaking of comics, Linda is a huge fan. As soon as her first abilities begun emerging at age seven - enhanced speed and resilience - she subscribed in as many series as her allowance allowed and has followed them since. She often brings up comicbook "facts" about supernaturals she encounters and attempts to use them as real. Hilarity often ensues. True to comics lore, she keeps her "secret identity" and hides her real powers but, being a teenager, is not above using a bit of superhuman ability to "show those b!(#es who's boss"; she used her more than human agility to enter her school's soccer team and win them a few games purely for the popularity gain and she often uses her superhuman resilience and endurance to party all night long and down ridiculous amounts of illegal drinks - not that she can get drunk on mundane alcohol with her physiology but it's still cool.
This "coolness" is enhanced by natural great looks and a cuteness only surpassed by the blonde girl's tendency to introduce child molesters to her fist.
Linda's coming of age party at sixteen was as wild and full of guests (and party-crashers) as usual. That nobody saw an extra present being added amid the chaos was natural, so no-one could tell who left the gift-wrapped package weighing nearly forty pounds. The dull grey, full-metal pair of spiked gauntlets inside fit Linda as if made specifically for her, and while the unruly blonde didn't dig the color or the medieval looks, once she realized they were a powerful magical gift from an unknown admirer, she couldn't wait to try them out. In the six months since, Linda has attempted to track down the gauntlets' origin but has only managed to tentatively link them to some really ancient Minoan artifacts over four millennia old and supposedly forged by Hephaestus, the greek god of fire and metalcraft.

High Concept: Teenage Nephilim  Trouble: We Can Totally Take Them!
Other Aspects: Bearer Of The Hands Of Talos, Comicbook Supergeek, How Can You Hate A Face This Cute, Wild-Mannered Highschooler
Skills:
+6 Athletics, Fists
+5 Rapport, Endurance
+4 Presence, Discipline
+3 Conviction, Empathy, Might
+2 Alertness, Deceit, Scholarship
+1 Investigation, Survival, Stealth
Powers/Stunts:
[-1] The Hands of Talos
... It is What It Is: heavy spiked gauntlets of meteoric iron. Weapon rating equal to base might, max 3.
... One-Time Discount: +2
... Indestructible
... Hephaestus-Forged Weaponry: as per True Aim
... Might Of Talos: raise wielder's strength by 1 step (normal to inhuman, inhuman to supernatural, supernatural to mythic, mythic to legendary)
[-4] Supernatural Strength
[-4] Supernatural Speed
[-4] Mythic Toughness (catch is True Faith)
[+0] Inhuman Constitution: unaging and total recovery
[+1] Human Form, modifying the following;
[-1] Flight (unearthly glow instead of wings)
[-4] Physical Immunity; half damage

Offline ways and means

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Re: Generic NPCs
« Reply #533 on: September 14, 2011, 02:58:56 PM »
Powerful Demonic Swordsman

High Concept: Powerful Demonic Swordsman
Other Aspects: Unrelenting Killer, Friends on the other side, A cut above

Skill:
5:Weapons, Athletics
4:Discipline, Might
3:Conviction, Endurance
2:,Alertness Lore, Presence
1:Survival, Contacts, Intimidate, Stealth, Scholarship

Powers:

Supernatural Toughness [-4]
Inhuman Recovery [-2]
True Faith Catch [+2]
Inhuman Strength [-2]
Inhuman Speed [-2]

Blood Sword [-1]
A massive 6ft long sword only wieldable by someone inhumanly strong Weapons 5  [+2 obvious item of power]
True Strike  [-1]
Blood Drinker [-1]
Profane Guardian (sacred guardian re-skinned) [-1]

Stunts:
Massive Sword Specialist (weapons): +1 accuracy when wielding weapons which are too big for normal humans
Cleave (weapons):You can wield wield massive 2 handed sword with extreme power add +2 damage with Massive 2 handed Swords after a successful hit. 

Refresh total (-1)


« Last Edit: September 14, 2011, 11:03:40 PM by ways and means »
Every night has its day.
Even forever must come to an end....
I think.

Offline Silverblaze

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Re: Generic NPCs
« Reply #534 on: September 14, 2011, 10:54:53 PM »
You don't have a problem with a character having two stunts that do the same thing?

+2 weapons with large weapons

+1 weapons with large weapons


Offline ways and means

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Re: Generic NPCs
« Reply #535 on: September 14, 2011, 11:01:37 PM »
One of them adds to accuracy (to hit) the other to the weapons rating (after hit) so they aren't the same.
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Offline Belial666

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Re: Generic NPCs
« Reply #536 on: September 14, 2011, 11:24:28 PM »
Is the 6-ft sword weapon 5 before or after the bonus from the stunt? (not counting strength bonus here) Because weapon 5 is being hit by a speeding truck or a rocket from a LAW.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #537 on: September 15, 2011, 02:08:44 AM »
Looks good, assuming that the weapon 5 is after the stunt.

Not a big fan of Sacred Guardian, but it's in OW...

Offline ways and means

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Re: Generic NPCs
« Reply #538 on: September 15, 2011, 02:10:13 AM »
Its a blade that ways half a tonne so it was either going to be weapons 4-5 I went with 5.
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Offline Sanctaphrax

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Re: Generic NPCs
« Reply #539 on: September 15, 2011, 02:16:16 AM »
I'd say that a half-ton blade is weapon 3-4, not 4-5. But that's kind of a judgement call.

And isn't half a ton rather a lot for a guy with a lifting strength of 7? Are you sure he can carry that thing?