The Dresden Files > DFRPG Resource Collection

Generic NPCs

<< < (151/160) > >>

Sanctaphrax:
Remember this guy?


--- Quote from: Sanctaphrax on October 21, 2012, 12:54:51 AM ---Telekinetic (Feet In The Water)

Though the government tries to control all psychic powers, it can't. Telekinesis, in particular, is hard to control because it generally becomes noticeable when the psychic is in their teens. And teenagers with superhuman abilities almost always fight back when you try to kidnap them.

So the typical telekinetic is a fugitive kid.

High Concept: Telekinetic
Other Aspects: Hunted By The Government, Teenage Immaturity, Surprisingly Capable
Skills:
Great: Conviction, Discipline
Good: Athletics, Alertness
Fair: Stealth, Deceit
Average: Endurance, Rapport
Powers:
Telekinesis (Metaphysical Inhuman Strength) [-5]
Total Refresh Cost:
-5
Refresh Total:
1
--- End quote ---

Since I just revised Telekinesis, I should revise his stats as well. If you want to use him with the new and improved Telekinesis, replace his one and only Power with

Enhanced Telekinesis [-3]
Inhuman Strength [-2]

Hick Jr:
Soo, because I was bored, I wrote up Kvothe the Arcane, of the Kingkiller Chronicle. The magic system there is almost Sanderson-esque in it's complexity, but it bears enough fundamental resemblances to the DV that I was able to adapt it. Kvothe has a boatload of Fists, Deceit, Performance, and Lore stunts along with his Naming and Sympathy. The Naming i'm choosing to represent as Incite Effect, and the Sympathy as Thaumaturgy. Kvothe is a specialist crafter. I'm having difficulty on choosing what skill he uses for Incite Effect though. Discipline is boring and he already uses it for sympathy, his Conviction isn't very high, and having it be Performance is overpowered despite it making the most sense. For now it's Discipline, but I'm open to suggestions. He should be up by tonight.

Hick Jr:
Name
Kvothe
“Kvothe the Arcane, Kvothe Kingkiller, Kvothe the Bloodless, Maedre, Lightfinger, Shadicar, Dulator, Six-String”
High Concept
Fledgling Namer/Living Legend
Trouble
The Chandrian Killed My Troupe
Other
“The best musician you will ever hear or see from a distance”, Impossibly Fast Learner, Perpetual Poverty, Edema Ruh, Namer-To-Be, Speaks in Sevens

Skills
Epic: Performance
Fantastic: Lore, Discipline
Superb: Scholarship, Alertness
Great: Athletics, Fists, Deceit
Good: Burglary, Presence, Stealth
Fair: Survival, Rapport, Endurance
Average: Conviction, Craftsmanship, Intimidation, Investigation

Stunts
Martial Artist (Fists)
The Ketan (Fists): As Armed Arts, applying to swords.
Lethal Weapon (Fists)
Redirected Force (Fists)
No Pain, No Gain (Endurance)
Takes One To Know One (Deceit)
Pickpocket (Deceit)
Calm Blue Ocean (Discipline)
Occultist (Lore) (The Chandrian, the Amyr)
Method Actor: A good actor can slip into his role so completely that his original self is consumed. Pick a type of being. You may use your Performance skill instead of your Deceit skill to impersonate that type of being. When disguising yourself as that type of being, your disguise can stand up to more than casual scrutiny.
Acting Scary: (Requires Method Actor) Even a totally harmless person can pretend to be something terrifying. While using Method Actor to disguise yourself, you may use your Performance skill instead of your Intimidation skill.
Lyric (Performance): You’re arguably the greatest bard in the world. Gain a +2 to Performance when using a Lute, and it's considered to be 2 higher when modifying a social skill.
Sympathist (Lore): You are an arcanist, capable of powerful sympathy. You use Discipline in place of Lore to determine the base Complexity of your thaumaturgic rituals.
“Alar Like A Blade of Ramston Steel” (Discipline): Exactly what it says on the tin. Your Alar, the mental exercise that allows you to perform magic, is impeccable. Gain a +2 to your Discipline when using it for sympathy or any other type of magic governed by Alar.
Powers
Incite Effect (Naming) (At Range, Potent, Physical, Mental, Mass, Restrictive) [-7]
The Sight [-1]
Limitation [+?] (Only while his sleeping mind is awake for the Sight, and doing any naming requires a Compel, or an Invocation and spending a Fate Point to turn on the power for the scene.)
Thaumaturgy [-3] (+1 Crafting Power) (2 Focus Slots)
Refinement [-5] (Crafting Strength +3, Crafting Frequency +2, 5 Focus Slots)
Total Refresh Cost: -33

Focus Slots (1 Slot)
Artficery Tools (+1 Crafting Frequency)
Enchanted Items (12 Slots)
The Shaed (Acts as a 10-shift veil 5 times per session) [3 slots]
Caesura (See Warden Sword- Blade is Weapon:4) [2 Slots]
The rest are potion slots. [7 Slots]

Sanctaphrax:
I don't know the source material, so this is just a mechanical critique.

You need to specify a type of being for Method Actor.

The Alar stunt is too good. Compare it to Refinement.
 
Lyric might be a touch too good. Or maybe not, I dunno.

Sympathist shouldn't exist. No double-dipping on casting skills.

Not sure what the problem with using Performance for Incite Effect is. As long as it's understood that Lyric doesn't boost it, of course.

Crafting Strength and Crafting Power are the same thing.

I only count 30 Refresh spent, not counting Limitation.

Not sure what's up with Caesura.

Hick Jr:
Well, hideous mechanical errors are to be expected in a character I wrote up during one of my sleep-deprivation binges. In order-
-Humans.

-Okay. I'll remove it.

-Lyric is based directly off Poet from YS. I basically just altered some phrasing. Again, it's an accurate representation of how good he is at playing a lute.

-Mechanically, it's the only way I could get Thaumaturgy to reconcile with how sympathy is done in the novels. It doesn't matter much anyway, seeing as how his Lore and Discipline are the same.

-My quibble was that some cheesemeisters might interpret it as increasing it for that purpose, which is why I left it at discipline.

-Typo. I'll edit that.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version