The Dresden Files > DFRPG Resource Collection
Generic NPCs
Mrmdubois:
How would you model a boogeyman ala Terry Pratchet? I imagine the Walking Corpse power, Incite Fear, Cloak of Shadows and maybe Supernatural Recovery with a Catch of children's blankets...I'd kind of like to see a build though.
Sanctaphrax:
I don't know much about Discworld bogeymen...going by your description and a glance at Wikipedia:
Bogeyman (Hydrophobic)
High Concept: Bogeyman
Other Aspects: I Look Like Your Worst Fear, Vulnerable To Blankets, Fuelled By The Nightmares Of Children
Skills:
Good: Intimidation
Fair: Deceit, Stealth
Average: Alertness, Investigation, Burglary
Powers:
Incite Fear At Range [-2]
Emotional Vampire [-1]
Semi-Animate/Living Dead [-1]
Cloak Of Shadows [-1]
Limitation/The Catch (blankets) [+2] on:
Supernatural Recovery [-4]
Total Refresh Cost:
-7
Refresh Total:
-5
vultur:
Versions of the spectres/ancient spirits from DB:
High Concept: Spectral Grunt
Other Aspects: Necromancer's Slave
Skills
Good (+3): Guns, Intimidation
Fair (+2): Alertness, Athletics, Fists
Average (+1): Conviction, Endurance, Might
Powers
Inhuman Strength [-2]
Supernatural Recovery [-4]
The Catch [+0]: ghost dust and other things specifically designed to disrupt ghosts/ectoplasm
Stress
Mental ooo
Physical ooo
Social oo
Total Refresh Cost: -6
Remaining Refresh: -2
Notes: A fairly undistinguished warrior-spirit. This might represent the Civil War spectres from DB.
High Concept: Spectral Footsoldier
Other Aspects: Necromancer's Slave, Ancient Spirit
Skills
Great (+4): Weapons
Good (+3): Alertness, Intimidation
Fair (+2): Athletics, Fists
Average (+1): Conviction, Might, Presence, Stealth
Powers
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch [+0]: ghost dust and other things specifically designed to disrupt ghosts/ectoplasm
Stress
Mental ooo
Physical ooo(oo) Armor:1
Social oo
Total Refresh Cost: -10
Remaining Refresh: -4
Notes: This is more like the Cahokian warrior-spirits from Dead Beat, older and stronger.
Sanctaphrax:
They don't have Spirit Form?
Actually, now that I think about it, that's definitely a good choice. Good on you.
I think you mis-valued that Catch, though. Research would reveal that weakness, and any Wizard can make ghost dust.
PS: Is the second ghost supposed to be Feet In The Water? If so, shouldn't it have another 2 skill points?
vultur:
--- Quote from: Sanctaphrax on December 28, 2012, 08:48:45 AM ---They don't have Spirit Form?
Actually, now that I think about it, that's definitely a good choice. Good on you.
--- End quote ---
Yeah, these are "solidified" ghosts - based on the Spectre in OW, just with better powers, since two Inhumans isn't really enough for the "ancient spirits".
--- Quote ---I think you mis-valued that Catch, though. Research would reveal that weakness, and any Wizard can make ghost dust.
--- End quote ---
Hmm, good point. I put +0 because the OW Spectre has it as +0, but yeah, it ought to be at least +1.
--- Quote ---PS: Is the second ghost supposed to be Feet In The Water? If so, shouldn't it have another 2 skill points?
--- End quote ---
Yes, oops.
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